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AgeCommit message (Collapse)Author
2016-09-01-Fixed issue in Kinematicbody2DJuan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
fixed a bug of not saving when sub-nodes changed.
2016-08-31draw_line: Properly bind antialiased argumentRémi Verschelde
2016-08-30More visual script improvementsJuan Linietsky
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothingRémi Verschelde
Add an option to smooth camera limits when camera smoothing is enabled.
2016-08-30Merge pull request #5262 from vnen/button-signalsRémi Verschelde
Add button_down and button_up signals
2016-08-29Merge pull request #6264 from MasonAsh/issue-6263Rémi Verschelde
Fix sliders incorrectly calculating value on click
2016-08-29Merge pull request #6220 from volzhs/issue-5789Rémi Verschelde
Make LineEdit not to cover whole line when rename node
2016-08-29Merge pull request #6159 from touilleMan/issue-6148Rémi Verschelde
Add Node2d global rot/rotd/scale methods
2016-08-29Merge pull request #5956 from djrm/tree_behaviorRémi Verschelde
Double click on scene tree element to focus currently selected node
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky
2016-08-28Merge pull request #6249 from volzhs/issue-6121Rémi Verschelde
Show last added action on Input Map
2016-08-28Show last added action on Input Map and implement InputEvent "=="volzhs
2016-08-27Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez
In 3D it will focus in the first viewport Enable double click for trees
2016-08-26Add button_down and button_up signalsGeorge Marques
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-24Slider value accounts for grabber offsetMason Ashbridge
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
This one has an ordered list, built-in description, search, etc.
2016-08-23prettier connections for graph editJuan Linietsky
2016-08-23Make LineEdit not to cover whole line when rename nodevolzhs
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky
2016-08-19Many fixes to networking, demo should work nowJuan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-15Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd ↵Emmanuel Leblond
set_global_scale get_global_scale methods.
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-)
2016-08-12Merge pull request #6132 from neikeq/pr-issue-6123Rémi Verschelde
Confirm code completion with numpad key ENTER
2016-08-12Confirm code completion with numpad key ENTERIgnacio Etcheverry
2016-08-09Merge pull request #6081 from djrm/new_iconsRémi Verschelde
Some new icons for visual script and graphs
2016-08-08Some new icons for visual script and graphsDaniel J. Ramirez
2016-08-08prevent bug due to scripts not working in editor and notifier sending ↵Juan Linietsky
signals to it.
2016-08-06Added an easy API to yield to a specific time by doing:Juan Linietsky
yield( get_tree().create_timer(5.0), "timeout" )
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky
profiler yet.
2016-08-04Concluded base visual scripting! can edit but not run though.Juan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-08-02DynamicFont caches now accounts for texture flagsZher Huei Lee
CacheID added for future-proofing
2016-08-02Added extra spacing support for DynamicFontZher Huei Lee
Side effect is that label min-size will now take into account kerning.
2016-08-02Added texture mipmaps and filtering to DynamicFontZher Huei Lee
2016-07-30UI navigation via JOYSTICK_MOTION.Andreas Haas
Previously, you could assign joystick axis events to "ui_*" actions but they had no effect. See https://godotengine.org/qa/6232
2016-07-28World2D: Fix typo in default_density deprecation checkRémi Verschelde
2016-07-28Exposed enable syntax highlighting to propertiesPaulb23
2016-07-27LineEdit: Fix event handled as text when a mod key is pressedIgnacio Etcheverry
2016-07-26Merge pull request #5926 from akien-mga/pr-graphedit-dragJuan Linietsky
Fix GraphEdit dragging issues at scales != 1
2016-07-26Fix GraphEdit dragging issues at scales != 1Rémi Verschelde
Works around the issue originally described in #5907 (that was then hijacked to describe the broader issue it exposes).
2016-07-26Changed the way the step decimals are computed to a safer way, fixes many ↵Juan Linietsky
issues.
2016-07-25Stop baking process if there is no geometry in the BakedLightInstance.Daniel J. Ramirez
moved missing baked light warning to BakedLightInstance configuration warning
2016-07-24Add thread support to HTTPRequest, changed assetlib to use it.Juan Linietsky
2016-07-24Merge pull request #5881 from neikeq/pr-fix-propagationJuan Linietsky
Viewport: Replace obsolete "windows" group calls