Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-01 | Fix HTTPRequest status checks. | Fabio Alessandrelli | |
HTTPRequest used to have its own `status` variable but it would never be updated since the status of the client would be used instead. This caused potential crashes in some edge cases. The `status` variable is now removed, and the client status is used in checks instead. | |||
2019-07-01 | Merge pull request #30161 from Calinou/add-tooltip-mouse-filter-warning | Rémi Verschelde | |
Add a configuration warning when using Ignore mouse filter with tooltip | |||
2019-06-30 | Draw the script editor's line length guideline below characters | Hugo Locurcio | |
This prevents characters from looking strange if they cross the line length guideline. | |||
2019-06-30 | Add a configuration warning when using Ignore mouse filter with tooltip | Hugo Locurcio | |
This closes #30144. | |||
2019-06-30 | Fix uninitialized variables in Line2D, JSONParseResult and TileMap | Rémi Verschelde | |
2019-06-30 | CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D | Rémi Verschelde | |
This was likely a typo, 10 times the standard gravity is 98.0665 (ca. 98), not 98.8. | |||
2019-06-30 | Merge pull request #30062 from zaksnet/fix-referencerect-node | Rémi Verschelde | |
Adds ReferenceRect an option to be visible inside the game | |||
2019-06-29 | Merge pull request #30177 from hbina/use_FALLTHROUGH_macro | Rémi Verschelde | |
Applied some of FALLTHROUGH macro usage from #30122 | |||
2019-06-29 | Many fallthrough switch cases now have the FALLTHROUGH macro to tell the ↵ | hbina085 | |
compiler that this is intended. | |||
2019-06-29 | Merge pull request #30168 from Calinou/label-font-shadow-use-outline | Rémi Verschelde | |
Draw the outline as part of the Label font shadow | |||
2019-06-29 | Merge pull request #25649 from bojidar-bg/4454-promote-tilemap-shapes | Rémi Verschelde | |
Allow CollisionObject2D to get shapes from tilemaps | |||
2019-06-29 | Merge pull request #29380 from bojidar-bg/16086-docs-default-value | Rémi Verschelde | |
Add default values to the editor help, docs, and generated RST | |||
2019-06-28 | Draw the outline as part of the Label font shadow | Hugo Locurcio | |
This closes #30165. | |||
2019-06-28 | Fix some bugs inside ColorPicker | Chaosus | |
2019-06-28 | Fix ReferenceRect node | Zak | |
ReferenceRect node by default was only displaying in the editor and not when the game is running. | |||
2019-06-27 | Allow ColisionObject2D to get shapes from tilemaps | Bojidar Marinov | |
Fixes #4454 and likely resolves #22285 | |||
2019-06-27 | Merge pull request #29937 from clayjohn/particles-one-shot-bug | Rémi Verschelde | |
Update emitting status on one-shot particles | |||
2019-06-27 | Add default values to the editor help, docs, and generated RST | Bojidar Marinov | |
Also, make spacing of "=" in the editor help a bit more consistent. Closes #16086 | |||
2019-06-27 | Merge pull request #30114 from Chaosus/vs_context_menu | Rémi Verschelde | |
Shows menu when dragging connection on empty space in visual shader | |||
2019-06-27 | doc: Complete and harmonize all _MAX constant descriptions | Rémi Verschelde | |
2019-06-27 | Shows menu when dragging connection on empty space in visual shader graph | Chaosus | |
2019-06-27 | Merge pull request #29941 from qarmin/redundant_code_and_others | Rémi Verschelde | |
Remove redundant code, possible NULL pointers and others | |||
2019-06-26 | Node: Fix logic of has/get_node_and_resource and document it | Rémi Verschelde | |
Also document NodePath. | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-25 | update emitting status on one-shot particles | clayjohn | |
2019-06-25 | Merge pull request #30053 from guilhermefelipecgs/fix_popup_centered | Rémi Verschelde | |
Fix Popup::popup_centered not centralizing at the first call | |||
2019-06-25 | Fix Popup::popup_centered not centering at the first call | Guilherme Felipe | |
2019-06-25 | Merge pull request #30002 from GlaceGwyneth/master | Rémi Verschelde | |
Give LineEdit/TextEdit a custom color for font while uneditable | |||
2019-06-25 | Merge pull request #29979 from flomar/master | Rémi Verschelde | |
Line edit placeholders now react properly to translation changes. | |||
2019-06-24 | Give TextEdit a custom color for font when read only is set | Gwyneth Lowe | |
Previously there was some transparency hard coded into TextEdit when in read only mode. This change adds a custom color for adjusting the font in read only mode. It also applies when syntax highlighting is on. | |||
2019-06-24 | Give LineEdit a custom font color when un-editable | Gwyneth Lowe | |
By default the LineEdit's text when editable is unchecked had some transparency hardcoded. This change adds a custom color to LineEdit for adjusting the font when editable is off. Addresses issue 29814 | |||
2019-06-24 | Line edit placeholders now react properly to translation changes. | Florian Marchal | |
2019-06-24 | Merge pull request #29913 from eligt/fix-editor-help | Rémi Verschelde | |
Ensure indentation works properly in rich text | |||
2019-06-24 | Merge pull request #29940 from jonri/fix-vehicle-contact | Rémi Verschelde | |
Prevent VehicleBody contact damping from exceeding the baseline value… | |||
2019-06-24 | Area2D: Fix argument type of body_* signals | Rémi Verschelde | |
Those signals receive either a PhysicsBody2D or a TileMap object, and what the emitting method checks internally is only that the object is a Node. In theory any Node could go through these signals if they talk directly to the PhysicsServer2D. Also updated docs. Fixes #27076. Might need further (compat breaking) improvement as this API is a bit confusing, cf. #24739. | |||
2019-06-24 | Merge pull request #30009 from Anutrix/tree-icons-height-fix | Rémi Verschelde | |
Fixed script and visibility icons's highlight height in tree | |||
2019-06-24 | Merge pull request #30031 from qarmin/prevent_setting_bad_index_enums | Rémi Verschelde | |
Set to enum variables, only correct values | |||
2019-06-24 | Set to enum variables, only correct values | qarmin | |
2019-06-24 | Merge pull request #29974 from clayjohn/particles_restart | Rémi Verschelde | |
Properly set emitting when particles restart | |||
2019-06-24 | Correct typo that broke custom selected font color | Gwyneth Lowe | |
Change several font_selected_color to font_color_selected; the actual name of the override | |||
2019-06-23 | Merge pull request #24764 from SoIAS/double_clicking_24444 | Rémi Verschelde | |
Center script line when double clicked on error in debugger | |||
2019-06-23 | Merge pull request #29987 from Chaosus/fix_crashes | Rémi Verschelde | |
Fix expression node crashes | |||
2019-06-23 | Fixed script and visibility icons's highlight height in tree | unknown | |
2019-06-23 | Center script line when double clicked on error in debugger | Dawid Wdowiak | |
2019-06-23 | TileSet: Don't error out on tile_ getters with wrong shape id | Rémi Verschelde | |
Partial revert of 02319dceb2e17184eb765c67719a306f56dafc1b, previous code handled this cases without errors and the TileSet and TileSetEditorPlugin are written with the expectation that those will not error out. This is a bit wonky and these classes should likely be refactored, but until then it's best to keep things as they were. Fixes #29962. | |||
2019-06-22 | Fix expression node crashes | Chaosus | |
2019-06-21 | properly set emitting when particles restart | clayjohn | |
2019-06-21 | Curve: Prevent forcing 1.0 min value to 0.99 | Rémi Verschelde | |
The setters are called when the property is first initialized, and before that its default min and max are 0.0 and 1.0 respectively. If you configured min_value to 1.0 and max_value to e.g. 3.0, since the min_value setter can be called before that of max_value (which thus still defaults to 1.0), the min will be set to 0.99. Same conflict could happen with a configured max_value of 0 if its setter is called before that of a valid, negative min value. | |||
2019-06-21 | CPUParticles: Set linear velocity to 0, like GPU Particles | Rémi Verschelde | |
2019-06-21 | Particles: Properly initialize angular velocity parameter | Rémi Verschelde | |
Right now it would take garbage values when loading scenes, which could end up written to the scene file. |