Age | Commit message (Collapse) | Author |
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Remove unused `shadow_color` property from Light3D
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Fixes #58790.
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Add varying support to visual shaders
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Adds few more input/output built-ins to visual shader
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Remove custom_* prefixes compatibility
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Rename StreamTexture* to CompressedTexture*
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Various code and documentation improvements
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* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
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Fix renaming `TabContainer` children not updating tab names when outside the tree
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This shadow color property was no longer effective since the shaders
were optimized to improve occupancy.
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tree
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akien-mga/gcc-silence-Wstringop-overflow-false-positive
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And disable debug code which was wrongly left enabled.
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Add optional constructor arguments to more Control nodes
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This can be used to make editor code more compact.
However, as of writing, these constructor arguments cannot be used
from the scripting API.
This was already provided for Label and CheckBox, but it was missing
for other Control nodes where it made sense to provide a default value.
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This fixes carets disappearing in the editor when the Editor Scale
setting is set below 100%.
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Allow automatic lod when importing 3D scenes with Static Lightmaps
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Double clicking scene tree icon focuses that node
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