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Godot with FMOD integration
RayHammer
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2020-02-07
GraphEdit: Fix regression with GraphNode mouse filter
Rémi Verschelde
2020-02-07
Completes doc for ItemList and Tree
Haoyu Qiu
2020-02-06
Merge pull request #35068 from akien-mga/containers-mouse-filter-pass
Rémi Verschelde
2020-02-06
Merge pull request #35906 from muiroc/anim_node_value_bug
Rémi Verschelde
2020-02-06
Merge pull request #35867 from timothyqiu/path-update
Rémi Verschelde
2020-02-05
Merge pull request #32959 from georgwacker/control-node-anim-fix
Rémi Verschelde
2020-02-05
Merge pull request #35908 from YeldhamDev/tileset_hide_properties
Rémi Verschelde
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-04
Hide TileSet's properties from the inspector
Michael Alexsander
2020-02-04
pass missing args in AnimationNode script calls
muiroc
2020-02-03
Added missing '\n' in visual shader expression node code generation
Yuri Roubinsky
2020-02-03
Added missing '\n' in visual shader fresnel node code generation
Yuri Roubinsky
2020-02-03
Updates Path2D in debugging if navigation is visible
Haoyu Qiu
2020-02-02
Fixes add group in Group Editor dialog
Haoyu Qiu
2020-02-01
Few extra formatting fixes for visual shader node generation
Yuri Roubinsky
2020-02-01
Added missing '\n' in visual shader custom node code generation
Yuri Roubinsky
2020-02-01
Merge pull request #35618 from Chaosus/vs_improvements
Yuri Roubinsky
2020-02-01
Better visual shader code generation
Yuri Roubinsky
2020-02-01
Adds CTRL-A CTRL-E support to LineEdit on macOS
Haoyu Qiu
2020-01-31
Unexpose ARRAY_COMPRESS_BASE
clayjohn
2020-01-31
Fix canvas_item light alpha output in visual shaders
Yuri Roubinsky
2020-01-31
Merge pull request #35612 from timothyqiu/option-button-arrow
Rémi Verschelde
2020-01-30
Fix RichTextEffect `visibility` to Account for Skipped Characters.
Eoin O'Neill
2020-01-30
Fix tab container too large when tabs are hidden
nathanwfranke
2020-01-28
Merge pull request #35670 from clayjohn/material-flag-cache
Rémi Verschelde
2020-01-28
Add an extra bit to material flag cache
clayjohn
2020-01-28
Revert "make Label consider spaces for visible_characters"
Rémi Verschelde
2020-01-28
Merge pull request #35620 from TrevorPeyton/bind-autotile-center
Rémi Verschelde
2020-01-28
Hide "control" methods from VisualShaderNodeGroupBase
Yuri Roubinsky
2020-01-28
Hide "editable" property from VisualShaderNodeGroupBase public interface
Yuri Roubinsky
2020-01-27
Added missing property "size" to VisualShaderNodeGroupBase
Yuri Roubinsky
2020-01-27
Removed unused method "build" from VisualShaderNodeExpression
Yuri Roubinsky
2020-01-27
Added binding for Autotile Center
TrevorPeyton
2020-01-27
Added missed bracket to VisualShaderNodeCubeMap
Yuri Roubinsky
2020-01-27
Fix VisualShaderNodeCubeMap generation
Yuri Roubinsky
2020-01-27
Fixes OptionButton min size
Haoyu Qiu
2020-01-26
doc: Complete documentation for VideoStreams
Rémi Verschelde
2020-01-26
Updates minimum size on VideoPlayer::set_stream
Haoyu Qiu
2020-01-25
Fixes crash in Spatial::notification
Haoyu Qiu
2020-01-24
Allow greater values in unit_offset
Tomasz Chabora
2020-01-23
Docs for some nodes in visual shader
Yuri Roubinsky
2020-01-23
Fix TileSet shape data not updating when being set via code
Michael Alexsander
2020-01-23
Merge pull request #35460 from ericrybick/35409-skeleton-does-not-return-to-o...
Rémi Verschelde
2020-01-23
doc: Misc updates for AnimationNode* and others
Rémi Verschelde
2020-01-23
Hide "default_input_values" property in VisualShaderNode.
Yuri Roubinsky
2020-01-23
Fix bone pose override not being reset when IK animation is stopped
Eric Rybicki
2020-01-23
Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit
Rémi Verschelde
2020-01-23
Android virtual keyboard respecting LineEdit max length.
Bruno Lourenço
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