Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-28 | Merge pull request #38286 from bojidar-bg/x-expose-cell-size | Rémi Verschelde | |
Expose the cell_size affecting VisibilityNotifier2D precision | |||
2020-04-28 | Expose the cell_size affecting VisibilityNotifier2D precision | Bojidar Marinov | |
Refs: #4803 | |||
2020-04-27 | Merge pull request #38121 from JFonS/add_unwrap_caching | Rémi Verschelde | |
Add caching the lightmap unwrapping on import | |||
2020-04-27 | Merge pull request #38243 from KoBeWi/whine | Rémi Verschelde | |
Make Line2D be white by default | |||
2020-04-27 | Merge pull request #36035 from Xrayez/path2d-fix-self-modulate | Rémi Verschelde | |
Do not override Path2D.self_modulate property | |||
2020-04-26 | Make Line2D be white by default | Tomasz Chabora | |
2020-04-25 | Merge pull request #38155 from Calinou/tweak-ssao-property-hints | Rémi Verschelde | |
Tweak SSAO property hints to allow setting more precise values | |||
2020-04-23 | Tweak SSAO property hints to allow setting more precise values | Hugo Locurcio | |
This was requested by an user on Twitter who was working on a game with a very small-scale world. | |||
2020-04-23 | Merge pull request #38109 from nekomatata/mesh-instance-active-material | Rémi Verschelde | |
Fix get_active_material when a material is directly set on the mesh | |||
2020-04-22 | Add caching the lightmap unwrapping on import | JFonS | |
This commit adds caching to the lightmap mesh unwraps generated on import. This speeds up re-imports of meshes that haven't changed and also makes sure that the unwraps are consistent across imports. The unwrapping process is not deterministic, so one could end up with a different mapping every time the scene was imported, breaking any previously baked lightmaps. The changes in this commit prevent that from happening. | |||
2020-04-22 | Fix get_active_material when a material is directly set on the mesh | PouleyKetchoupp | |
Makes MeshInstance3D::get_active_material consistent with the logic in the rendering system. Fixes #38108 | |||
2020-04-22 | Merge pull request #38086 from volzhs/seek-animation-finished | Rémi Verschelde | |
Emit signal when animation ends by seek | |||
2020-04-22 | Emit signal when animation ends by seek | volzhs | |
2020-04-21 | Add proper type to most public API uses of Array | Juan Linietsky | |
2020-04-21 | Add ability to bind typed arrays to script API | Juan Linietsky | |
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells Note: Will do a mass replace on later PRs of whathever I can find, but probably need a tool to grep through doc. Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers) | |||
2020-04-20 | Exposed RenderingDevice to script API | Juan Linietsky | |
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR. | |||
2020-04-20 | Fix more GCC -Wmaybe-uninitialized warnings | Rémi Verschelde | |
Fixes #38005. | |||
2020-04-20 | Merge pull request #38039 from akien-mga/docdata-skip-unexposed | Rémi Verschelde | |
DocData: Skip unexposed classes | |||
2020-04-20 | DocData: Skip unexposed classes | Rémi Verschelde | |
Properly expose classes that we actually want accessible. | |||
2020-04-20 | doc: Sync classref with current source | Rémi Verschelde | |
Add missing enum bindings. | |||
2020-04-20 | Merge pull request #37947 from clayjohn/DOCS-rendering-update | Rémi Verschelde | |
Update many docs with recent rendering changes | |||
2020-04-17 | Update many docs with recent rendering changes | clayjohn | |
2020-04-17 | Merge pull request #37949 from reduz/implement-global-shader-uniforms | Rémi Verschelde | |
Implement global and per instance shader uniforms. | |||
2020-04-17 | Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size | Rémi Verschelde | |
Add light size to Sky Shaders | |||
2020-04-17 | Add light size to Sky Shaders | clayjohn | |
2020-04-17 | Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2 | Rémi Verschelde | |
Activate Physics Process in SpringArm3D. | |||
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky | |
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material. | |||
2020-04-17 | Activate Physics Process in SpringArm3D. | Andrea Catania | |
2020-04-16 | Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix | Rémi Verschelde | |
Fix incorrect TabContainer documentation for 'get_tab_control()' | |||
2020-04-15 | Merge pull request #37914 from clayjohn/VULKAN-decal-fix | Rémi Verschelde | |
Fix texture check in decal setup | |||
2020-04-15 | Merge pull request #37911 from madmiraal/fix-32876 | Rémi Verschelde | |
Run SpringArm3D's process within physics. | |||
2020-04-15 | Fix texture check in decal setup | clayjohn | |
2020-04-15 | Run SpringArm3D's process within physics. | Marcel Admiraal | |
2020-04-15 | Add "node_unselected" signal for GraphEdit | asheraryam | |
2020-04-15 | Merge pull request #37896 from NutmegStudio/decal-enum-constant-fix | Rémi Verschelde | |
Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT | |||
2020-04-15 | Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT | NutmegStudio | |
2020-04-15 | Fix typo in light3d (Texture -> Texture2D) | NutmegStudio | |
2020-04-14 | Merge pull request #37887 from reduz/implement-projectors | Rémi Verschelde | |
Add support for projectors in spot and omni lights. | |||
2020-04-14 | Add support for projectors in spot and omni lights. | Juan Linietsky | |
2020-04-14 | Merge pull request #37316 from nekomatata/physical-bone-settings | Rémi Verschelde | |
Add PhysicalBone rotation, damping, axis lock & can sleep | |||
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde | |
Implement decals | |||
2020-04-14 | Implement decals | Juan Linietsky | |
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h | |||
2020-04-14 | Add PhysicalBone rotation, damping, axis lock & can sleep | PouleyKetchoupp | |
2020-04-13 | Fixed 0 width issue of rich text label | janglee | |
Fixes #37746 | |||
2020-04-13 | Handle huge offset values in Path2D and Path3D set_offset | MickeMakaron | |
2020-04-13 | Merge pull request #37749 from clayjohn/Vulkan-improved-ss | Rémi Verschelde | |
Add vogel filter and settings to soft shadows | |||
2020-04-12 | Implement MSAA | Juan Linietsky | |
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky | |
2020-04-10 | Add proper quality settings to soft shadows | clayjohn | |
2020-04-10 | Fix OptionButton docs godotengine#36803 | Zak Grumbles | |
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to 'index'. * Fix parameter name in ADD_SIGNAL callin code. |