Age | Commit message (Collapse) | Author |
|
Keep the SplitContainer offset value when it is shrinked
|
|
Fixing tangent and binormal logic
|
|
|
|
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
|
|
Probably a copy paste error.
|
|
nodes, fixes #19659
I think the previous behavior was more useful, but I understand it's not obvious or discoverable.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Also makes the editor exit faster
|
|
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
|
|
Exposing more of bullets 6DOF spring constraints
|
|
|
|
|
|
#17955
|
|
Fix CanvasLayer trying to re-stack while out of tree
|
|
Use VScrollBar when calculating horiz. offset in ScrollContainer
|
|
-Also added set_deferred, this was missing.
|
|
Someone forgot to change `h_scroll` to `v_scroll` when copy-pasting the code ;)
|
|
Fixes #23718.
|
|
|
|
move, even if mouse does not. Fixes #16536 (likely many others should check)
-Add ability for viewports to set input events as handled locally
|
|
|
|
Fix Particles2D animation regression from #23702
|
|
Also document that it only counts visible characters.
Fixes #23720
|
|
|
|
|
|
|
|
Notify node's moved children after sibling removed
|
|
|
|
|
|
Add parameters for fog end depth and use alpha as density.
|
|
Make 2D particles work OOTB (again)
|
|
materials. Fixes #15934.
|
|
|
|
SceneTree, fixes #15559
|
|
|
|
players. Fixes #15115
|
|
Changed Sprite3D to float based drawing
|
|
Using the same helper method as other param textures.
|
|
Adding angular and linear springs
Added getters
|
|
Make it possible to call move_and_slide from _process, even if it is not recommended
|
|
Consistency in KinematicBody
|
|
|
|
Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stop
|