Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-02 | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde | |
Refactor physics force and impulse code to use (force, position) order | |||
2020-07-02 | Prevent dragging from SceneTree buttons | Haoyu Qiu | |
2020-07-02 | Merge pull request #36879 from ThakeeNathees/animation-autocomplete-bug-fix | Rémi Verschelde | |
Fix: animation autocomplete bug fixed | |||
2020-07-02 | Merge pull request #34926 from Xrayez/draw-transform-defaults | Rémi Verschelde | |
Provide `draw_set_transform` defaults for rotation and scale | |||
2020-07-02 | Merge pull request #40020 from reduz/fix-tree-edit-focus | Rémi Verschelde | |
Fix doubleclick on tree item, restore input focus on previous windows. | |||
2020-07-02 | Merge pull request #40028 from reduz/fix-popups1 | Rémi Verschelde | |
Fix some popup menus missing screen transform. | |||
2020-07-02 | Merge pull request #40022 from reduz/fix-subwindow-clamp | Rémi Verschelde | |
Add ability to clamp embedded subwindows to parent | |||
2020-07-01 | Fix some popups menu missing screen transform. | Juan Linietsky | |
Closes #38591 | |||
2020-07-01 | Merge pull request #32516 from nekomatata/texture-button-flip | Rémi Verschelde | |
Added flip_h and flip_v properties in TextureButton | |||
2020-07-01 | Add ability to clamp embedded subwindows to parent, fixes #37792 | Juan Linietsky | |
2020-07-01 | Fix doubleclick on tree item, restore input focus on previous windows. | Juan Linietsky | |
Closes #37335 | |||
2020-07-01 | Provide `draw_set_transform` defaults for rotation and scale | Andrii Doroshenko (Xrayez) | |
2020-07-01 | Merge pull request #40016 from akien-mga/environment-code-cleanup | Rémi Verschelde | |
Environment: Refactor code for readability + more | |||
2020-07-01 | Merge pull request #40015 from reduz/fix-embedded_subwindow-input | Rémi Verschelde | |
Ensure embedded mode works again | |||
2020-07-01 | Merge pull request #36307 from Xrayez/raycast-enabled-true | Rémi Verschelde | |
Enable raycast nodes by default | |||
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde | |
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes. | |||
2020-07-01 | Ensure embedded mode works again | Juan Linietsky | |
Also implemented application in/out notifications in X11. | |||
2020-07-01 | Added flip_h and flip_v properties in TextureButton | PouleyKetchoupp | |
2020-07-01 | Merge pull request #40003 from YeldhamDev/tree_scroll_fix | Rémi Verschelde | |
Fix Tree's 'scroll_to_item()' not working correctly on some cases | |||
2020-07-01 | Merge pull request #39985 from Calinou/uppercase-aces-tonemapping | Rémi Verschelde | |
Write "Aces" tonemapping in uppercase as it's an acronym | |||
2020-06-30 | Fix Tree's 'scroll_to_item()' not working correctly on some cases | Michael Alexsander | |
2020-06-30 | Make dialogs exclusive by default, fixes #37732 | Juan Linietsky | |
Also fix on set_visible, not creating exclusive children as it should. | |||
2020-06-30 | Add a separate application focus/in notification out from Window focus ↵ | Juan Linietsky | |
notification. | |||
2020-06-30 | Write "Aces" tonemapping in uppercase as it's an acronym | Hugo Locurcio | |
2020-06-29 | VideoPlayer: fix possible race condition | Mark Kuo | |
In set_stream() we write to 'playback' while accessing the same object in _mix_audio() in audio thread. Protect the 'write' part in set_stream() to avoid possible crash in _mix_audio() function. | |||
2020-06-27 | Call Node3D::get_global_transform and Vector3::dot only once within ↵ | Adam Reichold | |
Camera3D::is_position_behind to avoid redundant work. | |||
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky | |
Move GI to a deferred pass | |||
2020-06-24 | Merge pull request #39805 from RandomShaper/fix_gone_popup_crash | Rémi Verschelde | |
Handle gone TabContainer popup nicely | |||
2020-06-24 | Handle gone TabContainer popup nicely | Pedro J. Estébanez | |
2020-06-24 | Fix default editor/project Button styles after ToolButton removal | Hugo Locurcio | |
Before this fix, all Buttons made with the default project theme looked flat until hovered. | |||
2020-06-21 | Merge pull request #39717 from hinlopen/empty-scroll-eats-input | Rémi Verschelde | |
No longer scroll vertically when scrollbars are unavailable | |||
2020-06-21 | Check for motion in cast_motion() before doing Bullet convexSweepTest(). | Marcel Admiraal | |
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called. | |||
2020-06-20 | No longer scroll vertically when scrollbars are unavailable | Stijn Hinlopen | |
2020-06-19 | Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max | Rémi Verschelde | |
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 | |||
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-06-19 | Merge pull request #38932 from Calinou/increase-light3d-shadow-bias | Rémi Verschelde | |
Increase the default DirectionalLight3D and OmniLight3D shadow biases | |||
2020-06-19 | Added Texture2DArray support to visual shaders | Yuri Roubinsky | |
2020-06-19 | Merge pull request #39659 from asmaloney/macos-command-backspace | Rémi Verschelde | |
[macOS] Command-backspace in line edit | |||
2020-06-19 | Merge pull request #33235 from nekomatata/rich-text-label-fit-height | Rémi Verschelde | |
Option in RichTextLabel for height to fit content | |||
2020-06-18 | [macOS] Command-backspace in line edit | Andy Maloney | |
Make command-backspace in line edit work like other macOS applications. If there is a selection, command-backspace deletes the selection. If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit. This addresses part of godotengine/godot#23548 | |||
2020-06-16 | Merge pull request #37903 from Xrayez/shape-2d-draw-bind | Rémi Verschelde | |
Bind Shape2D draw method | |||
2020-06-16 | Merge pull request #36079 from madmiraal/fix-35744 | Rémi Verschelde | |
Normalise p_up_direction vector in move_and_slide() | |||
2020-06-16 | Normalise p_up_direction vector in move_and_slide() and | Marcel Admiraal | |
move_and_slide_with_snap() and fix tolerance in move_and_slide_with_snap() max floor angle. | |||
2020-06-16 | Merge pull request #39572 from Chaosus/fix_vs_4.0 | Rémi Verschelde | |
Use path instead classname to prevent errors for exported visual shaders | |||
2020-06-16 | Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch | Rémi Verschelde | |
Skeleton and Skeleton inspector low-level changes | |||
2020-06-15 | Merge pull request #39544 from nathanfranke/canvas-item-parent-node-rename | Rémi Verschelde | |
Change "ParentNode" to "Inherit" in Texture Options | |||
2020-06-15 | Made low level changes to the Skeleton3D class and Skeleton3D inspector. ↵ | TwistedTwigleg | |
Changes listed below: * Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector. | |||
2020-06-15 | Use path instead classname to prevent errors for exported visual shaders | Yuri Roubinsky | |
2020-06-15 | Fix bad position in Camera2D offset and camera rotation if smothing enabled. | Ranoller | |
Fix https://github.com/godotengine/godot/issues/16323 in master. Apply same solution of https://github.com/godotengine/godot/issues/2074 in rotation and offset. | |||
2020-06-15 | Merge pull request #39485 from theoway/append_bbcode_animation_bug | Rémi Verschelde | |
Fixes the stopping of animation effects in bbcode text after appending |