Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-15 | Added missed limiters for Visual Shader node enums | Yuri Roubinsky | |
2021-08-15 | Merge pull request #51512 from Bhu1-V/PR/cmd-fix | Rémi Verschelde | |
command palette improvements | |||
2021-08-15 | command palette improvements | Bhuvan Vemula | |
2021-08-14 | Merge pull request #51660 from AnilBK/use-short-functions | Rémi Verschelde | |
Use get_global_* functions instead of using transforms. | |||
2021-08-14 | Merge pull request #50147 from aaronfranke/disable-node3d | Rémi Verschelde | |
Disable Node3D when compiling without 3D and fix disable_3d option | |||
2021-08-14 | Use get_global_* functions instead of using transforms. | Anilforextra | |
2021-08-14 | Merge pull request #51636 from Calinou/rename-lineshape2d | Rémi Verschelde | |
Rename LineShape2D to WorldMarginShape2D | |||
2021-08-14 | Rename LineShape2D to WorldMarginShape2D | Hugo Locurcio | |
The new name makes it more obvious that it acts as an infinite plane, and is consistent with its 3D counterpart (WorldMarginShape3D). | |||
2021-08-13 | Merge pull request #51642 from akien-mga/cleanup-use_single_quotes | Rémi Verschelde | |
2021-08-13 | Merge pull request #51585 from Paulb23/theme-update-optimisation | Rémi Verschelde | |
2021-08-13 | Merge pull request #50609 from bruvzg/te_block_caret | Rémi Verschelde | |
[TextEdit] Improve block/insert caret drawing. | |||
2021-08-13 | Style: Cleanup code using `text_editor/completion/use_single_quotes` | Rémi Verschelde | |
2021-08-13 | Merge pull request #51630 from Chaosus/fix_completion_popup_size | Yuri Roubinsky | |
2021-08-13 | Only update TextEdit text cache when dirty | Paulb23 | |
2021-08-13 | Move CodeEdit theme overrides into EditorTheme | Paulb23 | |
2021-08-13 | Fix incorrect completion popup size of `CodeEdit` | Yuri Roubinsky | |
2021-08-13 | [TextEdit] Improve block/insert caret drawing. | bruvzg | |
2021-08-13 | Add bulk theme overrides to Control | Paulb23 | |
2021-08-13 | Merge pull request #51025 from reduz/fix-directional-shadow-bias | Rémi Verschelde | |
Fix directional shadow bias | |||
2021-08-13 | Disable Node3D when compiling without 3D and fix disable_3d option | Aaron Franke | |
2021-08-13 | Merge pull request #50114 from Chaosus/vs_constants | Rémi Verschelde | |
Few improvements for constants in visual shader | |||
2021-08-13 | Merge pull request #51519 from Chaosus/vs_transform_operator | Rémi Verschelde | |
Changed `TransformMult` node to `TransformOp` in visual shaders | |||
2021-08-13 | Merge pull request #51607 from aaronfranke/includes | Rémi Verschelde | |
Fix some unnecessary includes | |||
2021-08-13 | Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol | Rémi Verschelde | |
Use the Unicode multiplication symbol where relevant | |||
2021-08-13 | Add placeholder textures to ensure CameraTexture / CameraFeed always have ↵ | bruvzg | |
valid RIDs. | |||
2021-08-13 | Fix some unnecessary includes | Aaron Franke | |
2021-08-12 | Use the Unicode multiplication symbol where relevant | Hugo Locurcio | |
2021-08-12 | Merge pull request #51580 from aaronfranke/particles-real-double | Rémi Verschelde | |
Use real_t and double where appropriate in Particles | |||
2021-08-12 | Merge pull request #51558 from ↵ | Rémi Verschelde | |
fabriceci/fix-move-and-slide-regression-multiple-collision-4 Fix move and slide regression by allowing multiple collision direction | |||
2021-08-12 | Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes | Rémi Verschelde | |
Fix breakpoint toggle signal not firing when expected | |||
2021-08-12 | Merge pull request #51572 from Chaosus/vs_fix_transform_instance | Yuri Roubinsky | |
Fix printing error about unsupported modifier on `TransformUniform` | |||
2021-08-12 | Fix printing error about unsupported modifier on `TransformUniform` | Yuri Roubinsky | |
2021-08-12 | Use real_t and double where appropriate in Particles | Aaron Franke | |
2021-08-12 | Merge pull request #51532 from nekomatata/layer-mask-accessors | Rémi Verschelde | |
Uniformize layer names, script methods and documentation | |||
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp | |
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask | |||
2021-08-12 | Merge pull request #51568 from AnilBK/remove-swap | Rémi Verschelde | |
Remove unused swap template. | |||
2021-08-12 | Fix breakpoint toggle signal not firing when expected | Paulb23 | |
2021-08-12 | Merge pull request #51567 from mortarroad/master-fix-cpu-particles-spread | Rémi Verschelde | |
Fix CPU Particles spread | |||
2021-08-12 | Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_error | Rémi Verschelde | |
Limit scale of `Node2D` to EPSILON (0.00001) to prevent `det==0` error | |||
2021-08-12 | Merge pull request #50371 from Paulb23/text_edit_cleanup | Rémi Verschelde | |
2021-08-12 | Fix CPU Particles spread | Morris Tabor | |
Same as https://github.com/godotengine/godot/pull/51565 but ported to master. | |||
2021-08-12 | Remove unused swap template. | Anilforextra | |
2021-08-12 | Cleanup and complete TextEdit inspector and docs | Paulb23 | |
2021-08-12 | Cleanup and bind remaing methods in TextEdit | Paulb23 | |
2021-08-12 | Fix move and slide regression by allowing multiple collision direction | fabriceci | |
2021-08-12 | Fix regressions caused by recent particle spread refactor | Morris Tabor | |
Caused by https://github.com/godotengine/godot/pull/47228 Same as https://github.com/godotengine/godot/pull/51553 but for master. | |||
2021-08-12 | Merge pull request #51517 from Chaosus/precise_graphedit_port_handling | Yuri Roubinsky | |
Better port handling connection for `GraphEdit` | |||
2021-08-12 | Cleanup and expose viewport / scrolling methods | Paulb23 | |
2021-08-12 | Rename readonly to editable | Paulb23 | |
2021-08-12 | Rename insert mode to overtype mode | Paulb23 | |