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2020-08-31Merge pull request #41440 from MrSquigy/masterRémi Verschelde
Reorder sprite h_frames & v_frames
2020-08-31Reorder sprite h_frames & v_framesJonathan Vice
2020-08-31Merge pull request #41520 from Tony-Goat/patch-1Rémi Verschelde
Added string length checking to LineEdit.set_text()
2020-08-31Merge pull request #30148 from zaksnet/fix-texture-editorRémi Verschelde
Adds automatic update for StyleBoxTexture > region_rect
2020-08-30Make `AnimatedTexture.MAX_FRAMES` publicAndrii Doroshenko (Xrayez)
The constant is already exposed in GDScript, but not in C++. This information is useful for implementing animated texture resource importers via modules.
2020-08-29Adds automatic update for region_rectZak
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.
2020-08-27Merge pull request #40302 from verdog/camera-bounds-fixRémi Verschelde
Fix Camera2D Incorrect Preview Bounds
2020-08-26Updated LineEdit to address #41278Tony-Goat
Updated set_max_length() function to actually pull a substring of the current text so it's not all thrown away when the new max length is shorter than the current length.
2020-08-24Merge pull request #41476 from nekomatata/subviewport-node-compatibilityRémi Verschelde
Add Viewport/SubViewport node compatibility
2020-08-23Add Viewport/SubViewport node compatibilityPouleyKetchoupp
2020-08-23Ensure node's area tree signals are disconnected when clearing monitoring,Marcel Admiraal
even if nodes are no longer in the tree.
2020-08-20Merge pull request #41345 from clayjohn/VULKAN-sky-fogJuan Linietsky
Add fog to sky shaders
2020-08-19Add fog to sky shadersclayjohn
2020-08-19Revert "Fixes for windows in X11 tiling WMs"Juan Linietsky
2020-08-16Merge pull request #41302 from Jlalond/divide-by-zeroRémi Verschelde
Update ResourceLoaderText::load to not update progress if resources a…
2020-08-16Update ResourceLoaderText::load to not update progress if resources are 0jjjlalonde@gmail.com
Include check in other progress update statement Update additional progress update statement
2020-08-16Port ClassDB tests to use doctestAndrii Doroshenko (Xrayez)
Extracted the most minimal core initialization functionality from `setup()` and `setup2()` so that `ClassDB` could be tested properly (input, audio, rendering, physics etc, are excluded). Display and rendering servers/singletons are not initialized at all. Due to the fact that most subsystems are disabled, fixed various crashes in the process (in order): - `AcceptDialog` OK/cancel swap behavior (used `DisplayServer` while `register_scene_types()`); - `make_default_theme` which depends on `RenderingServer`; - `XRServer` singleton access while calling `register_modules_types()`; - hidden bug in a way joypads are cleaned up (MacOS and Linux only). Removed manual `ClassDB` init/cleanup calls from `test_validate_testing.h`. ClassDB tests: Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-08-14Skip indentation of empty lines when indenting a selection.Cheeseness
2020-08-14Merge pull request #37769 from HellonLegs/masterRémi Verschelde
solved ctrl + alt + special character Issue #6851
2020-08-14Merge pull request #38223 from EricEzaM/spinbox-update-lineedit-after-bad-inputRémi Verschelde
Fixed bug where spinbox would not update to it's actual value after non-numeric input
2020-08-13Restored fog (non volumetric).Juan Linietsky
Uses a simpler and more intuitive implementation based on density. Its less flexible than before, but its easier to get nice results.
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-12Expose NOTIFICATION_POST_ENTER_TREETomasz Chabora
2020-08-12Merge pull request #41166 from somnathsarkar/gradient-fixRémi Verschelde
Sort points in a Gradient for color and offset updates.
2020-08-12Sort points in a Gradient for color and offset updates.Somnath Sarkar
2020-08-11Merge pull request #40964 from DrRevert/debug-mesh-lines-constRémi Verschelde
Change Shape3D::get_debug_mesh_lines into const methods
2020-08-11Merge pull request #41145 from nekomatata/cpu-particle-emission-mask-velocityRémi Verschelde
Fix 2D Particle velocity with directed emission mask
2020-08-11Fix RichTextLabel center alignment bugUmang Kalra
Fixes #40207.
2020-08-11Merge pull request #41139 from nekomatata/text-edit-disable-vkRémi Verschelde
Add option to disable virtual keyboard for TextEdit
2020-08-09Fix 2D Particle velocity with directed emission maskPouleyKetchoupp
Changed CPU velocity calculation for EMISSION_SHAPE_DIRECTED_POINTS to follow the same logic as in the GPU version: mat2 rotm; rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy; rotm[1] = rotm[0].yx * vec2(1.0, -1.0); VELOCITY.xy = rotm * VELOCITY.xy; Now both CPUParticles2D & CPUParticles3D (z disabled) show the same results as their GPU counterparts and take the initial velocity settings into account.
2020-08-09Add option to disable virtual keyboard for TextEditPouleyKetchoupp
Adding support for disabling virtual keyboard on mobile platforms, in order to make it consistent with LineEdit. It allows implementing a custom virtual keyboard.
2020-08-08Fix colour region continuation over blank lines, issue 41120Paulb23
2020-08-03Fix _input being mistakenly called twice on scriptGeorge Marques
Instead it calls both the script and the native method.
2020-08-02Shape3D::get_debug_mesh_lines const methodsArkadiusz Marcin Kołek
2020-07-31Fix window max_size acting as min_sizeopl-
2020-07-31Fix small reconnection bug in visual shaderYuri Roubinsky
2020-07-29Fix TextEdit line width cache not being updatedPaulb23
2020-07-28Fixed shader editor comment highlightingBrian Semrau
2020-07-28Merge pull request #40785 from Chaosus/vs_uniform_refYuri Roubinsky
Added UniformRef visual shader node
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-28Merge pull request #40754 from Chaosus/vs_default_uniformsRémi Verschelde
Added default value for uniforms in visual shaders
2020-07-28Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fixRémi Verschelde
Fixed reload_goal not being called when SkeletonIK3D::start is invoke…
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-27Fix input after removing multilevel callsGeorge Marques
2020-07-27Fixed reload_goal not being called when SkeletonIK3D::start is invoked with ↵ConorLPBoyle
p_one_time = true
2020-07-27Added default value for uniforms in visual shadersYuri Roubinsky
2020-07-27Optimize code generation for fresnel node in visual shadersYuri Roubinsky
2020-07-26Merge pull request #40724 from KoBeWi/weird_condition_🤔Rémi Verschelde
Fix ultra long node names
2020-07-26Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixesRémi Verschelde
Fix Return key events in LineEdit & TextEdit on Android
2020-07-26Fix Return key events in LineEdit & TextEdit on AndroidPouleyKetchoupp
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks.