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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-03-12
Merge pull request #36961 from JFonS/fix_mesh_selection
Rémi Verschelde
2020-03-11
Merge pull request #36977 from lupoDharkael/decompose-copy
Rémi Verschelde
2020-03-11
Merge pull request #36978 from lupoDharkael/opti-trimesh
Rémi Verschelde
2020-03-11
Merge pull request #36715 from dreamsComeTrue/fix-text-edit-comment-quotes
Rémi Verschelde
2020-03-11
Allow single quotes in comments
Dominik 'dreamsComeTrue' Jasiński
2020-03-11
Loop over faces in create_trimesh_shape()
lupoDharkael
2020-03-11
Mesh::convex_decompose: Remove unneeded vector copy
lupoDharkael
2020-03-10
Return correct mesh format for PrimitiveMesh.
JFonS
2020-03-09
Merge pull request #36751 from Faless/debugger/threads_and_profilers
Rémi Verschelde
2020-03-08
Complete NavigationMeshInstance rename
lupoDharkael
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-07
ARVRController.is_button_pressed requires to return a boolean
Bastiaan Olij
2020-03-06
Removed boolean return type from majority of method in Tween
Yuri Roubinsky
2020-03-05
Merge pull request #36772 from pyacier/warning-concavepolygonshape
Rémi Verschelde
2020-03-05
Add a new configuration warning to CollisionShape
Pierre Caye
2020-03-04
Merge pull request #36733 from qarmin/static_analyzer_fixes
Rémi Verschelde
2020-03-04
Merge pull request #36069 from RandomShaper/imvu/improve_drives_ux
Rémi Verschelde
2020-03-03
Merge pull request #36689 from eevee/patch-1
Rémi Verschelde
2020-03-03
Improve UX of drive letters
Pedro J. Estébanez
2020-03-02
Fixes bugs found by Sonarcloud and Coverity
qarmin
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-29
Fix inverted use of Camera2D.offset_v
Eevee
2020-02-29
Double click on a folder didn't open it
Gil Arasa Verge
2020-02-28
Properly handle EOF when parsing text resource
Juan Linietsky
2020-02-28
Merge pull request #36640 from reduz/resource-loader-refactor
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
Signals: Port more uses of connect_compat
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Merge pull request #36626 from giarve/stop-input-event-prop-on-popup-close
Rémi Verschelde
2020-02-28
Merge pull request #36388 from AndreaCatania/some_renames
Rémi Verschelde
2020-02-28
Renamed NavigationPolygonInstance to NavigationRegion2D
Andrea Catania
2020-02-28
Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-28
Clicking backgrd. dimming of editor popup stops input event propagation
Gil Arasa Verge
2020-02-27
Signals: tab_changed now is emitted when it's on scene tree
Mateo Dev .59
2020-02-27
Merge pull request #36232 from Calinou/add-soft-line-length-guideline
Rémi Verschelde
2020-02-27
Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-use
Rémi Verschelde
2020-02-27
Merge pull request #36581 from Calinou/doc-improve-add-child-below-node
Rémi Verschelde
2020-02-27
Improve the `Node.add_child_below_node()` documentation
Hugo Locurcio
2020-02-27
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-27
Merge pull request #36050 from eswartz/line-edit-move-cursor-on-unselect
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
Changed float type to int for INDEX visual shader input
Yuri Roubinsky
2020-02-26
Merge pull request #36536 from Chaosus/vs_int
Rémi Verschelde
2020-02-26
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-25
Added missing destructor for Navigation2D
Dominik 'dreamsComeTrue' Jasiński
2020-02-25
Merge pull request #36532 from Faless/debugger/weakref_crash_vulkan
Rémi Verschelde
2020-02-25
Fix debugger crash inspecting freed object.
Fabio Alessandrelli
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
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