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2022-06-09Remove slash delimiter from NavigationMesh propertiessmix8
Remove slash delimiter from NavigationMesh properties.
2022-06-08Re-add internal image field to ImageTexturekobewi
2022-06-07Merge pull request #61558 from kleonc/triangle_mesh_from_triangle_stripRémi Verschelde
Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
2022-06-07Merge pull request #61319 from JFonS/taa_wipRémi Verschelde
Initial TAA implementation
2022-06-07Merge pull request #61284 from KoBeWi/steal_image()Rémi Verschelde
Remove image property of ImageTexture
2022-06-07Merge pull request #59786 from V-Sekai/ok_colorRémi Verschelde
Allow picking similar colours using OKHSL.
2022-06-07Merge pull request #55909 from ↵Clay John
Calinou/volumetric-fog-tweak-temporal-reprojection-range-hint Tweak the volumetric fog temporal reprojection property hint
2022-06-07Remove image property of ImageTexturekobewi
2022-06-07Allow picking similar colours using OKHSL.K. S. Ernest (iFire) Lee
2022-06-07Merge pull request #61726 from YeldhamDev/always_clearRémi Verschelde
Take into account the clear icon's size even when not visible in `LineEdit`s
2022-06-07Merge pull request #61737 from LightningAA/fix-frac-typoRémi Verschelde
Fix typo "Frac" instead of "Fract"
2022-06-07Initial TAA implementationjfons
Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-06[RTL] Stop processing thread before deleting scroll bar.bruvzg
2022-06-06Fix `Viewport.own_world_3d` documentationHaoyu Qiu
Also fixed the naming of the setter's parameter and made an `if` block straightforward.
2022-06-06Merge pull request #61724 from iwek7/fixing_rich_text_labelRémi Verschelde
Fix richTextLabel scroll showing
2022-06-05Fix typo "Frac" instead of "Fract"Aaron Record
2022-06-05Merge pull request #61707 from KoBeWi/GradientTextureXDRémi Verschelde
Increase maximum size of gradient textures
2022-06-05Merge pull request #61700 from Rindbee/fix-strange-behavior-with-list-close-tagRémi Verschelde
Fix strange behavior with list close tags and empty list tags
2022-06-05Fix richTextLabel scroll showingiwek
2022-06-05Take into account the clear icon's size even when not visible in `LineEdit`sMichael Alexsander
2022-06-05Increase maximum size of gradient textureskobewi
2022-06-04rename 'configuration' to 'replication_config' in MultiplayerSynchronizerNathan Franke
2022-06-05Fix strange behavior with list close tags and empty list tagsRindbee
Fix the first two points in #61621. Support for two writing ways: compact or loose. The loose one is designed for easy editing in the editor. For this, the first blank line (if exists) right after the list tags (`[ol]`, `[/ol]`, `[ul]`, and `[/ul]`) will be ignored. Make sure the empty list contains at least one item, that is, an empty list is ultimately a list with one item. As a reminder here is a list.
2022-06-04typo: change congiruation into configurationWinston Yallow
2022-06-04Merge pull request #60830 from Ansraer/fix-2d-scaleRémi Verschelde
[4.x] Add viewport content scale
2022-06-03Merge pull request #61623 from smix8/navigation_navpoly_getmesh_4.xRémi Verschelde
2022-06-02Merge pull request #61625 from smix8/navigation_debugview_mesh_scripted_4.xRémi Verschelde
2022-06-02Merge pull request #61631 from iwek7/redundant_min_callRémi Verschelde
2022-06-02Merge pull request #61629 from Geometror/fix-graphedit-comment-nodesRémi Verschelde
2022-06-02Remove redundant min call when setting lineiwek
2022-06-02Fix enclosed nodes calculation of GraphEdit comment nodesHendrik Brucker
2022-06-02Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmoJFonS
2022-06-02Add NavigationMesh debug when navmesh is added later through scriptssmix8
Add NavigationMesh debug when navmesh is added later through scripts
2022-06-02Expose get_mesh() for NavigationPolygon Resourcessmix8
Expose get_mesh() for NavigationPolygon Resources.
2022-06-01Fix NavigationAgent reparent issuessmix8
Fix NavigationAgent reparent issues
2022-06-01Handle drawing of relationship lines better to take in to account invisible ↵monkeyman192
children
2022-05-31Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`kleonc
2022-05-31Merge pull request #61453 from m3g4d1v3r/masterRémi Verschelde
Fix #61444: Executing Tree.scroll_to_item crashes Godot
2022-05-31Merge pull request #61489 from ↵Rémi Verschelde
Rindbee/reset-buttons_visible-to-false-if-tabs-is-empty Reset buttons_visible to false while tabs is empty in TabBar::_update_cache
2022-05-31Merge pull request #61495 from timothyqiu/asymmetric-leRémi Verschelde
Fix LineEdit clear button for asymmetric stylebox
2022-05-30Improve Graphedit connection linesHendrik Brucker
2022-05-30Merge pull request #61515 from Geometror/improve-graphedit-hotzonesYuri Rubinsky
2022-05-30Improve and fix the GraphNode port hotzonesHendrik Brucker
Co-authored-by: Ansraer <jacky2611@gmail.com>
2022-05-29Update VisibleOnScreenNotifier2D when rect changedkobewi
2022-05-28Fix LineEdit clear button for asymmetric styleboxHaoyu Qiu
2022-05-28Reset buttons_visible to false while tabs is empty in TabBar::_update_cacheRindbee
2022-05-27Merge pull request #61437 from monkeyman192/hide_invisble_linesRémi Verschelde
Check visibility of items before drawing their relationship lines
2022-05-26Add nullptr handling of argument pointer in Tree::scroll_to_itemm3g4d1v3r
2022-05-26Merge pull request #61432 from Chaosus/fix_material_free_errorsYuri Rubinsky
Fix errors when materials attached to 3d object are not freed
2022-05-26Add a gizmo to visualize AudioStreamPlayer3D's audible radiusHugo Locurcio
The ring's color changes depending on the attenuation model chosen, and whether Max Distance is capping the distance the sound can be heard at. Cold colors are used when the volume cap is a "soft" cap (the sound can still be heard past the distance, but only faintly). Warm colors are used when the volume cap is a "hard" cap (the sound can't be heard past the distance at all). White is used for linear fade performed when the attenuation model is Disabled and Max Distance is greater than 0. No ring is drawn when the attenuation model is Disabled and Max Distance is equal to 0 (since the sound can be heard from anywhere).