Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-21 | Merge pull request #27219 from raphael10241024/debug_fix | Rémi Verschelde | |
Fix collider debug shape didn't changes with collider size changes | |||
2019-04-21 | Merge pull request #27448 from avencherus/light2d-height | Rémi Verschelde | |
Light2D height range expanded to -2048 to 2048. | |||
2019-04-21 | Merge pull request #28248 from YeldhamDev/lineedit_clearbutton_limit | Rémi Verschelde | |
Fix 'LineEdit' contents not ending before the clear button if no right icon was set | |||
2019-04-21 | Merge pull request #27577 from guilhermefelipecgs/continuation_of_27562 | Rémi Verschelde | |
Continuation of #27562 | |||
2019-04-21 | Merge pull request #27979 from Paulb23/remember_script_state | Rémi Verschelde | |
Restore script editor state between sessions | |||
2019-04-21 | Merge pull request #28093 from fire/expose_localize_rest | Rémi Verschelde | |
Expose localize_rests to gdscript. | |||
2019-04-20 | Fix 'LineEdit' contents not ending before the clear button if no right icon ↵ | Michael Alexsander Silva Dias | |
was set Fixes #28242. | |||
2019-04-20 | Fix disable_3d=yes -Wunused-variable errors | Rémi Verschelde | |
2019-04-20 | Merge pull request #28210 from hpvb/fix-28134 | Rémi Verschelde | |
Object::script may not be a valid Ref<Script> | |||
2019-04-20 | Object::script may not be a valid Ref<Script> | Hein-Pieter van Braam-Stewart | |
It appears that Object::script may be a valid ScriptInstance but not be castable to Ref<Script>. There were only 5 places in the code that made this assumption. This commit fixes that. | |||
2019-04-19 | Added ability for multiple images to be imported as an atlas | Juan Linietsky | |
This adds support for groups in the import system, which point to a single file. Add property hint for saving files in file field | |||
2019-04-17 | Merge pull request #27821 from mawenzy/pr_sliderfix | Rémi Verschelde | |
Fix slider handle being hard to select | |||
2019-04-16 | Expose localize_rests to gdscript. | K. S. Ernest (iFire) Lee | |
2019-04-16 | Merge pull request #27762 from rcorre/anim_docs | Max Hilbrunner | |
AnimationNode* docs | |||
2019-04-16 | Merge pull request #28038 from CatThingy/area-error-fix | Rémi Verschelde | |
Removed unnecessary error from _area_inout | |||
2019-04-15 | Merge pull request #24171 from YeldhamDev/occluder_polygon_grab | Michael Alexsander Silva Dias | |
Make OccluderPolygon2D draggable in the editor | |||
2019-04-15 | Removed unnecessary error from _area_inout | CatThingy | |
The error was previously removed from _body_inout for the same reason. Fixes #28022. | |||
2019-04-15 | Merge pull request #24654 from groud/better_dragging_autoscroll | Rémi Verschelde | |
Enhance tree scrolling when dragging | |||
2019-04-13 | Clean up ASSIMP import code. | Juan Linietsky | |
2019-04-13 | Added conditional nodes to visual shaders | Chaosus | |
2019-04-13 | Restore script editor state between sessions | Paulb23 | |
2019-04-12 | Enhance tree scrolling when dragging | groud | |
2019-04-11 | Reorganized connection dialog for much improved ease of use. | Juan Linietsky | |
-Removed dest path field -Added a "Source" signal -Added an "Advanced" button to hide complexity -Fix bug on Tree to make sure "ensure visible" works on hidden trees -Fix bug on TextEdit to ensure signals created with script not open sill focus the right line | |||
2019-04-11 | No more metadata and dependency indices kept in resources saved. | Juan Linietsky | |
-Node folding is now saved externally together with the properties -External resources remember their ID when scenes are saved. | |||
2019-04-11 | Fix collider debug shape didn't changes with collider size changes | yakun.zhang | |
2019-04-11 | Merge pull request #27887 from godotengine/AndreaCatania-patch-1 | Rémi Verschelde | |
Added No bone set state in the IK | |||
2019-04-11 | Merge pull request #27917 from volzhs/init_autorestart_random_delay | Rémi Verschelde | |
Set initial value for autorestart_random_delay of AnimationNodeOneShot | |||
2019-04-11 | Merge pull request #27895 from nekomatata/fix-animation-tree-error | Rémi Verschelde | |
Fix caches_cleared signal discrepancies in AnimationTree | |||
2019-04-11 | Merge pull request #27902 from Calinou/decrease-tooltip-delay | Rémi Verschelde | |
Decrease the default tooltip delay to 0.5 seconds | |||
2019-04-11 | Set initial value for autorestart_random_delay of AnimationNodeOneShot | volzhs | |
2019-04-10 | Bundled VHACD library for convex decomposition. | Juan Linietsky | |
Modified both MeshInstance tools as well as importer to use it instead of QuickHull. | |||
2019-04-10 | Decrease the default tooltip delay to 0.5 seconds | Hugo Locurcio | |
This matches other applications' and OS' tooltip behaviors more closely. | |||
2019-04-10 | Added generator audio stream, and spectrum analyzer audio effect | Juan Linietsky | |
Made AudioFrame and Vector2 equivalent for casting. Added ability to obtain the playback object from stream players. Added ability to obtain effect instance from audio server. | |||
2019-04-10 | Fixes caches_cleared signal discrepancies in AnimationTree (fixes #25460) | PouleyKetchoupp | |
2019-04-10 | Added No bone set state in the IK | Andrea Catania | |
The problem is that initially the root bone was not set, and you didn't know that because the "no set" state was missing. Now I've added it. https://github.com/godotengine/godot-docs/issues/2333 | |||
2019-04-09 | Fix #24124, Slider control size | mawenzy | |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-04-09 | Fill out some of the AnimationNode docs. | Ryan Roden-Corrent | |
The API docs for various animation nodes are pretty empty, yet the tutorial at https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html contains some details. These details should be included in the API docs so looking up a particular class actually provides some information rather than requiring the user to hunt for a different tutorial. This also links the AnimationTree tutorial and demo in the docs. I've found the TPS demo to be the best resource so far for learning how to use the AnimationTree. This should be easy to find if someone looks up the AnimationTree API docs. Finally, this fixes a param typo in AnimationNodeStateMachine. | |||
2019-04-09 | Merge pull request #27814 from nekomatata/transition-node-xfade | Rémi Verschelde | |
Fixed uninitialized xfade in AnimationNodeTransition | |||
2019-04-08 | Add ability to edit editor feature profiles | Juan Linietsky | |
Allows enabling/disabling parts of the editor and storing/loading profiles for that. | |||
2019-04-08 | Fixed uninitialized xfade in AnimationNodeTransition | PouleyKetchoupp | |
2019-04-08 | Merge pull request #27711 from neikeq/ifdef-clang-tidy | Rémi Verschelde | |
Replace a few #if/#elif with #ifdef and "#elif defined" | |||
2019-04-08 | Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flags | Rémi Verschelde | |
Added ignore flag / wildcard bit to tileset autotile | |||
2019-04-08 | + Added ignore flags to autotile bitmask | Magnus Specht | |
+ Added ignore functionality to tileset editor + Updated tileset editor autotile tooltip + Autotile ignore bits are processed and rendered correctl | |||
2019-04-07 | Early exit when nothing to draw in style box flat (fixes #27764) | PouleyKetchoupp | |
2019-04-07 | Merge pull request #26164 from Chaosus/vshader_improvements | Rémi Verschelde | |
Major update for visual shader system | |||
2019-04-07 | Merge pull request #27734 from Hendrikto/cleanup | Rémi Verschelde | |
Remove unused imports | |||
2019-04-07 | Merge pull request #27156 from BastiaanOlij/add_height_map_shape | Rémi Verschelde | |
Added height map shape that implement heightmap collision shape | |||
2019-04-07 | Merge pull request #25630 from BastiaanOlij/arvr_positional_mesh | Rémi Verschelde | |
Added a mesh interface to the arvr positional trackers | |||
2019-04-07 | Major improvements for visual shader system | Chaosus | |