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2019-06-17Merge pull request #29847 from yurchor/masterRémi Verschelde
Fix minor typos
2019-06-17Merge pull request #29633 from jbuck3/optionbutton-selectionRémi Verschelde
Connect OptionButton selection to menu's "index_pressed" signal
2019-06-17Fix minor typosYuri Chornoivan
2019-06-17Add script to fix style issues and copyright headersRémi Verschelde
This is only meant to check the validity of the whole codebase every now and then, or to apply clang-format config changes when relevant.
2019-06-17Merge pull request #29838 from KoBeWi/4realRémi Verschelde
Fix selection undo... for real
2019-06-17Merge pull request #29835 from Calinou/tweak-editor-property-hintsRémi Verschelde
Tweak some editor property hints to be more flexible and consistent
2019-06-17Fix selection undo... for realTomasz Chabora
2019-06-16Tweak some editor property hints to be more flexible and consistentHugo Locurcio
This partially addresses #19242.
2019-06-16Fix Range's "changed" signal emitting with a value even if binded to emit noneMichael Alexsander Silva Dias
2019-06-16Merge pull request #29700 from clayjohn/cpuparticles_transform_bugRémi Verschelde
Fix CPU particles bug with local_coords and transform
2019-06-16Merge pull request #10643 from BastiaanOlij/camera_serverRémi Verschelde
CameraServer class
2019-06-15Fix compilation warnings in JS and Windows buildsRémi Verschelde
Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0. JS can now build with `werror=yes warnings=extra`. MinGW64 still has a few warnings to resolve with `warnings=extra`, and only one with `warnings=all`. Part of #29033 and #29801.
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15Merge pull request #29785 from eligt/fix-richtext-alignmentRémi Verschelde
Fix RichTextLabel alignment tags not working properly
2019-06-15Merge pull request #29787 from Paulb23/fix_negative_cursor_columnRémi Verschelde
Fix TextEdit cursor.column having a negative value
2019-06-14Fix TextEdit cursor.column having a negative valuePaulb23
2019-06-14Fix RichTextLabel alignment tags not working properlyElia Sarti
Also fixes #6982 Fix error and formatting
2019-06-14Merge pull request #29647 from YeldhamDev/file_dialog_hidden_toggleRémi Verschelde
Add toggle for hidden file visibility in FileDialog
2019-06-14fix CPU particles bug with local_coords and transformclayjohn
2019-06-14Merge pull request #29782 from JFonS/expose_camera_clip_offsetRémi Verschelde
Expose ClippedCamera clip_offset
2019-06-14Expose ClippedCamera clip_offsetjfons
2019-06-14Merge pull request #29621 from DevinPentecost/feature/0_duration_tweenRémi Verschelde
Implementing 0-duration tweens
2019-06-14Implementing 0-duration tweensDevin Pentecost
Some light refactor Adding comments in functions
2019-06-13Implement missing orbit velocity for CPUParticles and CPUParticles2DRémi Verschelde
The relevant code was copied from (GPU) ParticlesMaterial but commented out initially, and never ported. Closes #29580.
2019-06-12Merge pull request #29731 from akien-mga/scene-is-off-limitsRémi Verschelde
Cleanup some unecessary editor/ includes in scene/
2019-06-12Cleanup some unecessary editor/ includes in scene/Rémi Verschelde
Part of #29730, handles false positives.
2019-06-12BaseButton: Make shortcuts call virtual methodsRémi Verschelde
When buttons are not in Toggle Mode, shortcuts used to only trigger the `pressed` signal, without calling the `_pressed` virtual method, contrarily to what happens when you click the button. For Toggle Mode buttons, it did call the `_toggled` virtual method together with emitting the `toggled` signal *twice*. This commit harmonizes it all and makes shortcuts behave the same as mouse clicks or `ui_accept`, for both toggle and non-toggle modes. Fixes #29604.
2019-06-12Merge pull request #29601 from NilsIrl/hiding_enabledRémi Verschelde
Treat hiding_enabled as bool throughout
2019-06-12Merge pull request #29648 from jbuck3/tree-tooltipsRémi Verschelde
Fix Tree button tooltips
2019-06-12Merge pull request #29589 from kbajno/masterRémi Verschelde
Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun
2019-06-12Merge pull request #29306 from qarmin/small_code_fixesRémi Verschelde
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12Merge pull request #29696 from akien-mga/cpuparticles-randomnessRémi Verschelde
CPUParticles: Do randomness ratio computations in phase instead of time
2019-06-12Merge pull request #29685 from akien-mga/cpuparticles-tangential-accelRémi Verschelde
CPUParticles: Fix inconsistent tangential acceleration
2019-06-11CPUParticles: Do randomness ratio computations in phase instead of timeRémi Verschelde
The original shader code uses a phase (ratio from 0 to 1 for the particle lifetime) for the randomness ratio computations, and this code was ported over but converted to time computations. The seeding/cycle logic was thus invalid, so we're going back to phase for these computations, thus fixing the previous non-working time/emission randomness property. Part of #29692. Follow-up to #26859.
2019-06-11Merge pull request #29678 from akien-mga/err-macros-semicolonRémi Verschelde
Fix error macro calls not ending with semicolon
2019-06-11CPUParticles: Fix inconsistent tangential accelerationRémi Verschelde
The tangential acceleration for both CPUParticles2D and CPUParticles had been badly converted from their GPU counterpart (ParticlesMaterial). This fixes it and ensures that both GPU and CPU particles behave the same with regard to tangential acceleration.
2019-06-11Merge pull request #29573 from qarmin/fix_rich_text_process_lineRémi Verschelde
Fix RichLabelText::_process_line crash
2019-06-11Merge pull request #29543 from qarmin/fix_arvr_error_spamRémi Verschelde
Fix ARVRAnchor and ARVRController error spam
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
2019-06-11Merge pull request #29539 from qarmin/fix_crash_with_get_keywords_colorRémi Verschelde
Fix crash with get_keywords_color
2019-06-11Merge pull request #29558 from SamSindt/fix-lifetime-reversed-CPUParticles2DRémi Verschelde
Reversed operator in SortLifetime fixing #29440
2019-06-11Merge pull request #29519 from Ranoller/masterRémi Verschelde
Make tilemap texture origin point top-left.
2019-06-11Merge pull request #29498 from bruvzg/fix_line_edit_alt_keysRémi Verschelde
Fix third and fourth level (AltGr / ⌥ modifier) keys input in LineEdit.
2019-06-11Fix third and fourth level (AltGr / ⌥ modifier) keys input in LineEdit.bruvzg
2019-06-10Fix crash when frames are emptyqarmin
2019-06-09Fix Tree button tooltipsJames Buck
Fixes #22777
2019-06-10Add toggle for hidden file visibility in FileDialogMichael Alexsander Silva Dias
2019-06-09Connect OptionButton selection to menu's "index_pressed" signalJames Buck
Simplifies code and fixes bug where only the first item with a given ID could be selected.
2019-06-08Treat hiding_enabled as bool throughoutNils ANDRÉ-CHANG
2019-06-07Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enunkbajno