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AgeCommit message (Expand)Author
2015-02-19-improved pathfinding accuracyJuan Linietsky
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-16-Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz
2015-02-15Godot UI is quick and snappy again!Juan Linietsky
2015-02-15begin new serialization frameworkJuan Linietsky
2015-02-14Merge pull request #1362 from not-surt/tile_map_body_modeJuan Linietsky
2015-02-14fixes to mouse warpJuan Linietsky
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky
2015-02-14Replace body_mode property with use_kinematic flag.Carl Olsson
2015-02-13Added body mode property to TileMap to select between static and kinematic ph...Carl Olsson
2015-02-11Merge pull request #1327 from romulox-x/polygonPathFinderClosestPointJuan Linietsky
2015-02-11added missing set_shader_param functionsJuan Linietsky
2015-02-10customizable content margin in styleboxesJuan Linietsky
2015-02-09Merge pull request #1170 from UsernameIsAReservedWord/fix_cubemap_ressource_e...Juan Linietsky
2015-02-01changed PolygonPathFinder::get_closest_point to return the closest position i...romulox_x
2015-01-31fixed math in Camera::project_positionjaromirhribal
2015-01-22begin work on lighting system for 2DJuan Linietsky
2015-01-20Fixes to texscreen, fixes to white testcubeJuan Linietsky
2015-01-20Visual Shader Editing for 2DJuan Linietsky
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky
2015-01-18-intentional breakage of shader graph to fix issues, existing graphs will be ...Juan Linietsky
2015-01-17Merge pull request #1138 from sanikoyes/Pr-tween-call-deferredJuan Linietsky
2015-01-17Merge pull request #1172 from UsernameIsAReservedWord/fix_environment_ressour...Juan Linietsky
2015-01-17Merge pull request #1204 from marynate/PR-new-default-themeJuan Linietsky
2015-01-17Merge pull request #1217 from sanikoyes/Pr-canvas-shader-disable-3dJuan Linietsky
2015-01-17Merge pull request #1223 from NateWardawg/masterJuan Linietsky
2015-01-16When overwriting a file with an auto added extension the file name is now set...Nathan Warden
2015-01-16remove useless codequabug
2015-01-16fix bugquabug
2015-01-15Restore checkbutton margin to origin value, fixed issue in code search dialogmarynate
2015-01-15Minor code formattingmarynate
2015-01-15Tweak Button margins & small fix for ToolButtonRalf Hölzemer
2015-01-15fix background alpha in dropdown arrowsRalf Hölzemer
2015-01-15Fixed the progressbar to only require 16px in heightRalf Hölzemer
2015-01-15Missing files and Tab changesRalf Hölzemer
2015-01-15More Theme fixesRalf Hölzemer
2015-01-15Fix visual glitch in ProgressbarRalf Hölzemer
2015-01-15New iteration of the themeRalf Hölzemer
2015-01-15New neutral default themeRalf Hölzemer
2015-01-14File path in save dialog automatically appended with correct extension if not...Nathan Warden
2015-01-14-fix shader param names broken issue on code completionJuan Linietsky
2015-01-14Fix canvas shader not registered when disabled_3d=yessanikoyes
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-13Total rows of text edit was calculated wrong, fixed issue #842marynate
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky