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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-08-30
Make `AnimatedTexture.MAX_FRAMES` public
Andrii Doroshenko (Xrayez)
2020-08-29
Adds automatic update for region_rect
Zak
2020-08-28
Fix specular render_mode for visual shaders
Yuri Roubinsky
2020-08-27
Merge pull request #40302 from verdog/camera-bounds-fix
Rémi Verschelde
2020-08-26
Updated LineEdit to address #41278
Tony-Goat
2020-08-26
Fix WINDOW_EVENT_FOCUS_IN for popups on Windows
PouleyKetchoupp
2020-08-24
Merge pull request #41476 from nekomatata/subviewport-node-compatibility
Rémi Verschelde
2020-08-23
Add Viewport/SubViewport node compatibility
PouleyKetchoupp
2020-08-23
Ensure node's area tree signals are disconnected when clearing monitoring,
Marcel Admiraal
2020-08-22
Fix color region end key seach and start key order
Paulb23
2020-08-22
Fix popup closed when an ancestor window is focused
PouleyKetchoupp
2020-08-22
Re-apply "Fixes for windows in X11 tiling WMs"
PouleyKetchoupp
2020-08-20
Merge pull request #41345 from clayjohn/VULKAN-sky-fog
Juan Linietsky
2020-08-19
Add fog to sky shaders
clayjohn
2020-08-19
Revert "Fixes for windows in X11 tiling WMs"
Juan Linietsky
2020-08-16
Merge pull request #41302 from Jlalond/divide-by-zero
Rémi Verschelde
2020-08-16
Update ResourceLoaderText::load to not update progress if resources are 0
jjjlalonde@gmail.com
2020-08-16
Port ClassDB tests to use doctest
Andrii Doroshenko (Xrayez)
2020-08-14
Skip indentation of empty lines when indenting a selection.
Cheeseness
2020-08-14
Merge pull request #37769 from HellonLegs/master
Rémi Verschelde
2020-08-14
Merge pull request #38223 from EricEzaM/spinbox-update-lineedit-after-bad-input
Rémi Verschelde
2020-08-13
Restored fog (non volumetric).
Juan Linietsky
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-08-12
Expose NOTIFICATION_POST_ENTER_TREE
Tomasz Chabora
2020-08-12
Merge pull request #41166 from somnathsarkar/gradient-fix
Rémi Verschelde
2020-08-12
Sort points in a Gradient for color and offset updates.
Somnath Sarkar
2020-08-11
Merge pull request #40964 from DrRevert/debug-mesh-lines-const
Rémi Verschelde
2020-08-11
Merge pull request #41145 from nekomatata/cpu-particle-emission-mask-velocity
Rémi Verschelde
2020-08-11
Fix RichTextLabel center alignment bug
Umang Kalra
2020-08-11
Merge pull request #41139 from nekomatata/text-edit-disable-vk
Rémi Verschelde
2020-08-09
Fix 2D Particle velocity with directed emission mask
PouleyKetchoupp
2020-08-09
Add option to disable virtual keyboard for TextEdit
PouleyKetchoupp
2020-08-08
Fix colour region continuation over blank lines, issue 41120
Paulb23
2020-08-05
Implement CollisionShape3D.make_convex_from_siblings()
hoontee
2020-08-03
Fix _input being mistakenly called twice on script
George Marques
2020-08-02
Shape3D::get_debug_mesh_lines const methods
Arkadiusz Marcin Kołek
2020-07-31
Fix window max_size acting as min_size
opl-
2020-07-31
Fix small reconnection bug in visual shader
Yuri Roubinsky
2020-07-29
Fix TextEdit line width cache not being updated
Paulb23
2020-07-28
Fixed shader editor comment highlighting
Brian Semrau
2020-07-28
Merge pull request #40785 from Chaosus/vs_uniform_ref
Yuri Roubinsky
2020-07-28
Added UniformRef visual shader node
Yuri Roubinsky
2020-07-28
Merge pull request #40754 from Chaosus/vs_default_uniforms
Rémi Verschelde
2020-07-28
Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix
Rémi Verschelde
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-27
Fix input after removing multilevel calls
George Marques
2020-07-27
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p...
ConorLPBoyle
2020-07-27
Added default value for uniforms in visual shaders
Yuri Roubinsky
2020-07-27
Optimize code generation for fresnel node in visual shaders
Yuri Roubinsky
2020-07-26
Merge pull request #40724 from KoBeWi/weird_condition_🤔
Rémi Verschelde
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