Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-01 | -Fixed issue in Kinematicbody2D | Juan Linietsky | |
2016-08-31 | More improvements to visual script.. | Juan Linietsky | |
fixed a bug of not saving when sub-nodes changed. | |||
2016-08-31 | draw_line: Properly bind antialiased argument | Rémi Verschelde | |
2016-08-30 | More visual script improvements | Juan Linietsky | |
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | |||
2016-08-30 | Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing | Rémi Verschelde | |
Add an option to smooth camera limits when camera smoothing is enabled. | |||
2016-08-30 | Merge pull request #5262 from vnen/button-signals | Rémi Verschelde | |
Add button_down and button_up signals | |||
2016-08-29 | Merge pull request #6264 from MasonAsh/issue-6263 | Rémi Verschelde | |
Fix sliders incorrectly calculating value on click | |||
2016-08-29 | Merge pull request #6220 from volzhs/issue-5789 | Rémi Verschelde | |
Make LineEdit not to cover whole line when rename node | |||
2016-08-29 | Merge pull request #6159 from touilleMan/issue-6148 | Rémi Verschelde | |
Add Node2d global rot/rotd/scale methods | |||
2016-08-29 | Merge pull request #5956 from djrm/tree_behavior | Rémi Verschelde | |
Double click on scene tree element to focus currently selected node | |||
2016-08-28 | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | |
2016-08-28 | Merge pull request #6249 from volzhs/issue-6121 | Rémi Verschelde | |
Show last added action on Input Map | |||
2016-08-28 | Show last added action on Input Map and implement InputEvent "==" | volzhs | |
2016-08-27 | Double click on scene tree element to focus currently selected node | Daniel J. Ramirez | |
In 3D it will focus in the first viewport Enable double click for trees | |||
2016-08-26 | Add button_down and button_up signals | George Marques | |
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-24 | Slider value accounts for grabber offset | Mason Ashbridge | |
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky | |
This one has an ordered list, built-in description, search, etc. | |||
2016-08-23 | prettier connections for graph edit | Juan Linietsky | |
2016-08-23 | Make LineEdit not to cover whole line when rename node | volzhs | |
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky | |
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data | |||
2016-08-19 | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky | |
2016-08-19 | Many fixes to networking, demo should work now | Juan Linietsky | |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky | |
2016-08-15 | Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd ↵ | Emmanuel Leblond | |
set_global_scale get_global_scale methods. | |||
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky | |
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-) | |||
2016-08-12 | Merge pull request #6132 from neikeq/pr-issue-6123 | Rémi Verschelde | |
Confirm code completion with numpad key ENTER | |||
2016-08-12 | Confirm code completion with numpad key ENTER | Ignacio Etcheverry | |
2016-08-09 | Merge pull request #6081 from djrm/new_icons | Rémi Verschelde | |
Some new icons for visual script and graphs | |||
2016-08-08 | Some new icons for visual script and graphs | Daniel J. Ramirez | |
2016-08-08 | prevent bug due to scripts not working in editor and notifier sending ↵ | Juan Linietsky | |
signals to it. | |||
2016-08-06 | Added an easy API to yield to a specific time by doing: | Juan Linietsky | |
yield( get_tree().create_timer(5.0), "timeout" ) | |||
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | |
profiler yet. | |||
2016-08-04 | Concluded base visual scripting! can edit but not run though. | Juan Linietsky | |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-08-02 | DynamicFont caches now accounts for texture flags | Zher Huei Lee | |
CacheID added for future-proofing | |||
2016-08-02 | Added extra spacing support for DynamicFont | Zher Huei Lee | |
Side effect is that label min-size will now take into account kerning. | |||
2016-08-02 | Added texture mipmaps and filtering to DynamicFont | Zher Huei Lee | |
2016-07-30 | UI navigation via JOYSTICK_MOTION. | Andreas Haas | |
Previously, you could assign joystick axis events to "ui_*" actions but they had no effect. See https://godotengine.org/qa/6232 | |||
2016-07-28 | World2D: Fix typo in default_density deprecation check | Rémi Verschelde | |
2016-07-28 | Exposed enable syntax highlighting to properties | Paulb23 | |
2016-07-27 | LineEdit: Fix event handled as text when a mod key is pressed | Ignacio Etcheverry | |
2016-07-26 | Merge pull request #5926 from akien-mga/pr-graphedit-drag | Juan Linietsky | |
Fix GraphEdit dragging issues at scales != 1 | |||
2016-07-26 | Fix GraphEdit dragging issues at scales != 1 | Rémi Verschelde | |
Works around the issue originally described in #5907 (that was then hijacked to describe the broader issue it exposes). | |||
2016-07-26 | Changed the way the step decimals are computed to a safer way, fixes many ↵ | Juan Linietsky | |
issues. | |||
2016-07-25 | Stop baking process if there is no geometry in the BakedLightInstance. | Daniel J. Ramirez | |
moved missing baked light warning to BakedLightInstance configuration warning | |||
2016-07-24 | Add thread support to HTTPRequest, changed assetlib to use it. | Juan Linietsky | |
2016-07-24 | Merge pull request #5881 from neikeq/pr-fix-propagation | Juan Linietsky | |
Viewport: Replace obsolete "windows" group calls |