Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-28 | Fix proper ordering of project settings properties, also fixes inability to ↵ | reduz | |
change order of autoloads | |||
2015-12-28 | Ability to set autoloads as singleton global variables | reduz | |
2015-12-28 | Merge pull request #3146 from akien-mga/pr-argument-names | Rémi Verschelde | |
Add missing argument names in GDScript bindings + related fixes | |||
2015-12-28 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | |
2015-12-28 | -fixed rich text label fill alignment, always works now | reduz | |
-made also sure it doesn't crash, fixes #2688 | |||
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-28 | Fix wrong getters in ShaderGraph | Rémi Verschelde | |
2015-12-28 | Style fix for rounded_values methods in Range | Rémi Verschelde | |
2015-12-26 | Merge pull request #3140 from neikeq/fix_refresh_icon | Juan Linietsky | |
Add reload icon to FileDialog's default theme | |||
2015-12-26 | fixes crash/deadlock when video is paused and unpaused, might affect audio ↵ | Ariel Manzur | |
sync tho | |||
2015-12-26 | small optimization improvement to rich text label tables | reduz | |
2015-12-26 | Added reload icon to FileDialog's default theme | Ignacio Etcheverry | |
2015-12-26 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | |
2015-12-26 | -Added table support to RichTextLabel | reduz | |
-Made help more readable, closes #2851 | |||
2015-12-22 | Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners | Juan Linietsky | |
New and corrected area override modes. | |||
2015-12-21 | -another approach to solving the deadlock problem :| | Juan Linietsky | |
2015-12-21 | -different attempt to avod deadlock problem | Juan Linietsky | |
2015-12-21 | -Fix to progress dialog, speding it up | Juan Linietsky | |
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya | |||
2015-12-16 | -fix function calls in animationtree, closes #2789 | Juan Linietsky | |
2015-12-15 | -split view of property editor and editor settings | Juan Linietsky | |
2015-12-15 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-15 | -fixes to theora video ending sooner than expected, fixes #3066 | Juan Linietsky | |
2015-12-14 | Merge pull request #3036 from slapin/animation-tree-player | Rémi Verschelde | |
Fix non-looping animations not being reset properly in AnimationTreePlayer | |||
2015-12-14 | -implement arrows on tabs, when too many tabs are present, fixes #2806 | Juan Linietsky | |
2015-12-14 | implement point cloud function using convex hull for ConvexPolygonShape2D, ↵ | Juan Linietsky | |
fixes #2848 | |||
2015-12-14 | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos | |
2015-12-13 | -scenes are properly reloaded when a dependency changes, fixes #2896 | Juan Linietsky | |
(it's clevery done so local changes to scenes are kept even if unsaved) | |||
2015-12-13 | Merge pull request #3050 from eska014/fix-tree-cell-slider | Rémi Verschelde | |
Fix editor for TreeItem cells in range mode | |||
2015-12-13 | Merge pull request #3049 from eska014/fix-exp-slider | Rémi Verschelde | |
Fix setting Sliders in exponential mode | |||
2015-12-13 | ability to export scene to zip | Juan Linietsky | |
2015-12-12 | ability to get video player texture | Juan Linietsky | |
2015-12-12 | Merge pull request #2933 from TheHX/pr-shader-loader | Juan Linietsky | |
Fix shader loading, making possible load .shd and .sgp from editor | |||
2015-12-12 | -force exporting of original script exported variables on overriden scripts | Juan Linietsky | |
-this works around the problem of scripts being reloaded and their properties lost -fixes #2958 | |||
2015-12-12 | added rotation and scale support to gui controls | Juan Linietsky | |
2015-12-12 | ability to set occluder mask in tilemap, fixes #3025 | Juan Linietsky | |
2015-12-12 | added proper functions to ColorRamp, fixes #3034 | Juan Linietsky | |
2015-12-12 | -make smoothing respect camera limits, fixes #3037 | Juan Linietsky | |
2015-12-12 | make popup emit index when id is not defined | Juan Linietsky | |
2015-12-12 | -collision debug is shown above all else, fixes #2985 | Juan Linietsky | |
2015-12-11 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-10 | added fallbacks proprty to fonts | Juan Linietsky | |
2015-12-10 | Fix editing TreeItem cells in range mode | eska | |
- Show slider when editing range mode tree cells per mouse input - Hide slider after using keyboard controls to edit range mode tree cells | |||
2015-12-10 | Fix exponential sliders | eska | |
2015-12-10 | Merge pull request #2306 from dbsGen/patch-1 | Rémi Verschelde | |
Fixed the mouse position for control when it is in a canvas_layer. | |||
2015-12-10 | Merge pull request #3019 from neikeq/spinbox_timer | Rémi Verschelde | |
Spinbox update range on mouse held | |||
2015-12-10 | Spinbox: increase/decrease with mouse held | neikeq | |
2015-12-10 | This fixes long standing animation bug | Sergey Lapin | |
When AnimationTreePlayer switches to new animation it never seeks it to 0 which leads to problems with non-looping animations being played just once. This patch is direct approach fixing this problem. It handles most common cases of occurance. Closes #2199 | |||
2015-12-10 | Merge pull request #3029 from neikeq/textedit_select_imp | Rémi Verschelde | |
TextEdit: Scroll while selecting with mouse idle | |||
2015-12-09 | TextEdit: Scroll while selecting with mouse idle | neikeq | |