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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-16
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
2015-02-15
Godot UI is quick and snappy again!
Juan Linietsky
2015-02-15
begin new serialization framework
Juan Linietsky
2015-02-14
Merge pull request #1362 from not-surt/tile_map_body_mode
Juan Linietsky
2015-02-14
fixes to mouse warp
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-14
Replace body_mode property with use_kinematic flag.
Carl Olsson
2015-02-13
Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
2015-02-11
Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint
Juan Linietsky
2015-02-11
added missing set_shader_param functions
Juan Linietsky
2015-02-10
customizable content margin in styleboxes
Juan Linietsky
2015-02-09
Merge pull request #1170 from UsernameIsAReservedWord/fix_cubemap_ressource_e...
Juan Linietsky
2015-02-01
changed PolygonPathFinder::get_closest_point to return the closest position i...
romulox_x
2015-01-31
fixed math in Camera::project_position
jaromirhribal
2015-01-22
begin work on lighting system for 2D
Juan Linietsky
2015-01-20
Fixes to texscreen, fixes to white testcube
Juan Linietsky
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-19
Color Ramp and Curve Map added to visual shader editing.
Juan Linietsky
2015-01-18
-intentional breakage of shader graph to fix issues, existing graphs will be ...
Juan Linietsky
2015-01-17
Merge pull request #1138 from sanikoyes/Pr-tween-call-deferred
Juan Linietsky
2015-01-17
Merge pull request #1172 from UsernameIsAReservedWord/fix_environment_ressour...
Juan Linietsky
2015-01-17
Merge pull request #1204 from marynate/PR-new-default-theme
Juan Linietsky
2015-01-17
Merge pull request #1217 from sanikoyes/Pr-canvas-shader-disable-3d
Juan Linietsky
2015-01-17
Merge pull request #1223 from NateWardawg/master
Juan Linietsky
2015-01-16
When overwriting a file with an auto added extension the file name is now set...
Nathan Warden
2015-01-16
remove useless code
quabug
2015-01-16
fix bug
quabug
2015-01-15
Restore checkbutton margin to origin value, fixed issue in code search dialog
marynate
2015-01-15
Minor code formatting
marynate
2015-01-15
Tweak Button margins & small fix for ToolButton
Ralf Hölzemer
2015-01-15
fix background alpha in dropdown arrows
Ralf Hölzemer
2015-01-15
Fixed the progressbar to only require 16px in height
Ralf Hölzemer
2015-01-15
Missing files and Tab changes
Ralf Hölzemer
2015-01-15
More Theme fixes
Ralf Hölzemer
2015-01-15
Fix visual glitch in Progressbar
Ralf Hölzemer
2015-01-15
New iteration of the theme
Ralf Hölzemer
2015-01-15
New neutral default theme
Ralf Hölzemer
2015-01-14
File path in save dialog automatically appended with correct extension if not...
Nathan Warden
2015-01-14
-fix shader param names broken issue on code completion
Juan Linietsky
2015-01-14
Fix canvas shader not registered when disabled_3d=yes
sanikoyes
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-13
fixes
Juan Linietsky
2015-01-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
Total rows of text edit was calculated wrong, fixed issue #842
marynate
2015-01-12
-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
2015-01-12
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
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