Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-15 | Merge pull request #52672 from KoBeWi/GraphError | Rémi Verschelde | |
Fix error when moving graph node | |||
2021-09-15 | Merge pull request #52313 from groud/cache_tree_item_size | Rémi Verschelde | |
2021-09-15 | Merge pull request #52308 from ↵ | Rémi Verschelde | |
rxlecky/parallax-layer-position-reset-fix-issue-51914 Fix ParallaxLayer's transform resetting in editor | |||
2021-09-15 | Fixed Animation Playback Track not seeking properly | Espeute Clement | |
Fixes #38093. | |||
2021-09-15 | Merge pull request #52622 from rileylyman/tilemap-crash | Gilles Roudière | |
Break TileMap _clear_internals out from _recreate_internals | |||
2021-09-14 | Break TileMap _clear_internals out from _recreate_internals | Riley Lyman | |
2021-09-14 | Clean convex hull decomposition code | PouleyKetchoupp | |
Remove unnecessary conversion between triangle data and vertex data whenever possible. | |||
2021-09-14 | Merge pull request #52353 from williamd67/documentation-view-scroll-to-end | Rémi Verschelde | |
Documentation view scroll to end | |||
2021-09-14 | Merge pull request #52583 from e8newallm/52360 | Rémi Verschelde | |
Removed updates that caused unnecessary window updates | |||
2021-09-14 | Fix error when moving graph node | kobewi | |
2021-09-14 | Merge pull request #52266 from AndreaCatania/coll | Rémi Verschelde | |
2021-09-14 | Merge pull request #52657 from timothyqiu/ik-target | Rémi Verschelde | |
Make sure IK target is inside tree before using its transform | |||
2021-09-14 | Merge pull request #52658 from groud/some_tilemap_fixes | Gilles Roudière | |
Fix transform of TileMap nodes and tilemap selection | |||
2021-09-14 | Fix transform of TileMap nodes and tilemap selection | Gilles Roudière | |
2021-09-14 | Merge pull request #52185 from Paulb23/nested-complex-ops | Rémi Verschelde | |
Allow nested complex ops in TextEdit | |||
2021-09-14 | Make sure IK target is inside tree before using its transform | Haoyu Qiu | |
2021-09-14 | Merge pull request #51237 from KoBeWi/tween_fix() | Rémi Verschelde | |
Various fixes to Tween code | |||
2021-09-14 | Remove unused ImageTexture functions | Haoyu Qiu | |
* `_resource_path_changed()` does nothing * `_reload_hook()` has been unused since the beginning of GLES3 renderer | |||
2021-09-13 | Removed updates that caused unnecessary window updates | Matthew Newall | |
2021-09-13 | Merge pull request #52443 from Paulb23/code-edit-indext-fixes | Rémi Verschelde | |
Fix brace placement with space auto indent | |||
2021-09-13 | Merge pull request #52346 from Paulb23/string-tracking-fixes | Rémi Verschelde | |
Fix getting deliminator start over empty lines and blank start keys | |||
2021-09-13 | Merge pull request #52517 from Paulb23/block-comment-folding | Rémi Verschelde | |
Fix block deliminator not-folding at end of file | |||
2021-09-13 | Merge pull request #50375 from Paulb23/code_edit_unit_tests | Rémi Verschelde | |
2021-09-13 | Fix error when click edge of the tree icon | Tomasz Chabora | |
2021-09-13 | Merge pull request #49063 from Calinou/remove-16x-msaa | Rémi Verschelde | |
Remove 16× MSAA support due to driver bugs and low performance | |||
2021-09-13 | Merge pull request #51805 from skysphr/scrollbar-icons-pressed | Hugo Locurcio | |
Added increment_pressed and decrement_pressed icons to scrollbars | |||
2021-09-13 | Merge pull request #52012 from bruvzg/fix_label_outline | Rémi Verschelde | |
2021-09-13 | Merge pull request #52298 from DeleteSystem32/meshlib-transform | Rémi Verschelde | |
implement individual mesh transform for meshlibrary items | |||
2021-09-12 | Fix multiple definitions of Listener2D | kobewi | |
2021-09-11 | Merge pull request #52504 from V-Sekai/gltf_8_uv | Juan Linietsky | |
8 uvs for glTF2, URI decode and Vertex Custom api | |||
2021-09-10 | 8 uvs for glTF2, URI decode and Vertex Custom api. | Lyuma | |
Add glTF2 uri decode for paths. Add vertex custom apis. Add scene importer api. Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh Co-authored-by: darth negative hunter <thenegativehunter2@users.noreply.github.com> | |||
2021-09-10 | Clean up Viewport, remove dead code. | Max Hilbrunner | |
2021-09-10 | Merge pull request #52431 from dozingpip/patch-1 | Max Hilbrunner | |
Remove dead code from Viewport::_gui_input_event | |||
2021-09-10 | Merge pull request #52433 from groud/document_tiles | Max Hilbrunner | |
Tiles renames and documentation | |||
2021-09-09 | Merge pull request #51158 from YeldhamDev/potgen_enhancements | Juan Linietsky | |
Make some enhancements to the POT generation | |||
2021-09-09 | Merge pull request #44844 from KoBeWi/hey_listen!_but_2d | Juan Linietsky | |
Add Listener2D | |||
2021-09-09 | Merge pull request #50383 from ↵ | Juan Linietsky | |
Calinou/standardmaterial3d-improve-simple-parallax Improve the appearance of simple parallax in StandardMaterial3D | |||
2021-09-09 | Merge pull request #52284 from Calinou/tscn-groups-write-single-line | Juan Linietsky | |
Write node groups on a single line when saving a `.tscn` file | |||
2021-09-09 | Fix block deliminator not-folding at end of file | Paulb23 | |
2021-09-09 | implement individual mesh transform for meshlibrary items | Vincent | |
2021-09-08 | Tiles renames/bugfixing and documentation | Gilles Roudière | |
2021-09-08 | Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning | Juan Linietsky | |
Fixed regression of skinning with skeleton | |||
2021-09-08 | Merge pull request #52480 from mhilbrunner/network-rename | Fabio Alessandrelli | |
Multiplayer networking renames/simplification | |||
2021-09-08 | Merge pull request #52106 from Paulb23/text-edit-optimisation | Gilles Roudière | |
Optimise TextEdit get line height and width | |||
2021-09-08 | Multiplayer networking renames/simplification | Max Hilbrunner | |
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes. | |||
2021-09-08 | Improve collision generation usability in the new 3D scene import workflow. | AndreaCatania | |
With this PR it's possible to add a collision during the Mesh import, directly in editor. To generate the shape is possible to chose between the following options: - Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library). - Simple Convex: Is generated a convex shape that enclose the entire mesh. - Trimesh: Generate a trimesh shape using the Mesh faces. - Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`. - Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`. - Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`. - Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`. It's also possible to chose the generated body, so you can create: - Rigid Body - Static Body - Area | |||
2021-09-07 | Merge pull request #52237 from ellenhp/polyphony | Juan Linietsky | |
Add optional polyphonic playback to built-in audio player nodes | |||
2021-09-07 | Merge pull request #52082 from williamd67/fix-custom-effects-dropdown-menu | Max Hilbrunner | |
RichTextLabel returns member (Array) for custom effects for Editor | |||
2021-09-07 | Merge pull request #52145 from LeaoLuciano/linkbutton-translation-4.0 | Max Hilbrunner | |
LinkButton's text now is automatically translated | |||
2021-09-07 | Merge pull request #52339 from jmb462/fix-fold-function-with-comment-fail | Max Hilbrunner | |
Fix wrong folding behaviour of last block if containing comment |