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2021-12-06Remove ProximityGroup3D nodekobewi
2021-12-06Merge pull request #55544 from V-Sekai/audio_camera_null_mitigationRémi Verschelde
2021-12-06Merge pull request #55654 from KoBeWi/reset_softcodeRémi Verschelde
2021-12-06Add a constant StringName for RESET animationkobewi
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code).
2021-12-05Bind column_titles_visible as propertykobewi
2021-12-04Merge pull request #55595 from Paulb23/text-edit-underlineRémi Verschelde
Fixed TextEdit underline draw pos
2021-12-03Fix WorldEnvironment node warning about unset resourcesPedro J. Estébanez
2021-12-03Fixed TextEdit underline draw posPaulb23
2021-12-03Merge pull request #55580 from timothyqiu/force-dragRémi Verschelde
2021-12-03Fix mouse cursor and notification for force draggingHaoyu Qiu
2021-12-03Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky
2021-12-02Merge pull request #55294 from ConteZero/text_edit_drag_and_dropRémi Verschelde
Add drag and drop to TextEdit
2021-12-02Add drag and drop to TextEditConteZero
2021-12-02Merge pull request #54910 from ↵Rémi Verschelde
Calinou/basematerial3d-texture-auto-roughness-metallic Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
2021-12-02Merge pull request #55474 from akien-mga/copy-operators-no-referenceRémi Verschelde
2021-12-02Merge pull request #55548 from pycbouh/editor-scroll-dat-previewRémi Verschelde
2021-12-02Merge pull request #55483 from pycbouh/theme-load-and-orderRémi Verschelde
2021-12-02Merge pull request #53287 from Chaosus/sprite3d_fixRémi Verschelde
2021-12-02Allow scrolling theme preview when the control picker is activeYuri Sizov
2021-12-02Merge pull request #55271 from RPicster/particles-texture-animation-speedRémi Verschelde
2021-12-02Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabbRémi Verschelde
Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex
2021-12-02Fixed minimum size of aabb in ImmediateMesh to draw only one vertexSilc 'Tokage' Renew
2021-12-02Merge pull request #53868 from aaronfranke/curveRémi Verschelde
2021-12-01Faster Path2D drawing with polylinelawnjelly
Changes the Path2D drawing to use POLYLINE instead of thick lines.
2021-11-30Improve Curve with const and real_tAaron Franke
2021-11-30Merge pull request #55486 from nekomatata/physics-contacts-debugRémi Verschelde
2021-11-30Merge pull request #55301 from Chaosus/vs_fix_meshemitter_crashRémi Verschelde
2021-11-30Fix physics 2D/3D contact points renderingPouleyKetchoupp
Physics internal process was removed by mistake, it's needed for contact points to be updated each frame. Fixed some multimesh parameters to allow 3D contact points to be drawn, although it's still not working well in 3D as only some of the contact points are drawn, and some of them keep being drawn when the number of visible instances drops to 0 instead of hiding them all.
2021-11-30Make default/project theme wait for modules before initializingYuri Sizov
2021-11-30Don't return reference on copy assignment operatorsRémi Verschelde
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit).
2021-11-29Prevent hidden tab close buttons from intercepting input [4.0]ator-dev
2021-11-29Merge pull request #55377 from RedHeadphone/patch-1Rémi Verschelde
2021-11-29Merge pull request #55437 from ↵Rémi Verschelde
KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_master_edition
2021-11-29Merge pull request #55417 from ekumlin/issue-54856Rémi Verschelde
2021-11-29Merge pull request #55052 from RPicster/master-particles-visibility-rectRémi Verschelde
2021-11-29Don't show tooltips for paused controlskobewi
2021-11-29Merge pull request #48717 from Faless/debugger/4.x_custom_res_fixRémi Verschelde
2021-11-28Visibility rect only shown when a GPUParticle2D is selected to reduce visual ↵Raffaele Picca
clutter in scenes with a lot of Particle nodes.
2021-11-28progress_offset now added to reference cross draw functionRed Headphone
2021-11-27Fixed PlaybackData in AnimationPlayerSilc 'Tokage' Renew
2021-11-26Prevent crash when passing empty array to MeshEmitterYuri Roubinsky
2021-11-26Merge pull request #54345 from floppyhammer/fix-circular-texture-progressRémi Verschelde
Fix nine patch of circular TextureProgressBar
2021-11-26Fixed texture animation speed when using random lifetime ( Particle2D gpu + ↵Raffaele Picca
cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
2021-11-25Merge pull request #55227 from ator-dev/fix-code-foldingRémi Verschelde
2021-11-25Merge pull request #52387 from Calinou/node-rename-path-changed-notificationMax Hilbrunner
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
2021-11-24Fix code folding when end of block is unindented delimiterator-dev
2021-11-24Merge pull request #51679 from Je06jm/fsrRémi Verschelde
AMD FidelityFX Super Resolution
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm