Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-19 | Added Texture2DArray support to visual shaders | Yuri Roubinsky | |
2020-06-19 | Merge pull request #39659 from asmaloney/macos-command-backspace | Rémi Verschelde | |
[macOS] Command-backspace in line edit | |||
2020-06-19 | Merge pull request #33235 from nekomatata/rich-text-label-fit-height | Rémi Verschelde | |
Option in RichTextLabel for height to fit content | |||
2020-06-18 | [macOS] Command-backspace in line edit | Andy Maloney | |
Make command-backspace in line edit work like other macOS applications. If there is a selection, command-backspace deletes the selection. If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit. This addresses part of godotengine/godot#23548 | |||
2020-06-16 | Merge pull request #37903 from Xrayez/shape-2d-draw-bind | Rémi Verschelde | |
Bind Shape2D draw method | |||
2020-06-16 | Merge pull request #36079 from madmiraal/fix-35744 | Rémi Verschelde | |
Normalise p_up_direction vector in move_and_slide() | |||
2020-06-16 | Normalise p_up_direction vector in move_and_slide() and | Marcel Admiraal | |
move_and_slide_with_snap() and fix tolerance in move_and_slide_with_snap() max floor angle. | |||
2020-06-16 | Merge pull request #39572 from Chaosus/fix_vs_4.0 | Rémi Verschelde | |
Use path instead classname to prevent errors for exported visual shaders | |||
2020-06-16 | Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch | Rémi Verschelde | |
Skeleton and Skeleton inspector low-level changes | |||
2020-06-15 | Merge pull request #39544 from nathanfranke/canvas-item-parent-node-rename | Rémi Verschelde | |
Change "ParentNode" to "Inherit" in Texture Options | |||
2020-06-15 | Made low level changes to the Skeleton3D class and Skeleton3D inspector. ↵ | TwistedTwigleg | |
Changes listed below: * Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector. | |||
2020-06-15 | Use path instead classname to prevent errors for exported visual shaders | Yuri Roubinsky | |
2020-06-15 | Fix bad position in Camera2D offset and camera rotation if smothing enabled. | Ranoller | |
Fix https://github.com/godotengine/godot/issues/16323 in master. Apply same solution of https://github.com/godotengine/godot/issues/2074 in rotation and offset. | |||
2020-06-15 | Merge pull request #39485 from theoway/append_bbcode_animation_bug | Rémi Verschelde | |
Fixes the stopping of animation effects in bbcode text after appending | |||
2020-06-15 | Merge pull request #39522 from noidexe/fix-tabcontainer-tabselected-misfire | Rémi Verschelde | |
Fix TabContainer emitting spurious tab_selected signals when a theme … | |||
2020-06-15 | Merge pull request #39479 from akien-mga/classdb-default-property-unique | Rémi Verschelde | |
Object: Add usage hint to instantiate Object properties in editor | |||
2020-06-14 | Change "ParentNode" to "Inherit" in Texture Options | Nathan Franke | |
2020-06-14 | Re-enable scroll follow on RichTextLabel clear | Tomasz Chabora | |
2020-06-13 | Fix TabContainer emitting spurious tab_selected signals when a theme is changed | Lisandro Lorea | |
- The repaint code was moved outside of set_current_tab() and to a "_repaint()" private function - _on_theme_changed() will now only call _repaint() and update() This means _on_theme_changed() will do only what it needs (repainting the TabContainer to account for the new theme) fixes #39498 | |||
2020-06-13 | Fixes the stopping of animation effects in bbcode after appending | Umang Kalra | |
2020-06-12 | Object: Add usage hint to instantiate Object properties in editor | Rémi Verschelde | |
Fixes #36372 as Path2D/Path3D's `curve` property no longer uses a Curve instance as default value, but instead it gets a (unique) default Curve instance when created through the editor (CreateDialog). ClassDB gets a sanity check to ensure that we don't do the same mistake for other properties in the future, but instead use the dedicated property usage hint. Fixes #36372. Fixes #36650. Supersedes #36644 and #36656. Co-authored-by: Thakee Nathees <thakeenathees@gmail.com> Co-authored-by: simpuid <utkarsh.email@yahoo.com> | |||
2020-06-11 | Merge pull request #39337 from Cevantime/add-text-deletion-methods-to-line-edit | Rémi Verschelde | |
Make text deletion methods public for LineEdit | |||
2020-06-10 | Make text deletion methods public for LineEdit | Thibault Truffert | |
2020-06-10 | Merge pull request #39350 from giulianob/improve-tree-redraw | Rémi Verschelde | |
Tree: Calling update in _gui_input less frequently | |||
2020-06-09 | Fix signal duplication bug when duplicating node with instanced children | Maganty Rushyendra | |
Change error checking in `duplicate_signals()` to check for path to `p_original`, thus adhering to the method used in `duplicate`, instead of checking for ownership. | |||
2020-06-08 | Add generic file icon and its modulation to the 'FileDialog' | Michael Alexsander | |
2020-06-08 | PackedScene: Prevent crash when root node has `parent` attribute | Rémi Verschelde | |
The crash happens further down when setting an invalid owner in `Node::_set_owner_nocheck` but I couldn't figure out how to fix it. But here the proper fix is to catch the invalid scene file early on and fail loading it. Part of #17372. | |||
2020-06-06 | Tree: Calling update in _gui_input less frequently | Giuliano Barberi | |
2020-06-05 | Restore capture caches when missing | Tomasz Chabora | |
2020-06-05 | Merge pull request #39293 from madmiraal/fix-27921 | Rémi Verschelde | |
Correct misspellings of damped spring. | |||
2020-06-04 | Correct misspellings of damped spring. | Marcel Admiraal | |
2020-06-04 | Set "shader_param/" prefix in Shader::has_param() | Marcus Brummer | |
2020-06-03 | Merge pull request #39270 from Phischermen/fix-mesh-property-list | Rémi Verschelde | |
Update property hint from ArrayMesh to be consistent with other property hints | |||
2020-06-03 | Merge pull request #39164 from theoway/richlabeltext_align_bug | Rémi Verschelde | |
Fixes the right and center alignment bug of rich text label | |||
2020-06-03 | Made property hint consistent with other property hints | Phischermen | |
2020-06-03 | Allow scroll_to_line when scroll_active is 'false' | Dominik 'dreamsComeTrue' Jasiński | |
Fix #36134 | |||
2020-06-03 | Fixes the right and center alignment bug of rich text label | Umang Kalra | |
2020-06-03 | Merge pull request #39113 from nekomatata/bbcode-image-color | Rémi Verschelde | |
Add color option for img bbcode tag in RichTextLabel to tint images | |||
2020-06-03 | Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasing | Rémi Verschelde | |
Disable antialiasing on the DynamicFont outline as well when requested | |||
2020-06-03 | Merge pull request #39209 from Xrayez/ray-shape-indie | Rémi Verschelde | |
Move `RayShape2D` implementation into its own translation unit | |||
2020-06-01 | Add performance hints to the DirectionalLight shadow mode property hint | Hugo Locurcio | |
This also clarifies some parts in the DirectionalLight documentation. | |||
2020-06-01 | Move `RayShape2D` implementation into its own translation unit | Andrii Doroshenko (Xrayez) | |
2020-05-30 | Add color option for img bbcode tag in RichTextLabel to tint images | PouleyKetchoupp | |
2020-05-29 | Merge pull request #39051 from Xrayez/geometry-split | Rémi Verschelde | |
Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | |||
2020-05-28 | Disable antialiasing on the DynamicFont outline as well when requested | Hugo Locurcio | |
This partially addresses https://github.com/godotengine/godot-proposals/issues/943. | |||
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) | |
Extra `_2d` suffixes are removed from 2D methods accoringly. | |||
2020-05-27 | Expose `get_char_size()` from Font instead of BitmapFont | Maganty Rushyendra | |
`get_char_size()` is a public virtual function defined in the `Font` class. Implementations exist for both `BitmapFont` and `Dynamic Font`. However, it was only exposed to the GDScript API through the Bitmap Font, and not for Dynamic Font. This commit exposes the function through `Font` instead. Fixes #23967 | |||
2020-05-27 | Merge pull request #36409 from fire/skeleton-custom-inspector | Rémi Verschelde | |
Custom Skeleton3DEditorPlugin | |||
2020-05-26 | colorpicker margin bug fixed | Thakee Nathees | |
2020-05-25 | Merge pull request #38978 from nekomatata/remote-inspector-res-preview | Fabio Alessandrelli | |
Fix resource preview in remote inspector |