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AgeCommit message (Expand)Author
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Untested support for compute shadersJuan Linietsky
2020-02-11[Vulkan] Fix typo in shading modesYuri Roubinsky
2020-02-11Properly working instancing, and compatibility fixing for old meshesJuan Linietsky
2020-02-11Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Directional lights and shadow mapping are functional.Juan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Vulkan/RD rasterizer now does clean exit.Juan Linietsky
2020-02-11Add static Vulkan loader.bruvzg
2020-02-11Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-02-11Modified light rendering to make it more compatible.Juan Linietsky
2020-02-112D lighting seems more or less complete.Juan Linietsky
2020-02-11Normalmapping and Specularmapping working in 2D engineJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11Basic 2D engine is more or less working, needs more work for editor to be usa...Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-10Remove AnimationTreePlayer nodeMichael Alexsander
2020-02-10Documented the new NavigationServer and all its associated nodes (2D and 3D)Duroxxigar
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
2020-02-10Merge pull request #34288 from bojidar-bg/33425-always-suggest-subsequenceRémi Verschelde
2020-02-10Merge pull request #36031 from zxcvdev/fix_gpu_particles_some_devicesRémi Verschelde
2020-02-09Fix 2D CollisionShape controls pointing the wrong wayAaron Franke
2020-02-09Merge pull request #35656 from ericrybick/35460-fix2Rémi Verschelde
2020-02-09Use a new approach to fix bone pose override not being reset when IK animatio...Eric Rybicki
2020-02-09Merge pull request #36048 from AndreaCatania/SoftBodyStiffRémi Verschelde
2020-02-09Merge pull request #35768 from Eoin-ONeill-Yokai/hiddenRichTextRémi Verschelde
2020-02-09Merge pull request #35808 from clayjohn/unexpose-compress-baseRémi Verschelde
2020-02-09Merge pull request #35840 from timothyqiu/groups-matchRémi Verschelde
2020-02-09Merge pull request #35814 from timothyqiu/line-edit-shortcutRémi Verschelde
2020-02-09Merge pull request #36039 from YeldhamDev/tree_text_clip_fixRémi Verschelde
2020-02-09Merge pull request #36008 from AndreaCatania/physical_bone_imprRémi Verschelde
2020-02-09Make softbody completelly stiff to attachment pointAndrea Catania
2020-02-09Fix GPU Particleszxcvdev
2020-02-08Fix text clipping in Tree items not working with negative valuesMichael Alexsander
2020-02-08Merge pull request #35714 from sumit0190/lineEditWidthRémi Verschelde
2020-02-08Update cached_width of the line_edit element when setting it to be secretsumit0190
2020-02-08Added feature to move physical bones with skeleton when not simulating physicsAndrea Catania
2020-02-08Uses split cursor for SplitContainerHaoyu Qiu
2020-02-07Merge pull request #32496 from bitstopper/masterRémi Verschelde
2020-02-07Merge pull request #35950 from Chaosus/vs_scalar_uniform_rangeRémi Verschelde
2020-02-07Implemented hint_range for VisualShaderNodeScalarUniformYuri Roubinsky
2020-02-07Use modules_enabled.gen.h to improve inter dependency checksRémi Verschelde