Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-17 | Merge pull request #29847 from yurchor/master | Rémi Verschelde | |
Fix minor typos | |||
2019-06-17 | Merge pull request #29633 from jbuck3/optionbutton-selection | Rémi Verschelde | |
Connect OptionButton selection to menu's "index_pressed" signal | |||
2019-06-17 | Fix minor typos | Yuri Chornoivan | |
2019-06-17 | Add script to fix style issues and copyright headers | Rémi Verschelde | |
This is only meant to check the validity of the whole codebase every now and then, or to apply clang-format config changes when relevant. | |||
2019-06-17 | Merge pull request #29838 from KoBeWi/4real | Rémi Verschelde | |
Fix selection undo... for real | |||
2019-06-17 | Merge pull request #29835 from Calinou/tweak-editor-property-hints | Rémi Verschelde | |
Tweak some editor property hints to be more flexible and consistent | |||
2019-06-17 | Fix selection undo... for real | Tomasz Chabora | |
2019-06-16 | Tweak some editor property hints to be more flexible and consistent | Hugo Locurcio | |
This partially addresses #19242. | |||
2019-06-16 | Fix Range's "changed" signal emitting with a value even if binded to emit none | Michael Alexsander Silva Dias | |
2019-06-16 | Merge pull request #29700 from clayjohn/cpuparticles_transform_bug | Rémi Verschelde | |
Fix CPU particles bug with local_coords and transform | |||
2019-06-16 | Merge pull request #10643 from BastiaanOlij/camera_server | Rémi Verschelde | |
CameraServer class | |||
2019-06-15 | Fix compilation warnings in JS and Windows builds | Rémi Verschelde | |
Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0. JS can now build with `werror=yes warnings=extra`. MinGW64 still has a few warnings to resolve with `warnings=extra`, and only one with `warnings=all`. Part of #29033 and #29801. | |||
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij | |
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications. | |||
2019-06-15 | Merge pull request #29785 from eligt/fix-richtext-alignment | Rémi Verschelde | |
Fix RichTextLabel alignment tags not working properly | |||
2019-06-15 | Merge pull request #29787 from Paulb23/fix_negative_cursor_column | Rémi Verschelde | |
Fix TextEdit cursor.column having a negative value | |||
2019-06-14 | Fix TextEdit cursor.column having a negative value | Paulb23 | |
2019-06-14 | Fix RichTextLabel alignment tags not working properly | Elia Sarti | |
Also fixes #6982 Fix error and formatting | |||
2019-06-14 | Merge pull request #29647 from YeldhamDev/file_dialog_hidden_toggle | Rémi Verschelde | |
Add toggle for hidden file visibility in FileDialog | |||
2019-06-14 | fix CPU particles bug with local_coords and transform | clayjohn | |
2019-06-14 | Merge pull request #29782 from JFonS/expose_camera_clip_offset | Rémi Verschelde | |
Expose ClippedCamera clip_offset | |||
2019-06-14 | Expose ClippedCamera clip_offset | jfons | |
2019-06-14 | Merge pull request #29621 from DevinPentecost/feature/0_duration_tween | Rémi Verschelde | |
Implementing 0-duration tweens | |||
2019-06-14 | Implementing 0-duration tweens | Devin Pentecost | |
Some light refactor Adding comments in functions | |||
2019-06-13 | Implement missing orbit velocity for CPUParticles and CPUParticles2D | Rémi Verschelde | |
The relevant code was copied from (GPU) ParticlesMaterial but commented out initially, and never ported. Closes #29580. | |||
2019-06-12 | Merge pull request #29731 from akien-mga/scene-is-off-limits | Rémi Verschelde | |
Cleanup some unecessary editor/ includes in scene/ | |||
2019-06-12 | Cleanup some unecessary editor/ includes in scene/ | Rémi Verschelde | |
Part of #29730, handles false positives. | |||
2019-06-12 | BaseButton: Make shortcuts call virtual methods | Rémi Verschelde | |
When buttons are not in Toggle Mode, shortcuts used to only trigger the `pressed` signal, without calling the `_pressed` virtual method, contrarily to what happens when you click the button. For Toggle Mode buttons, it did call the `_toggled` virtual method together with emitting the `toggled` signal *twice*. This commit harmonizes it all and makes shortcuts behave the same as mouse clicks or `ui_accept`, for both toggle and non-toggle modes. Fixes #29604. | |||
2019-06-12 | Merge pull request #29601 from NilsIrl/hiding_enabled | Rémi Verschelde | |
Treat hiding_enabled as bool throughout | |||
2019-06-12 | Merge pull request #29648 from jbuck3/tree-tooltips | Rémi Verschelde | |
Fix Tree button tooltips | |||
2019-06-12 | Merge pull request #29589 from kbajno/master | Rémi Verschelde | |
Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun | |||
2019-06-12 | Merge pull request #29306 from qarmin/small_code_fixes | Rémi Verschelde | |
Small fixes to unrechable code, possibly overflows, using NULL pointers | |||
2019-06-12 | Merge pull request #29696 from akien-mga/cpuparticles-randomness | Rémi Verschelde | |
CPUParticles: Do randomness ratio computations in phase instead of time | |||
2019-06-12 | Merge pull request #29685 from akien-mga/cpuparticles-tangential-accel | Rémi Verschelde | |
CPUParticles: Fix inconsistent tangential acceleration | |||
2019-06-11 | CPUParticles: Do randomness ratio computations in phase instead of time | Rémi Verschelde | |
The original shader code uses a phase (ratio from 0 to 1 for the particle lifetime) for the randomness ratio computations, and this code was ported over but converted to time computations. The seeding/cycle logic was thus invalid, so we're going back to phase for these computations, thus fixing the previous non-working time/emission randomness property. Part of #29692. Follow-up to #26859. | |||
2019-06-11 | Merge pull request #29678 from akien-mga/err-macros-semicolon | Rémi Verschelde | |
Fix error macro calls not ending with semicolon | |||
2019-06-11 | CPUParticles: Fix inconsistent tangential acceleration | Rémi Verschelde | |
The tangential acceleration for both CPUParticles2D and CPUParticles had been badly converted from their GPU counterpart (ParticlesMaterial). This fixes it and ensures that both GPU and CPU particles behave the same with regard to tangential acceleration. | |||
2019-06-11 | Merge pull request #29573 from qarmin/fix_rich_text_process_line | Rémi Verschelde | |
Fix RichLabelText::_process_line crash | |||
2019-06-11 | Merge pull request #29543 from qarmin/fix_arvr_error_spam | Rémi Verschelde | |
Fix ARVRAnchor and ARVRController error spam | |||
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-06-11 | Merge pull request #29539 from qarmin/fix_crash_with_get_keywords_color | Rémi Verschelde | |
Fix crash with get_keywords_color | |||
2019-06-11 | Merge pull request #29558 from SamSindt/fix-lifetime-reversed-CPUParticles2D | Rémi Verschelde | |
Reversed operator in SortLifetime fixing #29440 | |||
2019-06-11 | Merge pull request #29519 from Ranoller/master | Rémi Verschelde | |
Make tilemap texture origin point top-left. | |||
2019-06-11 | Merge pull request #29498 from bruvzg/fix_line_edit_alt_keys | Rémi Verschelde | |
Fix third and fourth level (AltGr / ⌥ modifier) keys input in LineEdit. | |||
2019-06-11 | Fix third and fourth level (AltGr / ⌥ modifier) keys input in LineEdit. | bruvzg | |
2019-06-10 | Fix crash when frames are empty | qarmin | |
2019-06-09 | Fix Tree button tooltips | James Buck | |
Fixes #22777 | |||
2019-06-10 | Add toggle for hidden file visibility in FileDialog | Michael Alexsander Silva Dias | |
2019-06-09 | Connect OptionButton selection to menu's "index_pressed" signal | James Buck | |
Simplifies code and fixes bug where only the first item with a given ID could be selected. | |||
2019-06-08 | Treat hiding_enabled as bool throughout | Nils ANDRÉ-CHANG | |
2019-06-07 | Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun | kbajno | |