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Godot with FMOD integration
RayHammer
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2021-06-15
Merge pull request #49437 from Calinou/graphedit-allow-higher-lower-zoom-values
Rémi Verschelde
2021-06-15
Merge pull request #49508 from kleonc/texture_button-updating-min_size
Rémi Verschelde
2021-06-15
Merge pull request #49388 from pycbouh/theme-editor-better-previews
Rémi Verschelde
2021-06-15
Merge pull request #49582 from timothyqiu/codeedit-update-cache
Rémi Verschelde
2021-06-14
Overhaul the theme editor and improve user experience
Yuri Sizov
2021-06-14
Merge pull request #49572 from azagaya/fix_grabber_area
Rémi Verschelde
2021-06-14
Merge pull request #49586 from timothyqiu/iter-invalidate
Rémi Verschelde
2021-06-14
Merge pull request #48287 from aaronfranke/camera-is-frustum
Rémi Verschelde
2021-06-14
Merge pull request #49458 from JFonS/fix_unwrap_xform
Rémi Verschelde
2021-06-14
Add is_position_in_frustum to Camera3D
Aaron Franke
2021-06-14
Merge pull request #48847 from JFonS/vis_deps
Rémi Verschelde
2021-06-14
Update cache after clearing delimiters in CodeEdit
Haoyu Qiu
2021-06-14
Rename get_parent_spatial() to get_parent_node3d()
jfons
2021-06-14
Implement visibility range and dependencies.
jfons
2021-06-14
Fix crash when using TileMap::fix_invalid_tiles
Haoyu Qiu
2021-06-14
Fix crash when freeing GradientTexture and NoiseTexture
Haoyu Qiu
2021-06-14
Fixed error spam when XR mode is not enabled and a missed setting rename
Bastiaan Olij
2021-06-13
Fix vertical slider grabber_area height calculation
azagaya
2021-06-13
Merge pull request #49227 from pycbouh/editor-theme-freeze-changes
Rémi Verschelde
2021-06-13
Merge pull request #48207 from BastiaanOlij/multiview_stereoscopic
Rémi Verschelde
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
Merge pull request #49526 from Chaosus/fix_textureregion_errors
Rémi Verschelde
2021-06-13
Merge pull request #49543 from greatmomo/SkeletonModification_bugfix
Rémi Verschelde
2021-06-13
Merge pull request #49558 from timothyqiu/invalid-ref
Rémi Verschelde
2021-06-13
Merge pull request #49555 from timothyqiu/tileset-range
Rémi Verschelde
2021-06-13
Merge pull request #49553 from timothyqiu/viewport-outside-tree
Rémi Verschelde
2021-06-13
Validate parameter of SkeletonModificationStack2D::add_modification
Haoyu Qiu
2021-06-13
Add range check for TileSet::CellNeighbor parameter
Haoyu Qiu
2021-06-13
Fix Viewport crashes when not in tree
Haoyu Qiu
2021-06-13
Initialize PhysicalBone2D::parent_skeleton
Haoyu Qiu
2021-06-12
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
Rémi Verschelde
2021-06-12
Fixed crash on calling set_editor_draw without properly setup
Moritz Kaltenbrunner
2021-06-12
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-12
Fix tangents array in SurfaceTool
jfons
2021-06-11
Merge pull request #49312 from RandomShaper/reference_to_ref_count
Rémi Verschelde
2021-06-11
Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Implement lossless WebP encoding
Morris Tabor
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
TextureButton Update min size on any texture change
kleonc
2021-06-10
Move default values from definition to declaration in GraphEdit
Marcel Admiraal
2021-06-09
Expose collider RID in 2D/3D kinematic collision
PouleyKetchoupp
2021-06-09
Merge pull request #49155 from winterpixelgames/button-pressed-during-button-...
Rémi Verschelde
2021-06-09
Merge pull request #42248 from Chaosus/vs_particles_shader
Rémi Verschelde
2021-06-09
Merge pull request #47280 from winterpixelgames/focus_doesnt_change_hover
Rémi Verschelde
2021-06-09
Merge pull request #49395 from nekomatata/floor-max-angle-degrees
Rémi Verschelde
2021-06-08
Use degrees instead of rad for floor_max_angle property in CharacterBody
PouleyKetchoupp
2021-06-08
Allow higher and lower maximum zoom values in GraphEdit
Hugo Locurcio
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
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