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2022-02-28Merge pull request #58623 from timothyqiu/animated-spriteRémi Verschelde
Fix `AnimatedSprite` infinite loop
2022-02-28Fix AnimatedSprite infinite loopHaoyu Qiu
2022-02-28Remove files_dropped signal from SceneTreeIgor Kordiukiewicz
2022-02-25Improve popup window handling.bruvzg
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-24Merge pull request #58496 from JFonS/fix_lm_crashRémi Verschelde
2022-02-24Add sanity checks to lightmap unwrap texel sizejfons
2022-02-23Implementing OpenXR driverBastiaan Olij
2022-02-23Merge pull request #58411 from cbscribe/rename_motion_velocityRémi Verschelde
2022-02-22Rename motion_velocity to velocityChris Bradfield
2022-02-22Use Filament specular models and parametrizationclayjohn
2022-02-22Merge pull request #58343 from aaronfranke/negative-shape-warningRémi Verschelde
2022-02-22Merge pull request #58344 from TokageItLab/fix-cubic-interpolate-with-loopRémi Verschelde
2022-02-21Merge pull request #58400 from Faless/mp/4.x_repl_path_stopgapRémi Verschelde
[Net] Fix multi-peer path-only replication, optimize single peer object cache.
2022-02-21[Net] Optimize object cache notification send for single peer.Fabio Alessandrelli
It used to always cycle all the peers when checking which one needed to be notified, now it only does that when the target is multiple (i.e. broadcast or exclusion).
2022-02-21[Net] Fix multi-peer path-only replication.Fabio Alessandrelli
It used to check if a net_id was ever assigned to that node to detect when to send the path confirm to the remote peer. This is wrong, because the same net_id is shared for all the remote peers, but sent one by one. Instead we now check if it's either not assigned or if the assigned net_id is a cache ID, and in that case ensure that the remote peer has been notified. This can be further improved by unifying the cache interface, but for now it's a fast fix to get path-only sync to work.
2022-02-21Merge pull request #58315 from KoBeWi/fixibilityRémi Verschelde
2022-02-21Merge pull request #58367 from V-Sekai/tileset_atlas_crash_fixRémi Verschelde
2022-02-20simplify calculation of max in grayscaleMarkus Sauermann
2022-02-20Fix nullptr error in _update_padded_texture on texture with no imageSaracenOne
2022-02-20Fixed cubic interpolate with loopSilc 'Tokage' Renew
2022-02-20Show an error when setting a negative size on a collision shapeAaron Franke
2022-02-19Fix CanvasItem visibility propagationkobewi
2022-02-19Update variable name to reflect usageMarkus Sauermann
2022-02-19Merge pull request #58042 from Sauermann/fix-viewport-border-notificationsRémi Verschelde
Fix Viewport mouse enter+exit notifications
2022-02-19Fix crash when importing small GLTF meshHaoyu Qiu
2022-02-17Revert "Default to real-time radiance map filter for environment sky ↵clayjohn
reflections" This reverts commit 09563e4bd8fa4dda8802b3b48f111f3c1de499d8.
2022-02-17Change 'find_node' to 'find_nodes' and Add 'type' parameterdiddykonga
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-17Add a property hint for the Line2D Round Precision propertyHugo Locurcio
This prevents choosing extremely high values which cause performance issues for no visual benefit.
2022-02-16Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcodeRémi Verschelde
2022-02-16Merge pull request #58055 from markdibarry/add_get_line_offsetRémi Verschelde
2022-02-16Merge pull request #58154 from markdibarry/fix_scroll_to_lineRémi Verschelde
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
2022-02-15Connect notifications from Container to ViewportMarkus Sauermann
mouse enter+exit
2022-02-15Merge pull request #58151 from akien-mga/notification-switch-sceneRémi Verschelde
2022-02-15Merge pull request #57931 from Calinou/sky-default-filter-realtimeRémi Verschelde
2022-02-15Fix scroll_to_line ignoring line separationmarkdibarry
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-15Merge pull request #58147 from Geometror/fix-tooltip-flickerRémi Verschelde
2022-02-15Merge pull request #58144 from Josephblt/Godot-4-CanvasLayer-missing-show-hideRémi Verschelde
2022-02-15Fix tooltip flickering in some casesHendrik Brucker
2022-02-15Added show and hide methods and updated doc API.Wagner Scholl Lemos
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
2022-02-15Merge pull request #57877 from bruvzg/subpixel_gl_posRémi Verschelde
2022-02-15Merge pull request #58100 from Calinou/environment-clamp-sky-contributionRémi Verschelde
Clamp environment light sky contribution to the [0.0; 1.0] range
2022-02-14Clamp environment light sky contribution to the [0.0; 1.0] rangeHugo Locurcio
The value is already clamped in the editor, but it wasn't being clamped when the value was set via code. Values outside the [0.0; 1.0] range can result in broken rendering.
2022-02-14Improve completion scroll bar visibility in the script editorHugo Locurcio
This makes the scroll bar bar thicker and more opaque (roughly matching the editor theme's scroll bar by default).
2022-02-14Merge pull request #58008 from Geometror/increase-checkerboard-contrastRémi Verschelde
2022-02-14Merge pull request #57988 from markdibarry/add_get_last_visible_character_lineRémi Verschelde
2022-02-14Merge pull request #58089 from YeldhamDev/crashy_tabsRémi Verschelde
2022-02-14Fix crash when removing tabs from `TabBar`Michael Alexsander