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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
Merge pull request #52286 from nekomatata/restore-kinematic-body
Camille Mohr-Daurat
2021-09-06
Merge pull request #35859 from Calinou/minimap-add-hover-pressed-feedback
Gilles Roudière
2021-09-06
Merge pull request #52435 from groud/fix_crash_in_tilemap_physics
Gilles Roudière
2021-09-06
Fix crash in TileMap physics
Gilles Roudière
2021-09-05
Prevent editing properties managed by parent container
Awkor
2021-09-05
Apply set_read_only() to child classes of EditorProperty elements
Silc 'Tokage' Renew
2021-09-04
Add visual feedback when hovering or dragging the code minimap grabber
Hugo Locurcio
2021-09-02
Changed Window current_screen parameter from string to int
JestemStefan
2021-09-01
Merge pull request #38722 from KoBeWi/proposition
Gilles Roudière
2021-09-01
Add offset for TextureProgress progress texture
kobewi
2021-09-01
TabContainer Fix drawing current tab when it's disabled
kleonc
2021-08-31
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
Merge pull request #52279 from fabriceci/delta-double
Camille Mohr-Daurat
2021-08-31
Merge pull request #51364 from bengtsts/master
Camille Mohr-Daurat
2021-08-31
delta time as double
fabriceci
2021-08-31
Change platform detection by allowing select layers by type (wall or floor)
fabriceci
2021-08-30
Merge pull request #52240 from Rubonnek/rename-rel-path
Juan Linietsky
2021-08-30
Expose soft body pin methods to GDScript
Bengt Söderström
2021-08-30
Revert " Improve collision generation usability in the new 3D scene import wo...
Juan Linietsky
2021-08-30
Merge pull request #51985 from AndreaCatania/coll
Camille Mohr-Daurat
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-30
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
Fabio Alessandrelli
2021-08-29
Merge pull request #30391 from KoBeWi/hiding_children
Juan Linietsky
2021-08-29
Revert "Display a matrix for Node2D and don't display a duplicate origin"
Juan Linietsky
2021-08-29
Display a matrix for Node2D and don't display a duplicate origin
Aaron Franke
2021-08-28
Merge pull request #49664 from nekomatata/fix-editable-duplicated
Max Hilbrunner
2021-08-28
Merge pull request #43573 from lewiji/master
Max Hilbrunner
2021-08-28
Merge pull request #51906 from requizm/fix/49077
Michael Alexsander
2021-08-28
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-28
Add support for internal nodes
kobewi
2021-08-27
Fix loading packed scene with editable children at runtime
PouleyKetchoupp
2021-08-27
Merge pull request #52096 from kleonc/tree-item-drag-drop-drawing
Max Hilbrunner
2021-08-27
Merge pull request #51296 from ellenhp/mix_in_audio_server
Juan Linietsky
2021-08-27
Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4
Camille Mohr-Daurat
2021-08-27
Do all audio mixing in the AudioServer
Ellen Poe
2021-08-27
Require AudioStream::mix to return the number of frames successfully mixed
Ellen Poe
2021-08-27
Merge pull request #51908 from bruvzg/msdf_fonts2
K. S. Ernest (iFire) Lee
2021-08-27
Merge pull request #51896 from nekomatata/restore-ray-shape
Camille Mohr-Daurat
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-26
Remove velocity transmission on_wall when collider is CharacterBody.
fabriceci
2021-08-26
Merge pull request #52132 from nekomatata/fix-physics-process-delta
Camille Mohr-Daurat
2021-08-26
Fix delta passed in _physics_process
PouleyKetchoupp
2021-08-26
Merge pull request #52131 from nekomatata/fix-blend-tree-reset
K. S. Ernest (iFire) Lee
2021-08-26
Merge pull request #52107 from timothyqiu/overriden
Juan Linietsky
2021-08-26
Fix AnimationBlendTree reset on resource loading
PouleyKetchoupp
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-26
Fix misspelled "overriden"
Haoyu Qiu
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
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