Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-15 | Add a soft line length guideline to the script editor | Hugo Locurcio | |
The default value is 80. The hard line length guideline's default column has been moved to 100 to account for the new soft line length guideline. It can be disabled by setting its value to the same column as the hard line length guideline. This closes https://github.com/godotengine/godot-proposals/issues/347. | |||
2020-02-14 | Fix bind method set_override_exposure_enabled of CameraEffects | Handola | |
2020-02-14 | Merge pull request #36182 from KoBeWi/how_to_text_file | Rémi Verschelde | |
Remove TextFile from public API | |||
2020-02-14 | Remove TextFile from public API | Tomasz Chabora | |
2020-02-14 | Merge pull request #36208 from akien-mga/warnings | Rémi Verschelde | |
Fix various GCC compilation warnings after Vulkan merge | |||
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde | |
Part of #36132. | |||
2020-02-14 | Fixes memory leak in NavigationPolygon | Haoyu Qiu | |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde | |
2020-02-13 | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky | |
2020-02-12 | Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce | Rémi Verschelde | |
Remove deprecated PhysicsBody friction and bounce parameters | |||
2020-02-12 | Merge pull request #36146 from akien-mga/doc-update | Rémi Verschelde | |
doc: Add BaseMaterial3D strings ported from SpatialMaterial | |||
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵ | Juan Linietsky | |
32 bits. | |||
2020-02-12 | Merge pull request #35522 from AndreaCatania/rpc_opt_2 | Rémi Verschelde | |
Optmized data sent during RPC and RSet calls. | |||
2020-02-12 | doc: Add BaseMaterial3D strings ported from SpatialMaterial | Rémi Verschelde | |
Follow-up to #36135. | |||
2020-02-12 | Remove deprecated PhysicsBody friction and bounce parameters | Rémi Verschelde | |
They were replaced in 3.1 by PhysicsMaterial properties via #12403. | |||
2020-02-12 | Optmized data sent during RPC and RSet calls. | Andrea Catania | |
- Now is sent the method ID rather the full function name. - The passed IDs (Node and Method) are compressed so to use less possible space. - The variant (INT and BOOL) is now encoded and compressed so to use much less data. - Optimized RPCMode retrieval for GDScript functions. - Added checksum to assert the methods are the same across peers. This work has been kindly sponsored by IMVU. | |||
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde | |
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | |||
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde | |
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator | |||
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness ↵ | Juan Linietsky | |
limiter. | |||
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky | |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky | |
2020-02-11 | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky | |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky | |
2020-02-11 | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky | |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde | |
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356. | |||
2020-02-11 | Improved Voxel AO settings. | Juan Linietsky | |
2020-02-11 | Fix to category in material. | Juan Linietsky | |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky | |
2020-02-11 | Fixed uninitialized memory bug in voxelizer | Juan Linietsky | |
2020-02-11 | Fix export template compilation | Pedro J. Estébanez | |
2020-02-11 | AO support for GIProbe (right on time for Godot Sprint!) | Juan Linietsky | |
2020-02-11 | GIProbe now generates a distance field on bake using CPU, for better ↵ | Juan Linietsky | |
compatibility | |||
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky | |
2020-02-11 | Fixed 2D and 3D CPU Particles | Juan Linietsky | |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky | |
2020-02-11 | Fixed display menu visualizations. | Juan Linietsky | |
2020-02-11 | GIProbes working. | Juan Linietsky | |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky | |
2020-02-11 | Untested support for compute shaders | Juan Linietsky | |
2020-02-11 | [Vulkan] Fix typo in shading modes | Yuri Roubinsky | |
2020-02-11 | Properly working instancing, and compatibility fixing for old meshes | Juan Linietsky | |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky | |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky | |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | |
2020-02-11 | Directional lights and shadow mapping are functional. | Juan Linietsky | |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky | |
2020-02-11 | Environment sky more or less working. | Juan Linietsky | |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky | |
2020-02-11 | Vulkan/RD rasterizer now does clean exit. | Juan Linietsky | |
2020-02-11 | Add static Vulkan loader. | bruvzg | |
Initial Vulkan support for Windows. Initial Vulkan support for macOS. |