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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-01-11
Split pause() from AnimationPlayer's stop()
kobewi
2023-01-11
Merge pull request #71219 from EricEzaM/68176-codeedit_update_code_completion...
Rémi Verschelde
2023-01-11
Fix crash in CodeEdit when caret column exceeds line length.
Eric M
2023-01-11
Merge pull request #71105 from reduz/unload-current-scene
Rémi Verschelde
2023-01-11
Automatically reparent editor progress dialog to avoid error spam.
bruvzg
2023-01-11
Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents
Rémi Verschelde
2023-01-11
Merge pull request #71170 from reduz/text-loader-fixes
Rémi Verschelde
2023-01-11
Merge pull request #71127 from reduz/drag-forward-to-callables
Rémi Verschelde
2023-01-11
Merge pull request #71042 from marzecdawid/only-cursor-multiselect-tree-text-...
Rémi Verschelde
2023-01-10
Ensure that the cached layout mode is in sync
Yuri Sizov
2023-01-10
Text resource loader fixes
Juan Linietsky
2023-01-10
Change set_drag_forwarding() to use callables.
Juan Linietsky
2023-01-10
Add SceneTree.unload_current_scene()
Juan Linietsky
2023-01-10
Merge pull request #70716 from Calinou/particles-tweak-animation-offset-prope...
Rémi Verschelde
2023-01-10
Merge pull request #71147 from bruvzg/get_win
Rémi Verschelde
2023-01-10
Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscript
Rémi Verschelde
2023-01-10
Add Node::get_window() method.
bruvzg
2023-01-09
Merge pull request #70863 from bruvzg/win_init_min
Rémi Verschelde
2023-01-09
Merge pull request #69616 from reduz/change-uuid
Rémi Verschelde
2023-01-10
Merge pull request #71121 from YuriSizov/canvas-item-long-lost-parent
Yuri Sizov
2023-01-09
Calculate the mouse focus inverse transform only when needed
Markus Sauermann
2023-01-09
Ability to change a resource UID from API
Juan Linietsky
2023-01-09
Add few improvements for `VisualShaderNodeParticleRandomness`
Yuri Rubinsky
2023-01-09
Clarify some parent item checks in CanvasItem
Yuri Sizov
2023-01-09
Removed unused property hints and `Object::get_translatable_strings()`
Juan Linietsky
2023-01-09
Fix inconsistent state of Controls when editing and running scenes
Yuri Sizov
2023-01-09
Fix unpressable buttons
Danil Alexeev
2023-01-09
Merge pull request #71045 from reduz/use-bitfield-in-core-types
Rémi Verschelde
2023-01-08
Merge pull request #71037 from reduz/array-format-bitfield
Rémi Verschelde
2023-01-08
Merge pull request #70463 from DarkKilauea/nav-server-const
Rémi Verschelde
2023-01-08
Merge pull request #71064 from DarkMessiah/expose_clear_tabs
Rémi Verschelde
2023-01-08
Merge pull request #69809 from KoBeWi/runtime_enabler_2d
Rémi Verschelde
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-08
Use BitField<> hint for ArrayFormat
Juan Linietsky
2023-01-08
Expose TabBar::clear_tabs to GDScript
Stanislav Labzyuk
2023-01-08
Expose Tree::deselect_all to GDScript
Dawid Marzec
2023-01-07
Rework const on NavigationServer methods
Josh Jones
2023-01-07
Fix text search in Tree with multiselect
Dawid Marzec
2023-01-07
Merge pull request #70939 from bruvzg/win_screen_2
Rémi Verschelde
2023-01-07
Merge pull request #36301 from KoBeWi/daddy_node
Rémi Verschelde
2023-01-07
Add support for the custom initial screen for the main window, fix primary sc...
bruvzg
2023-01-06
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-06
Merge pull request #71005 from dazKind/master
Rémi Verschelde
2023-01-06
fix typo 'comleption' -> 'completion'
Michael Bickel
2023-01-06
Add `uint` type support to visual shaders
Yuri Rubinsky
2023-01-06
Merge pull request #70963 from YuriSizov/editor-dead-codes-society
Rémi Verschelde
2023-01-06
Merge pull request #70547 from TokageItLab/pingpong-wrap
Rémi Verschelde
2023-01-05
Simplify some editor plugin logic and remove dead code
Yuri Sizov
2023-01-05
Merge pull request #65609 from dalexeev/animated-sprite
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
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