Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-12 | Fix some LGTM errors of "Multiplication result converted to larger type" | Aaron Franke | |
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵ | Juan Linietsky | |
NodeAnimation" | |||
2021-10-11 | Merge pull request #48332 from TokageItLab/implement-ping-pong | Rémi Verschelde | |
2021-10-11 | Fixes set_source_id not updating the next automatic source id | Gilles Roudière | |
2021-10-11 | Merge pull request #53630 from timothyqiu/viewport-recursion | Rémi Verschelde | |
2021-10-11 | Merge pull request #53641 from DeeJayLSP/audio_pitch_fix | Rémi Verschelde | |
2021-10-11 | Fix inline IME input not working in the empty LineEdit with the placeholder. | bruvzg | |
2021-10-10 | Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback | Douglas Leão | |
2021-10-10 | Fix Viewport::handle_input_locally related infinite recursion | Haoyu Qiu | |
2021-10-09 | Executing AcceptDialog.push_input no longer crashes | mashumafi | |
2021-10-09 | Fix auto LOD generation for blendshapes. | Joan Fons | |
2021-10-09 | implement ping-pong loop in animation | Tokage | |
Co-authored-by: Chaosus <chaosus89@gmail.com> | |||
2021-10-09 | Add a warning for Timer nodes with very low wait times | Hugo Locurcio | |
Very low wait times behave in unpredictable ways depending on the rendered frame rate. This is because the timeout signal is only emitted once per rendered frame (or physics frame, depending on the timer's process mode). | |||
2021-10-09 | Fix missing argument names in bindings | Rémi Verschelde | |
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`. | |||
2021-10-08 | Allow any floating-point value as a 3D rendering scale option | Hugo Locurcio | |
This allows for finer control over 3D rendering resolution. Supersampling can also be performed by setting a 3D rendering resolution above 1.0, which is useful for offline rendering or for very high-end GPUs. | |||
2021-10-08 | Delete objects enqueued for deletion during SceneTree destruction | kleonc | |
2021-10-08 | [Net] Add call_local argument to Node.rpc_config. | Fabio Alessandrelli | |
2021-10-07 | Fix invisible tabs not being ignored in `Tabs` | Michael Alexsander | |
2021-10-07 | Merge pull request #53522 from groud/read_only_tile_layout | Rémi Verschelde | |
2021-10-07 | Merge pull request #53523 from Calinou/remove-occlusion-color | Rémi Verschelde | |
2021-10-07 | Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-values | Rémi Verschelde | |
2021-10-07 | Merge pull request #53539 from Calinou/sky-material-color-no-alpha | Rémi Verschelde | |
2021-10-07 | Merge pull request #53543 from vnen/joint-waring-release | Rémi Verschelde | |
Joint2D: Use boolean instead of warning string for validity test | |||
2021-10-07 | Joint2D: Use boolean instead of warning string for validity test | George Marques | |
Those strings are stripped at release there's a false positive that the bodies are valid, causing a crash. | |||
2021-10-07 | Don't allow translucent colors in built-in sky material properties | Hugo Locurcio | |
The colors' alpha channel is ignored, so there's no point in exposing it in the editor. | |||
2021-10-07 | Clamp Environment's SSR fade-in and fade-out to positive values | Hugo Locurcio | |
Negative values result in rendering glitches. | |||
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio | |
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used. | |||
2021-10-07 | Merge pull request #53525 from Calinou/comments-replace-visual-server | Rémi Verschelde | |
Replace references to VisualServer in code comments with RenderingServer | |||
2021-10-07 | Replace references to VisualServer in code comments with RenderingServer | Hugo Locurcio | |
VisualServer no longer exists in the `master` branch. | |||
2021-10-07 | Remove debugging print from the VoxelGI baker | Hugo Locurcio | |
2021-10-07 | Set TileSet layout and half-offset as read-only when using square shape | Gilles Roudière | |
2021-10-07 | Use loop instead of recursion when clearing proximity groups | Haoyu Qiu | |
2021-10-06 | Merge pull request #53482 from timothyqiu/soft-body-ready | Camille Mohr-Daurat | |
Re-prepare RenderingServer if SoftDynamicBody mesh changed | |||
2021-10-06 | Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo | Rémi Verschelde | |
Implement Skeleton Editor Gizmo | |||
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew | |
Co-authored-by: Lyuma <xn.lyuma@gmail.com> | |||
2021-10-06 | Re-prepare RenderingServer if SoftDynamicBody mesh changed | Haoyu Qiu | |
2021-10-06 | Merge pull request #53476 from Paulb23/breakpoint-move-up-fix | Rémi Verschelde | |
2021-10-06 | Fix breakpointed_lines out of sync when removing lines above | Paulb23 | |
2021-10-06 | Merge pull request #53460 from timothyqiu/tooltip-request-func | Rémi Verschelde | |
2021-10-06 | Fix crash when tooltip_request_func object is freed | Haoyu Qiu | |
2021-10-06 | Merge pull request #53450 from nekomatata/fix-editable-children-error | Rémi Verschelde | |
2021-10-06 | Merge pull request #53446 from nekomatata/container-pre-sort-children | Rémi Verschelde | |
2021-10-05 | Fix editable children errors when packing scene tree at runtime | PouleyKetchoupp | |
When packing a scene node which is not the root, errors where caused by internal checks in is_editable_instance method. This check can be safely made outside instead. | |||
2021-10-05 | Add pre-sort signal and notification in Container | PouleyKetchoupp | |
Allows processing before children are sorted, useful for custom containers inherited from existing ones like BoxContainer. | |||
2021-10-05 | Merge pull request #53438 from godotengine/fix-code-comple-end-key | Rémi Verschelde | |
2021-10-05 | Merge pull request #53428 from akien-mga/4.x/27790-viewport-error-fix | Rémi Verschelde | |
Fix ViewportTexture error when viewport is used from a child scene | |||
2021-10-06 | Fix the "END" key behaving like "PAGE_DOWN" in code completion. | Eric M | |
Before: behaved like page down. After: goes to last item. | |||
2021-10-05 | Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master | Rémi Verschelde | |
2021-10-05 | Fix ViewportTexture error when viewport is used from a child scene | jitspoe | |
Fix invalid errors when a separate child scene file contains a viewport and that viewport is used for a texture in the current scene. Fixes #27790. | |||
2021-10-05 | Merge pull request #53051 from kleonc/animated-sprites-centered-rendering | Rémi Verschelde | |