Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-27 | Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor ↵ | robfram | |
works fine). Fix #16095. | |||
2018-01-25 | Remove duplicate "autoplay" property | Bojidar Marinov | |
Part of #16051 | |||
2018-01-23 | update signals' MethodInfo in Tween | Paul Joannon | |
key is a NodePath, not a String | |||
2018-01-22 | defend Path2D against a null curve | Todd Ross | |
2018-01-22 | Merge pull request #15938 from poke1024/fix15904 | Rémi Verschelde | |
Fix crash on deleted rigidbodies without contact monitor (issue 15904) | |||
2018-01-21 | Fix typo in CollisionObject warning | Rémi Verschelde | |
2018-01-21 | I have no idea why this commit fixes #15392 | Juan Linietsky | |
2018-01-21 | Fix crash on deleted rigidbodies without contact monitor (issue 15904) | Bernhard Liebl | |
2018-01-20 | Fix minor typo: it's -> its | Yuri Chornoivan | |
2018-01-18 | Remove obsolete Viewport _update_rect() code | Rémi Verschelde | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | Before I forget, add warnings on areas without children (should not break ↵ | Juan Linietsky | |
anything). Seen too many users misunderstanding the edit rect is the shape. | |||
2018-01-18 | TextEdit fix get_mouse after many folds | Ian | |
2018-01-17 | doc: Replace some more "val" with "value" + sync | Rémi Verschelde | |
2018-01-16 | BMFont loading direct support from .fnt files. | Juan Linietsky | |
2018-01-15 | Changes the keep_margin parameter to true by default, so that people are not ↵ | Gilles Roudiere | |
suprised that set_anchor changes the margins values | |||
2018-01-15 | Merge pull request #15696 from bojidar-bg/15646-assigned-animation | Rémi Verschelde | |
Fix an issue with the animation editor not seeking to the target time | |||
2018-01-15 | ViewportContainer passes input down to children viewports | Fabio Alessandrelli | |
2018-01-14 | Merge pull request #15708 from Paulb23/current_line_clipping_issue_15427 | Rémi Verschelde | |
Fixed current line highlighting with horizontal clipping, issue 15427 | |||
2018-01-14 | Fixed current line highligting with horizontal clipping, issue 15427 | Paulb23 | |
2018-01-14 | Fix an issue with the animation editor not seeking to the target time properly. | Bojidar Marinov | |
Fixes #15646. | |||
2018-01-13 | Merge pull request #15670 from poke1024/fix15588 | Rémi Verschelde | |
Fixes hangs with Tree in multi selection mode (issue 15588) | |||
2018-01-13 | Fixes hangs with Tree in multi selection mode (issue 15588) | Bernhard Liebl | |
2018-01-13 | Merge pull request #15657 from paulloz/fix-textedit-undo-redo-selection | Rémi Verschelde | |
TextEdit: Fix selection issue with undo/redo | |||
2018-01-13 | Deselect on undo/redo in TextEdit | Paul Joannon | |
2018-01-13 | Fix get_parent_range to return 0 when there is no parent | Ruslan Mustakov | |
Fixes #15635 | |||
2018-01-13 | Small fix for Control bindings | letheed | |
2018-01-12 | Merge pull request #15623 from kubecz3k/param-name-rename | Rémi Verschelde | |
modify default param names in couple of signals | |||
2018-01-12 | Merge pull request #15629 from endragor/fix-shader-property | Rémi Verschelde | |
Fix Material's shader property binding | |||
2018-01-12 | Fix Material's shader property binding | Ruslan Mustakov | |
ShaderGraph doesn't exist in 3.0. | |||
2018-01-12 | Make burley default for materials, fixes #15054 | Juan Linietsky | |
2018-01-12 | modify default param names in couple of signals | Unknown | |
'name' default param should not be used since there is problem with name shadowing | |||
2018-01-12 | Add special coloring to members, to make shadowing more obvious. | Juan Linietsky | |
2018-01-12 | Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes | Rémi Verschelde | |
Update collision shapes data on tree entered | |||
2018-01-12 | Merge pull request #15620 from AndreaCatania/p4 | Rémi Verschelde | |
Reset collider on ray node | |||
2018-01-12 | Reset collider on ray node | AndreaCatania | |
2018-01-12 | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵ | Juan Linietsky | |
of tree notification. Updated doc accordingly. | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-11 | Merge pull request #15610 from groud/fix_node_resize_setting_anchors | Rémi Verschelde | |
Fixes nodes being resized or moved when changing an anchor | |||
2018-01-11 | Fixes nodes being resized or moved when changing an anchor | Gilles Roudiere | |
2018-01-11 | Merge pull request #15528 from AndreaCatania/p1 | Rémi Verschelde | |
Fixed viewport node error on editor | |||
2018-01-11 | Update collision shapes data on tree entered | Pedro J. Estébanez | |
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene. Fixes #13835. | |||
2018-01-11 | Merge pull request #15531 from AndreaCatania/p2 | Juan Linietsky | |
Fixed crash on duplicate GIProbe baking | |||
2018-01-11 | solved particle memory leak, fixes #15591 | Juan Linietsky | |
2018-01-11 | Forced no duplication of animation data | AndreaCatania | |
2018-01-11 | Fixed crash on duplicate GIProbe baking | AndreaCatania | |
2018-01-11 | Fixed resource setup handling | AndreaCatania | |
2018-01-11 | Merge pull request #15595 from endragor/fix-light-data-type | Rémi Verschelde | |
Fix registered light_data property type name | |||
2018-01-11 | Fix registered light_data property type name | Ruslan Mustakov | |
2018-01-11 | Merge pull request #15579 from damarindra/add-receptor-tileset | Rémi Verschelde | |
fix updating tileset list when assign texture and set autotile true |