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2020-04-28Merge pull request #38286 from bojidar-bg/x-expose-cell-sizeRémi Verschelde
Expose the cell_size affecting VisibilityNotifier2D precision
2020-04-28Expose the cell_size affecting VisibilityNotifier2D precisionBojidar Marinov
Refs: #4803
2020-04-27Merge pull request #38121 from JFonS/add_unwrap_cachingRémi Verschelde
Add caching the lightmap unwrapping on import
2020-04-27Merge pull request #38243 from KoBeWi/whineRémi Verschelde
Make Line2D be white by default
2020-04-27Merge pull request #36035 from Xrayez/path2d-fix-self-modulateRémi Verschelde
Do not override Path2D.self_modulate property
2020-04-26Make Line2D be white by defaultTomasz Chabora
2020-04-25Merge pull request #38155 from Calinou/tweak-ssao-property-hintsRémi Verschelde
Tweak SSAO property hints to allow setting more precise values
2020-04-23Tweak SSAO property hints to allow setting more precise valuesHugo Locurcio
This was requested by an user on Twitter who was working on a game with a very small-scale world.
2020-04-23Merge pull request #38109 from nekomatata/mesh-instance-active-materialRémi Verschelde
Fix get_active_material when a material is directly set on the mesh
2020-04-22Add caching the lightmap unwrapping on importJFonS
This commit adds caching to the lightmap mesh unwraps generated on import. This speeds up re-imports of meshes that haven't changed and also makes sure that the unwraps are consistent across imports. The unwrapping process is not deterministic, so one could end up with a different mapping every time the scene was imported, breaking any previously baked lightmaps. The changes in this commit prevent that from happening.
2020-04-22Fix get_active_material when a material is directly set on the meshPouleyKetchoupp
Makes MeshInstance3D::get_active_material consistent with the logic in the rendering system. Fixes #38108
2020-04-22Merge pull request #38086 from volzhs/seek-animation-finishedRémi Verschelde
Emit signal when animation ends by seek
2020-04-22Emit signal when animation ends by seekvolzhs
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-21Add ability to bind typed arrays to script APIJuan Linietsky
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells Note: Will do a mass replace on later PRs of whathever I can find, but probably need a tool to grep through doc. Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.
2020-04-20Fix more GCC -Wmaybe-uninitialized warningsRémi Verschelde
Fixes #38005.
2020-04-20Merge pull request #38039 from akien-mga/docdata-skip-unexposedRémi Verschelde
DocData: Skip unexposed classes
2020-04-20DocData: Skip unexposed classesRémi Verschelde
Properly expose classes that we actually want accessible.
2020-04-20doc: Sync classref with current sourceRémi Verschelde
Add missing enum bindings.
2020-04-20Merge pull request #37947 from clayjohn/DOCS-rendering-updateRémi Verschelde
Update many docs with recent rendering changes
2020-04-17Update many docs with recent rendering changesclayjohn
2020-04-17Merge pull request #37949 from reduz/implement-global-shader-uniformsRémi Verschelde
Implement global and per instance shader uniforms.
2020-04-17Merge pull request #37953 from clayjohn/VULKAN-sky-sun-sizeRémi Verschelde
Add light size to Sky Shaders
2020-04-17Add light size to Sky Shadersclayjohn
2020-04-17Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2Rémi Verschelde
Activate Physics Process in SpringArm3D.
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material.
2020-04-17Activate Physics Process in SpringArm3D.Andrea Catania
2020-04-16Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fixRémi Verschelde
Fix incorrect TabContainer documentation for 'get_tab_control()'
2020-04-15Merge pull request #37914 from clayjohn/VULKAN-decal-fixRémi Verschelde
Fix texture check in decal setup
2020-04-15Merge pull request #37911 from madmiraal/fix-32876Rémi Verschelde
Run SpringArm3D's process within physics.
2020-04-15Fix texture check in decal setupclayjohn
2020-04-15Run SpringArm3D's process within physics.Marcel Admiraal
2020-04-15Add "node_unselected" signal for GraphEditasheraryam
2020-04-15Merge pull request #37896 from NutmegStudio/decal-enum-constant-fixRémi Verschelde
Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT
2020-04-15Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANTNutmegStudio
2020-04-15Fix typo in light3d (Texture -> Texture2D)NutmegStudio
2020-04-14Merge pull request #37887 from reduz/implement-projectorsRémi Verschelde
Add support for projectors in spot and omni lights.
2020-04-14Add support for projectors in spot and omni lights.Juan Linietsky
2020-04-14Merge pull request #37316 from nekomatata/physical-bone-settingsRémi Verschelde
Add PhysicalBone rotation, damping, axis lock & can sleep
2020-04-14Merge pull request #37861 from reduz/implement-decalsRémi Verschelde
Implement decals
2020-04-14Implement decalsJuan Linietsky
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h
2020-04-14Add PhysicalBone rotation, damping, axis lock & can sleepPouleyKetchoupp
2020-04-13Fixed 0 width issue of rich text labeljanglee
Fixes #37746
2020-04-13Handle huge offset values in Path2D and Path3D set_offsetMickeMakaron
2020-04-13Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde
Add vogel filter and settings to soft shadows
2020-04-12Implement MSAAJuan Linietsky
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-04-10Add proper quality settings to soft shadowsclayjohn
2020-04-10Fix OptionButton docs godotengine#36803Zak Grumbles
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to 'index'. * Fix parameter name in ADD_SIGNAL callin code.