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2015-02-19-improved pathfinding accuracyJuan Linietsky
(i hope?)
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-16-Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz
2015-02-15Godot UI is quick and snappy again!Juan Linietsky
Changed linked listed sort to use auxiliary memory this fixes user interface performance issues.
2015-02-15begin new serialization frameworkJuan Linietsky
also got rid of STL dependency on triangulator
2015-02-14Merge pull request #1362 from not-surt/tile_map_body_modeJuan Linietsky
Added body mode property for TileMap as kinematic body
2015-02-14fixes to mouse warpJuan Linietsky
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
2015-02-14Replace body_mode property with use_kinematic flag.Carl Olsson
Revert 2D Platformer demo's moving platforms to sprite plus body.
2015-02-13Added body mode property to TileMap to select between static and kinematic ↵Carl Olsson
physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-11Merge pull request #1327 from romulox-x/polygonPathFinderClosestPointJuan Linietsky
changed PolygonPathFinder::get_closest_point to return the closest posit...
2015-02-11added missing set_shader_param functionsJuan Linietsky
also added code completion hint for shader params
2015-02-10customizable content margin in styleboxesJuan Linietsky
2015-02-09Merge pull request #1170 from ↵Juan Linietsky
UsernameIsAReservedWord/fix_cubemap_ressource_editor fixes cubemap ressource editor bug, fixes issue #908
2015-02-01changed PolygonPathFinder::get_closest_point to return the closest position ↵romulox_x
inside, rather then the closest vertex
2015-01-31fixed math in Camera::project_positionjaromirhribal
2015-01-22begin work on lighting system for 2DJuan Linietsky
nothing functional yet, just experimenting with API
2015-01-20Fixes to texscreen, fixes to white testcubeJuan Linietsky
2015-01-20Visual Shader Editing for 2DJuan Linietsky
Editing 2D shaders with visual editor seems to work now.
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened.
2015-01-18-intentional breakage of shader graph to fix issues, existing graphs will be ↵Juan Linietsky
broken, sorry :(
2015-01-17Merge pull request #1138 from sanikoyes/Pr-tween-call-deferredJuan Linietsky
Pr-tween-call-deferred
2015-01-17Merge pull request #1172 from ↵Juan Linietsky
UsernameIsAReservedWord/fix_environment_ressource_interface_to_handle_cubemap_ressource fix_environment_ressource_cubemap_support, complete PR #1170
2015-01-17Merge pull request #1204 from marynate/PR-new-default-themeJuan Linietsky
new default theme
2015-01-17Merge pull request #1217 from sanikoyes/Pr-canvas-shader-disable-3dJuan Linietsky
Pr-canvas-shader-disable-3d
2015-01-17Merge pull request #1223 from NateWardawg/masterJuan Linietsky
1: File path in save dialog automatically appended with correct extension if not manually added by the user. 2: Removed .bin as default extension for Linux exports as it causes problems for common file managers.
2015-01-16When overwriting a file with an auto added extension the file name is now ↵Nathan Warden
set correctly.
2015-01-16remove useless codequabug
2015-01-16fix bugquabug
running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-15Restore checkbutton margin to origin value, fixed issue in code search dialogmarynate
2015-01-15Minor code formattingmarynate
2015-01-15Tweak Button margins & small fix for ToolButtonRalf Hölzemer
2015-01-15fix background alpha in dropdown arrowsRalf Hölzemer
2015-01-15Fixed the progressbar to only require 16px in heightRalf Hölzemer
2015-01-15Missing files and Tab changesRalf Hölzemer
2015-01-15More Theme fixesRalf Hölzemer
- some color tweaks - many margin fixes - overall nicer look Conflicts: scene/resources/default_theme/default_theme.cpp
2015-01-15Fix visual glitch in ProgressbarRalf Hölzemer
2015-01-15New iteration of the themeRalf Hölzemer
- try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks
2015-01-15New neutral default themeRalf Hölzemer
- desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors
2015-01-14File path in save dialog automatically appended with correct extension if ↵Nathan Warden
not manually added by the user.
2015-01-14-fix shader param names broken issue on code completionJuan Linietsky
-fix z order issue in new 2D engine
2015-01-14Fix canvas shader not registered when disabled_3d=yessanikoyes
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
-fixed performance issue in new 2D engine -texscreen() working in shader 2D
2015-01-13Total rows of text edit was calculated wrong, fixed issue #842marynate
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
-ability for shader to use parent shader and params, closes #1198
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ↵Juan Linietsky
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader