Age | Commit message (Collapse) | Author |
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The visibility range begin/end margin properties must be set above 0.0
for the fade transition to be visible.
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Fix nine patch of circular TextureProgressBar
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Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
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AMD FidelityFX Super Resolution
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fabriceci/fix-horizontal-velocity-being-always-reset-on-wall
Fix horizontal velocity being always reset when the body hit a wall in 3D
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Fix wall acceleration in move and slide (3D)
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Fix CharacterBody3D stuck in some advanced scenario
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All 32 layers are now exposed in the editor.
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kodiwills/add-error-macros-for-`set_modification_count`
add negative number validation for set_modification_count
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update error macros for set_modification_count
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This matches the name of the GDScript function (except it's uppercase
here).
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- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
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brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class
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Add `ShapeCast2D` node
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The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`).
However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`.
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