Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-23 | -Fix the "set_val" call deferred, it was the only one.. closes #8742 | Juan Linietsky | |
-Removed redundant bind in input_event | |||
2017-05-23 | Fix stex import into black textures when lossless and lossy are selected, ↵ | Juan Linietsky | |
closes #8801 | |||
2017-05-22 | Merge pull request #8862 from volzhs/editor-theme-margin | Rémi Verschelde | |
Fit grid with label and component of editor | |||
2017-05-22 | Fit grid with label and component of editor | volzhs | |
2017-05-22 | Merge pull request #8832 from Zireael07/vehicle-improvs-master | Rémi Verschelde | |
Expose wheel's contact to GDScript and set roll influence in editor [3.0] | |||
2017-05-21 | fixed crash when dragging to change color in color picker | toger5 | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-20 | GDScript can now tell if the wheel is in contact with the ground; change ↵ | Zireael07 | |
roll influence of the wheel in editor | |||
2017-05-20 | Merge pull request #8818 from tagcup/mesh_methods | Rémi Verschelde | |
GDScript bindings for various missing Mesh functions. | |||
2017-05-20 | Merge pull request #8844 from Hinsbart/audioplayer-crash | Rémi Verschelde | |
Fix crash when saving AudioPlayer without stream. | |||
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-20 | Fix crash when saving AudioPlayer without stream. | Andreas Haas | |
Guards against calling this setter with invalid input. | |||
2017-05-18 | GDScript bindings for various missing Mesh functions. | Ferenc Arn | |
Fixes #8041. | |||
2017-05-18 | Merge pull request #8796 from yanorax/treecolumn_title_pressed | Rémi Verschelde | |
Add column_title_pressed signal to Tree node | |||
2017-05-18 | Add column_title_pressed signal to Tree node | yanorax | |
The Tree node column/table form is missing the ability to capture column title clicks easily. Adding this functionality will give us the ability to create functions such as sort by column, which is a common table manipulation ability in games/apps. https://godotengine.org/qa/7699 | |||
2017-05-17 | Fix two typos from previous commit | Rémi Verschelde | |
Also cleanup comments on variant types. | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-16 | Merge pull request #8778 from honix/master | Rémi Verschelde | |
Particles potential crash fix 2 | |||
2017-05-16 | Particles potential crash fix 2 | honix | |
2017-05-15 | Merge pull request #8759 from AlexHoratio/master | Rémi Verschelde | |
Fixed #8526, popup menu width now responds to submenu icon | |||
2017-05-14 | Fixed #8526, popup menu width now responds to submenu icon | AlexHoratio | |
2017-05-12 | Fix natural sorting order in EditorFileDialog, FileDialog and ↵ | Damian Day | |
EditorFileSystemDirectory Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String. Fixes #8712. | |||
2017-05-09 | New customizable editor theme | volzhs | |
2017-05-08 | RayCast2D: fix detached arrow tip | Poommetee Ketson | |
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 | |
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | |||
2017-05-06 | Fix bug in pause mode propagation | Fabio Alessandrelli | |
Pause mode was not correctly propagating effectively stopping immediately when the mode was not PAUSE_MODE_INHERIT. | |||
2017-05-04 | Tree: Clear search string on selection. | Andreas Haas | |
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name. But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for ages :P With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :) | |||
2017-05-03 | LineEdit: fix placeholder text affected by secret | Poommetee Ketson | |
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-05-02 | Fix #8617 WindowDialog with custom panel background crashes godot | Marc Gilleron | |
2017-04-28 | Move other lone thirdparty files to thirdparty/misc | Rémi Verschelde | |
Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp. | |||
2017-04-28 | Move core thirdparty files to thirdparty/{minizip,misc} | Rémi Verschelde | |
2017-04-27 | Fix theme_data.h formatting via make_header.py | Rémi Verschelde | |
Should make clang-format happy. | |||
2017-04-27 | Merge pull request #8520 from Hinsbart/tree_tooltips | Rémi Verschelde | |
Tree: Ability to add tooltips to TreeItem buttons. | |||
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-26 | Tree: Ability to add tooltips to TreeItem buttons. | Andreas Haas | |
Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock. | |||
2017-04-26 | Revert " 3.0 recompute_aabb on add_surface" | Ramesh Ravone | |
2017-04-26 | Merge pull request #8538 from RameshRavone/patch-7 | Rémi Verschelde | |
3.0 recompute_aabb on add_surface | |||
2017-04-26 | 3.0 recompute_aabb on add_surface | Ramesh Ravone | |
2017-04-25 | Fix auto_accept_quit option to work | volzhs | |
auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp after that it's reset to true in SceneTree:init() whatever value was. | |||
2017-04-24 | Merge pull request #8509 from nunodonato/fixspatialmaterial | Rémi Verschelde | |
Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial | |||
2017-04-24 | Merge pull request #8408 from 20kdc/bugfix-kine-mas | Rémi Verschelde | |
Apply is_ceiling/is_wall swap fix to 2D move_and_slide | |||
2017-04-24 | Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial | Nuno Donato | |
2017-04-24 | Merge pull request #8395 from 20kdc/master | Rémi Verschelde | |
Ported move_and_slide to KinematicBody (3D) | |||
2017-04-24 | Merge pull request #8343 from volzhs/prevent_uncheck | Rémi Verschelde | |
Prevent to uncheck selected item with button group | |||
2017-04-24 | Merge pull request #8277 from tagcup/math_checks | Rémi Verschelde | |
Added various functions basic math classes. Also enabled math checks … | |||
2017-04-24 | Merge pull request #8102 from bd339/iss3172 | Rémi Verschelde | |
Show 3D raycasts when debugging collisions | |||
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | |
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||
2017-04-21 | Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args) | 20kdc | |
This version of the commit has the on_ceiling/on_wall fix without any explaination of that code, since apparently it wasn't complicated enough. As for the notes at the top of the function, they're still there. move_and_slide is rather useful for character-controllers, etc. It reduces the amount of boilerplate code. Not having move_and_slide makes the APIs somewhat inconsistent. (It might be nice to figure out a way to share the code between the two move_and_slide implementations, but that's for someone who knows what the policy is on shared code like that.) | |||
2017-04-20 | Move VERSION_MKSTRING logic to version.h | Rémi Verschelde | |
Fixes a bug where the VERSION_PATCH define is not yet in scope if typedefs.h is included before version.h at compilation time. (cherry picked from commit 3b687c5474113b64f186388883ca85cdfe6523d4) |