Age | Commit message (Expand) | Author |
2021-02-24 | Fixed 'nonexistent action' errors spammed at startup on OSX | Eric M |
2021-02-24 | Tween: Add null check for target object | Christoffer Sundbom |
2021-02-24 | Merge pull request #46357 from kleonc/mesh_data_tool_crash_fix | Rémi Verschelde |
2021-02-24 | Merge pull request #46045 from bruvzg/text_server_bmp_create | Rémi Verschelde |
2021-02-24 | Use a more specific type for Area2D/3D body signals | Aaron Franke |
2021-02-23 | MeshDataTool::create_from_surface Fail on invalid index data | kleonc |
2021-02-22 | Add preview Sun and Environment | reduz |
2021-02-22 | Merge pull request #45994 from Jummit/expose-edit-selected | Rémi Verschelde |
2021-02-22 | expose edit_selected in Tree | Jummit |
2021-02-22 | Merge pull request #46243 from Calinou/improve-get-node-error-message | Rémi Verschelde |
2021-02-22 | Improve the `get_node()` error message to be more descriptive | Hugo Locurcio |
2021-02-21 | Merge pull request #46230 from gongpha/keep-hue-value | Rémi Verschelde |
2021-02-21 | Merge pull request #46286 from kleonc/label_set_lines_skipped | Rémi Verschelde |
2021-02-21 | Merge pull request #46284 from kleonc/line2d_set_point_position | Rémi Verschelde |
2021-02-21 | Label::set_lines_skipped Fail if passed a negative value | kleonc |
2021-02-21 | Line2D::set_point_position Fail if passed index is out of bounds | kleonc |
2021-02-21 | Prevent selecting hidden nodes in 3D and Canvas Item editors | hilfazer |
2021-02-21 | Merge pull request #38565 from nekomatata/export-default-values | Rémi Verschelde |
2021-02-20 | Draw an outline for 2D debug collision shapes | Hugo Locurcio |
2021-02-19 | Merge pull request #42427 from KoBeWi/achtung_size | Rémi Verschelde |
2021-02-19 | Merge pull request #45990 from charles-l/master | Rémi Verschelde |
2021-02-19 | Warn when setting Control size inside ready() | Tomasz Chabora |
2021-02-19 | Keep Hue value when Saturation or Value is zero | Kongfa Waroros |
2021-02-19 | Update documentation for the new ProcessMode | Aaron Franke |
2021-02-19 | Merge pull request #46196 from nmrkr/visual-shader-invalid-forced-connect | Rémi Verschelde |
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde |
2021-02-19 | Merge pull request #46191 from reduz/refactor-process-mode | Rémi Verschelde |
2021-02-19 | Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button | Rémi Verschelde |
2021-02-19 | Merge pull request #44181 from EricEzaM/PR/INP5-new-input-editor | Rémi Verschelde |
2021-02-19 | New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings. | Eric M |
2021-02-18 | Don't fade out after pausing unless stream is running | Ellen Poe |
2021-02-18 | Initialize fadeout to false in AudioStreamPlayer | Ellen Poe |
2021-02-18 | Refactor Process Mode | reduz |
2021-02-18 | Merge pull request #41644 from Eoin-ONeill-Yokai/collision_2d_shape_visualiza... | Rémi Verschelde |
2021-02-18 | Fix crash when calling connect_nodes_forced with invalid params | Delf Neumärker |
2021-02-18 | Fix handling of negative indices in SurfaceTool | Delf Neumärker |
2021-02-18 | Merge pull request #45617 from RandomShaper/modernize_atomics | Rémi Verschelde |
2021-02-18 | Modernize atomics | Pedro J. Estébanez |
2021-02-18 | Removed hardcoded shortcuts from /scene and converted to input actions | Eric M |
2021-02-18 | Reorganize Project Settings | reduz |
2021-02-18 | Merge pull request #46170 from gongpha/jr-_-avoid-get_tree-when-flying-colorp... | Rémi Verschelde |
2021-02-18 | Avoid signal methods in ColorPicker to access the tree when it isn't in the tree | Kongfa Waroros |
2021-02-18 | add null check in MeshInstance::_mesh_changed() | Angad Kambli |
2021-02-18 | Merge pull request #46151 from ellenhp/fix_spatial_player_play | Rémi Verschelde |
2021-02-17 | Fix pops in play() of both spatial audio players | Ellen Poe |
2021-02-17 | Merge pull request #46124 from angad-k/cpu-particles-3d-fix | Rémi Verschelde |
2021-02-17 | add null check in _update_particle_data_buffer() | Angad Kambli |
2021-02-17 | Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D | Jitesh |
2021-02-16 | Use Vector3.UP as a default value for look_at's up vector | Aaron Franke |
2021-02-16 | Fixes crash when calling VisualShader::set_mode | andybarcia |