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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2023-01-21
Merge pull request #70773 from KoBeWi/lector
Rémi Verschelde
2023-01-21
Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR
Rémi Verschelde
2023-01-21
Merge pull request #70294 from KoBeWi/treedulate
Rémi Verschelde
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-21
Merge pull request #65726 from KoBeWi/cellless
Rémi Verschelde
2023-01-21
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Rémi Verschelde
2023-01-21
Merge pull request #71797 from reduz/cleanup-shader-parameter-remap
Rémi Verschelde
2023-01-21
Support script global resource name in EditorFileSystem
Juan Linietsky
2023-01-21
Clean up shader parameter remap
Juan Linietsky
2023-01-21
Merge pull request #63667 from AntonioDell/bugfix/63549
Rémi Verschelde
2023-01-21
Merge pull request #71021 from reduz/prevent-physics-callback-removal
Rémi Verschelde
2023-01-21
Fix constant editor redraw after shortcut
Juan Linietsky
2023-01-21
Fix max limit of AnimationNodeTransition input count in the inspector
Silc Renew
2023-01-20
Merge pull request #71709 from clayjohn/decals-lights-sorting
Rémi Verschelde
2023-01-20
Fix code generation for ProximityRange node in visual shader
Yuri Rubinsky
2023-01-20
Sort decals and lights based on camera origin
clayjohn
2023-01-20
Merge pull request #71717 from Chaosus/vs_refactor_texture_get_code
Yuri Rubinsky
2023-01-20
Some refactoring for visual shader texture functions
Yuri Rubinsky
2023-01-20
Merge pull request #71692 from HalcyonGarside/viewport-debug-draw-fix
Rémi Verschelde
2023-01-20
Merge pull request #71679 from kleonc/draw_polyline_line_strip
Rémi Verschelde
2023-01-19
Merge pull request #41239 from dalexeev/fix_draw_rect
Rémi Verschelde
2023-01-19
Merge pull request #70602 from Calinou/environment-no-sky-hide-ambient-light-...
Rémi Verschelde
2023-01-19
Merge pull request #71418 from TokageItLab/restart-anim-tree
Rémi Verschelde
2023-01-19
Merge pull request #71264 from TokageItLab/improve-statemachine
Rémi Verschelde
2023-01-19
Add 'Lighting' to list of Debug Draw viewport options
HalcyonGarside
2023-01-19
CanvasItem::draw_polyline Support thin polylines drawn using line strip
kleonc
2023-01-19
Merge pull request #71598 from bruvzg/gdscript_bidi_override
Rémi Verschelde
2023-01-19
Merge pull request #44596 from KoBeWi/🧹🧹🧹
Rémi Verschelde
2023-01-19
Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
Rémi Verschelde
2023-01-19
Cleanup unused engine code v2
kobewi
2023-01-19
Fix using Resource objects as keys in the `tres` format
Life4gal
2023-01-19
Fix LOD sort order; checks in add_surface; and document all parameters of `Ar...
RedworkDE
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
Merge pull request #71619 from TokageItLab/add-keep-state-to-anim-stop
Rémi Verschelde
2023-01-18
Merge pull request #71623 from kleonc/draw_arc_clamp_to_single_circle
Rémi Verschelde
2023-01-18
Merge pull request #60904 from KoBeWi/👻👻👻
Rémi Verschelde
2023-01-18
Merge pull request #71630 from groud/fix_tilemap_layer_delete_undo
Rémi Verschelde
2023-01-19
Allow AnimationNodes to restart when transitioning to the same state
Silc Renew
2023-01-19
Add next/reset function to AnimationStateMachine
Silc Renew
2023-01-18
Implement BiDi override mode for GDScript source.
bruvzg
2023-01-18
Fixes TileMap undo not restoring tiles
Gilles Roudière
2023-01-18
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Rémi Verschelde
2023-01-18
Merge pull request #71615 from groud/bring_back_get_cells_by_id
Rémi Verschelde
2023-01-18
Merge pull request #71604 from groud/snappier_tilemap_edit
Rémi Verschelde
2023-01-18
Merge pull request #71587 from maiself/fix-touch-release
Rémi Verschelde
2023-01-19
Add p_keep_state to AnimationPlayer::stop()
Silc Renew
2023-01-18
Allow unindent without selection
kobewi
2023-01-18
Bring back TileMap::get_cells_by_id
Gilles Roudière
2023-01-18
CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself
kleonc
2023-01-18
Avoid recreating TileMap internals when selecting it
Gilles Roudière
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