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AgeCommit message (Expand)Author
2020-02-17Fix GDCLASS for Texture2D/TextureLayeredYuri Roubinsky
2020-02-16Fixes memory leak when loading StreamTextureHaoyu Qiu
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-15Fix hiding ColorPicker's presets not fully hiding its controlsMichael Alexsander
2020-02-14Fix bind method set_override_exposure_enabled of CameraEffectsHandola
2020-02-14Merge pull request #36182 from KoBeWi/how_to_text_fileRémi Verschelde
2020-02-14Remove TextFile from public APITomasz Chabora
2020-02-14Merge pull request #36208 from akien-mga/warningsRémi Verschelde
2020-02-14Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde
2020-02-14Fixes memory leak in NavigationPolygonHaoyu Qiu
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-13Added virtual method to VisualShaderNodeCustom to enable high-end markYuri Roubinsky
2020-02-12Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounceRémi Verschelde
2020-02-12Merge pull request #36146 from akien-mga/doc-updateRémi Verschelde
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-12Merge pull request #35522 from AndreaCatania/rpc_opt_2Rémi Verschelde
2020-02-12doc: Add BaseMaterial3D strings ported from SpatialMaterialRémi Verschelde
2020-02-12Remove deprecated PhysicsBody friction and bounce parametersRémi Verschelde
2020-02-12Optmized data sent during RPC and RSet calls.Andrea Catania
2020-02-12doc: Sync classref with current sourceRémi Verschelde
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
2020-02-11Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11DOF fully implemented, can be edited on the fly.Juan Linietsky
2020-02-11WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11-Refactored post processing, re-added glow and added a mix blend mode.Juan Linietsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Improved Voxel AO settings.Juan Linietsky
2020-02-11Fix to category in material.Juan Linietsky
2020-02-11Several fixes to GIProbesJuan Linietsky
2020-02-11Fixed uninitialized memory bug in voxelizerJuan Linietsky
2020-02-11Fix export template compilationPedro J. Estébanez
2020-02-11AO support for GIProbe (right on time for Godot Sprint!)Juan Linietsky
2020-02-11GIProbe now generates a distance field on bake using CPU, for better compatib...Juan Linietsky
2020-02-11Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky
2020-02-11Fixed 2D and 3D CPU ParticlesJuan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Fixed display menu visualizations.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Untested support for compute shadersJuan Linietsky
2020-02-11[Vulkan] Fix typo in shading modesYuri Roubinsky
2020-02-11Properly working instancing, and compatibility fixing for old meshesJuan Linietsky
2020-02-11Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Directional lights and shadow mapping are functional.Juan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky