Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-20 | Merge pull request #45267 from HipsterPenguin/BugFixing | Rémi Verschelde | |
Fixed 6DOF set/get check for the path starting with joint_constraints | |||
2021-01-20 | Merge pull request #45023 from reduz/optimize-shader-vgpr1 | Rémi Verschelde | |
Shader optimizations to reduce VGPR usage and increase occupancy | |||
2021-01-19 | Cleanup: Remove executable bit from files which don't need it | Rémi Verschelde | |
Drop unused xpmfix.sh script. | |||
2021-01-19 | Added GPU based cluster builder | reduz | |
Clustering is now GPU based, uses an implementation based on the Activision algorithm. | |||
2021-01-19 | Fixed 6DOF set/get check for the path starting with joint_constraints | HipsterPenguin | |
New code checks whether or not property has joint_constraints as the first part of its path. | |||
2021-01-18 | Added SDF nodes to visual shader | Yuri Roubinsky | |
2021-01-18 | Merge pull request #45265 from KoBeWi/children_editing_2077 | Rémi Verschelde | |
Change how editable children data is stored | |||
2021-01-18 | RichTextLabel: adds separate `get_total_x_count`, `get_visible_x_count` and ↵ | bruvzg | |
`scroll_to_x` functions for wrapped lines and paragraphs (newlines). | |||
2021-01-18 | Fix typo in theming methods ("botton" -> "bottom") | Hugo Locurcio | |
2021-01-17 | Change how editable children data is stored | kobewi | |
Co-authored-by: hilfazer <az13337@gmail.com> | |||
2021-01-15 | Fix replaced visual shader nodes updating | Yuri Roubinsky | |
2021-01-15 | Merge pull request #44805 from Chaosus/vs_convert | Rémi Verschelde | |
Add convert options between constants and uniforms in visual shaders | |||
2021-01-15 | Merge pull request #45197 from nekomatata/improved-raycast-node-render-debug | Rémi Verschelde | |
Improve Raycast3D render debug | |||
2021-01-15 | Merge pull request #33685 from Scony/improve-item-lists-add-item-methods | Rémi Verschelde | |
ItemList's add_(icon_)item method returns id of added item | |||
2021-01-15 | Merge pull request #38562 from Calinou/3d-light-size-property-hint | Rémi Verschelde | |
Tweak the 3D light size property to only allow reasonable values | |||
2021-01-15 | Merge pull request #45196 from Paulb23/text_edit_draw_behind_gutter | Rémi Verschelde | |
Fix TextEdit drawing Caret and icons out of bounds | |||
2021-01-15 | Merge pull request #42713 from madmiraal/fix-42614 | Rémi Verschelde | |
Update area-body_shape_entered-exited signal documentation. | |||
2021-01-15 | Merge pull request #45149 from pycbouh/ge-disconnect-crash | Rémi Verschelde | |
Prevent signal disconnection attempts on invalid references | |||
2021-01-15 | Merge pull request #44870 from ↵ | Rémi Verschelde | |
alexpech12/fix-rich-text-label-set-visible-characters Keep RichTextLabel visible character properties in sync | |||
2021-01-14 | Improve Raycast3D render debug | PouleyKetchoupp | |
Fix Raycast3D node render debug not showing in editor camera preview. Use dynamic mesh update to change the ray on-the-fly without too much extra cost when collision debug is enabled. Fixes #43571 | |||
2021-01-14 | Fix TextEdit drawing Caret and icons out of bounds | Paulb23 | |
2021-01-14 | Prevent signal disconnection attempts on invalid references | Yuri Sizov | |
2021-01-14 | Keep RichTextLabel visible character properties in sync | Alexander Pech | |
The RichTextLabel class is inconsistent in how it updates the visible_characters and percent_visible properties when either is changed. To keep both properties consistent, update percent_visible when setting the visible_characters property. For both properties, when setting one, notify change for the other. Docs updated for member set_visible_characters on RichTextLabel class. | |||
2021-01-13 | Fix not clearing a Joint3D with only a B node when removing the B node | Marcel Admiraal | |
2021-01-13 | Merge pull request #45136 from akien-mga/clang-format-11 | Rémi Verschelde | |
CI: Update to clang-format 11 and apply ternary operator changes | |||
2021-01-13 | Merge pull request #45102 from nekomatata/fix-update-shape-data | Rémi Verschelde | |
Fix collision shape update when changing shape properties | |||
2021-01-12 | Merge pull request #45125 from aaronfranke/poly-lib | Rémi Verschelde | |
Update PolyPartition / Triangulator library | |||
2021-01-12 | Update PolyPartition / Triangulator library | Aaron Franke | |
2021-01-12 | Merge pull request #45121 from Chaosus/shader_emit | Rémi Verschelde | |
Renamed `emit_particle` to `emit_subparticle` shader function | |||
2021-01-12 | CI: Update to clang-format 11 and apply ternary operator changes | Rémi Verschelde | |
2021-01-12 | Fix collision shape update when changing shape properties | PouleyKetchoupp | |
This change does two things: 1. Properly update the internal shape data using _update_in_shape_owner when updating a shape (in 2D it was resetting one way collision) 2. Avoid unnecessary updates when calling set_shape with the same shape, which happens each time a shape property is modified (e.g shape.extents.x = ...) Fixes #45090 | |||
2021-01-12 | Fix errors when removing non Control node from TabContainer | Rafał Mikrut | |
2021-01-12 | Renamed `emit_particle` to `emit_subparticle` shader function | Yuri Roubinsky | |
2021-01-11 | Scale error in mesh optimizer so it uses absolute scale. | K. S. Ernest (iFire) Lee | |
Switch to simplify sloppy for another try. Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698. | |||
2021-01-09 | Rename the final parameter of area_shape_entered-exited local_shape. | Marcel Admiraal | |
2021-01-08 | RichTextLabel: Fix build after #35505 | Rémi Verschelde | |
Should have rebased before merging. | |||
2021-01-08 | Merge pull request #35505 from dalexeev/rtl_colors | Rémi Verschelde | |
Unified named colors in RichTextLabel | |||
2021-01-07 | Make tooltips appear on the same display as the editor | AberrantWolf | |
The `current_screen` field was never being set on tooptip windows, leading to scenarios where, if the editor wasn't on screen 0, tooltips may not appear in the right place, especially when your screens have different resolutions. | |||
2021-01-06 | Merge pull request #44950 from reduz/shader-debugger | Rémi Verschelde | |
Added ability to visualize native shaders | |||
2021-01-06 | Added ability to visualize native shaders | reduz | |
2021-01-05 | Makes script editor not draw non existent spaces. | David Kennedy | |
Fixes #44775 Editor is incorrectly drawing non existent space. | |||
2021-01-05 | Tooltips: Fix unassigned strip_edges() call on text | Rémi Verschelde | |
Fixes #43940, was a regression from #43280. | |||
2021-01-05 | Revert "solved ctrl + alt + special character Issue #6851" | Rémi Verschelde | |
2021-01-04 | Merge pull request #44906 from ↵ | Rémi Verschelde | |
EricEzaM/PR/popup-menu-fix-not-matching-button-size Fixed PopupMenu not matching parent MenuButton/OptionButton width | |||
2021-01-04 | Fixed PopupMenu not matching parent MenuButton/OptionButton width | Eric M | |
2021-01-04 | Fixed hover highlight style rect of items being cut off. | Eric M | |
This was caused by an incorrect calculation of the height of each item when determining the minimum size, plus a few things which were leftover after the PopupMenu rework. | |||
2021-01-03 | Remove memory leak in Canvas Group | Rafał Mikrut | |
2021-01-02 | Merge pull request #42188 from ↵ | Rémi Verschelde | |
Eoin-ONeill-Yokai/animationstateplayback/missing_binds AnimationStateMachinePlayback: Added Missing Method Bindings | |||
2021-01-01 | StateMachinePlayback: Added missing bindings to `get_current_play_pos` and ↵ | Eoin O'Neill | |
`get_current_length`. This allows the user to query the AnimationNodeStateMachinePlayback's current play position and total length of current animation state. These methods are currently used in the editor plugin, but can also be useful for querying general playback state information. Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position` | |||
2021-01-01 | Merge pull request #44809 from Calinou/physics-render-layers-zero-index | Rémi Verschelde | |
Use zero-indexing for physics and render layer names |