Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-12 | Don't store frame of playing AnimatedSprite | kobewi | |
2022-09-12 | Merge pull request #64982 from V-Sekai/exp_dep_flags | Rémi Verschelde | |
2022-09-12 | Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale | Rémi Verschelde | |
2022-09-11 | Add ability to flag classes as experimental or deprecated. | SaracenOne | |
2022-09-10 | Merge pull request #65574 from YuriSizov/graphedit-slot-port-conundrum | Yuri Sizov | |
2022-09-10 | Merge pull request #65595 from KoBeWi/minus_children | Rémi Verschelde | |
Allow negative indices in `move_child()` | |||
2022-09-10 | Allow negative indices in move_child() | kobewi | |
2022-09-10 | Merge pull request #64412 from MewPurPur/remove-remove-and-skip | Rémi Verschelde | |
Remove `Node.remove_and_skip` method | |||
2022-09-09 | Remove Remove and Skip | VolTer | |
2022-09-09 | Harmonise AnimatedSprite3D and its 2D counterpart | Micky | |
Add the following properties to AnimatedSprite3D: - `backwards` parameter in `play()`; - `speed_scale`. Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw) | |||
2022-09-09 | Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x | Rémi Verschelde | |
Fix NavigationObstacle 2D/3D (re)parent issues | |||
2022-09-09 | Improve parameter naming and documentation in GraphEdit and GraphNode | Yuri Sizov | |
Co-authored-by: Maganty Rushyendra <mrushyendra@yahoo.com.sg> | |||
2022-09-09 | Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty | Rémi Verschelde | |
2022-09-08 | Make `Vector2i` values paired with `EDSCALE` be just `Vector2` | Michael Alexsander | |
2022-09-08 | Merge pull request #65188 from Mickeon/animated-texture-speed-scale | Yuri Sizov | |
Rework AnimatedTexture's `fps` into `speed_scale` | |||
2022-09-08 | Merge pull request #65241 from bruvzg/no_keymap_ambiguity | Rémi Verschelde | |
Fix key mapping changes when moving from macOS to other platform. | |||
2022-09-08 | Merge pull request #60108 from KoBeWi/arise_to_top | Rémi Verschelde | |
Rename raise() to move_to_front() | |||
2022-09-08 | Merge pull request #63596 from Jayman2000/issue-27640 | Rémi Verschelde | |
Rename `change_scene()` and `change_scene_to()` | |||
2022-09-08 | Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more | Rémi Verschelde | |
[Net] Rename "ssl" references to "tls" in methods and members. | |||
2022-09-08 | Merge pull request #63905 from smix8/navigation_replace_old_debug_4.x | Rémi Verschelde | |
Remove / Replace old Navigation Debug Visualization | |||
2022-09-08 | [Net] Rename "ssl" references to "tls" in methods and members. | Fabio Alessandrelli | |
2022-09-07 | Rename change_scene() and change_scene_to() | Jason Yundt | |
Before this change, the SceneTree had methods named “change_scene” and “change_scene_to”. One of them accepted a String as a parameter and the other accepted a PackedScene, but you couldn’t tell which one was which just by looking at their names. This change renames those two methods to “change_scene_to_file” and “change_scene_to_packed”. These new names came from this suggestion [1]. These new names make the difference between the two methods more clear and hint at the fact that there’s more than one change_scene method. [1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955> Fixes #27640. | |||
2022-09-07 | [RTL] Stop threaded RTL auto-redrawing as soon as text processing is ↵ | bruvzg | |
finished, instead of waiting for first redraw. | |||
2022-09-07 | Fix key mapping changes when moving from macOS to other platform | bruvzg | |
Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`). | |||
2022-09-07 | Remove / Replace old Navigation Debug Visualization | smix8 | |
- removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug | |||
2022-09-07 | Merge pull request #65375 from ItsNL/fix-accep-dialog-its_inside_tree-false | Rémi Verschelde | |
Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor. | |||
2022-09-07 | Merge pull request #65389 from Rindbee/fix-file-list-in-FileDialog-not-updating | Rémi Verschelde | |
Fix file list in FileDialog not updating on first run | |||
2022-09-07 | Merge pull request #59069 from fire-forge/stylebox_margin_functions | Rémi Verschelde | |
Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods | |||
2022-09-07 | Merge pull request #65355 from groud/split_container_min_grab_thickness | Rémi Verschelde | |
Allow SplitContainer to have a grab area larger than its visual grabber | |||
2022-09-07 | Fix "grab_focus: Condition "!is_inside_tree()" is true" when AcceptDialog ↵ | = | |
was visible from the editor. | |||
2022-09-07 | Unbind StyleBox*.set_*_individual() methods | FireForge | |
Unbinds the following methods: - StyleBox.set_default_margin_individual() - StyleBoxFlat.set_corner_radius_individual() - StyleBoxFlat.set_expand_margin_individual() - StyleBoxTexture.set_expand_margin_individual() - StyleBoxTexture.set_margin_size_individual() | |||
2022-09-07 | Add set_default_margin_all/individual to StyleBox | FireForge | |
2022-09-07 | Fix file list in FileDialog not updating on first run | Rindbee | |
2022-09-07 | Allow SplitContainer to have a grab area larger than its visual grabber | Gilles Roudière | |
2022-09-07 | Rename ProgressBar.`percent_visible` to `show_percentage` | Micky | |
`percent_visible` -> `show_percentage` `set_percent_visible` -> `set_show_percentage` `is_percent_visible` -> `is_percentage_shown` | |||
2022-09-07 | Rename `legible_unique_name` param to `force_readable_name` | Micky | |
With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance. | |||
2022-09-07 | Merge pull request #65457 from Chaosus/vs_fix2 | Rémi Verschelde | |
Add conversion for uniform_name property in visual shader | |||
2022-09-07 | Merge pull request #65446 from YuriSizov/dialogs-make-styleboxes-matter | Rémi Verschelde | |
Make `AcceptDialog` and derivatives utilize `StyleBox` fully | |||
2022-09-07 | Merge pull request #65444 from ↵ | Rémi Verschelde | |
Trashtalk217/fix-_edit_get_rect-navigation-link-2D Fixed crash with calling _edit_get_rect() on NavigationLink2D | |||
2022-09-07 | Merge pull request #65437 from YuriSizov/theme-gui-renames | Rémi Verschelde | |
Improve naming of theme properties throughout GUI code | |||
2022-09-07 | Merge pull request #65197 from Mickeon/rename-connect-one-shot | Rémi Verschelde | |
Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT | |||
2022-09-07 | Merge pull request #64361 from Mickeon/rename-caret-blink | Rémi Verschelde | |
Rename every instance of `caret_blink_speed` to `caret_blink_interval` | |||
2022-09-07 | Merge pull request #65455 from Chaosus/vs_fix | Yuri Rubinsky | |
2022-09-07 | Add conversion for uniform_name property in visual shader | Yuri Rubinsky | |
2022-09-07 | Fix code generation for `VisualShaderNodeTextureParameterTriplanar` | Yuri Rubinsky | |
2022-09-07 | Make AcceptDialog and derivatives utilize StyleBox fully | Yuri Sizov | |
2022-09-07 | handled edge case where navigation_link_2d is outside of the tree when ↵ | Trashtalk | |
calling _edit_get_rect() | |||
2022-09-06 | Rename raise() to move_to_front() | kobewi | |
2022-09-06 | Fix theming code in Panel, SplitContainer, RichTextLabel | Yuri Sizov | |
2022-09-06 | Improve naming of theme properties throughout GUI code | Yuri Sizov | |
Rename ItemList's bg -> panel Rename ItemList's bg_focus -> focus Rename ProgressBar's bg -> background Rename ProgressBar's fg -> fill Rename Tree's bg -> panel Rename Tree's bg_focus -> focus Rename ScrollContainer's bg -> panel Rename FileDialog's *_icon_modulate -> *_icon_color Rename FileDialog's files_disabled -> file_disabled_color Rename CheckButton's on/off -> checked/unchecked Rename check_v_adjust -> check_v_offset |