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2022-08-03Merge pull request #63791 from V-Sekai/mend-ok-hsl-washoutRémi Verschelde
2022-08-03Merge pull request #59303 from KoBeWi/check_out_my_very_long_buttonRémi Verschelde
2022-08-03Merge pull request #63348 from Rindbee/fix-toggling-after-scrolling-causes-blankRémi Verschelde
2022-08-03Merge pull request #61851 from Calinou/particles-default-global-coordinatesRémi Verschelde
2022-08-03Merge pull request #63820 from nathanfranke/templates-in-headerRémi Verschelde
2022-08-03Merge pull request #56451 from Calinou/rootmotionview-no-replace-with-nodeRémi Verschelde
Don't replace RootMotionView with Node in a running project
2022-08-03Don't replace RootMotionView with Node in a running projectHugo Locurcio
This behavior was inconsistent with other editor-only nodes such as Position3D, Position2D and ReferenceRect. It also caused issues when a script extended RootMotionView as it ceased to work when the project was run.
2022-08-02move rpc and rpc_id implementations back to headerNathan Franke
StackOverflow on why this is needed: https://stackoverflow.com/questions/495021/why-can-templates-only-be-implemented-in-the-header-file Minor mistake in commit ca7d572908c58c587214b8f65bdd4078d0185ab2
2022-08-02Add space to ParticlesMaterial "Particle Flags" group nameFireForge
- "ParticleFlags" -> "Particle Flags"
2022-08-02Add fit_to_longest_item to OptionButtonkobewi
2022-08-02Use global coordinates for particles by defaultHugo Locurcio
Particles won't move or rotate anymore with the node (or its parents) by default. This new default behavior is generally more suited to most use cases. Local coordinates can still be enabled on a per-node basis. This affects both 2D and 3D particles, and both CPU and GPU-based particles.
2022-08-02Merge pull request #63597 from paddy-exe/spatial-shader-built-insRémi Verschelde
Add often used built-ins (camera-pos, object-pos, camera-eye etc.) to spatial shaders
2022-08-02Merge pull request #63827 from fire-forge/particlesRémi Verschelde
Rename `ParticlesMaterial.turbulence_active` to `turbulence_enabled`
2022-08-02Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)Patrick Exner
2022-08-02Rename ParticlesMaterial.turbulence_active to turbulence_enabledFireForge
2022-08-02Fix GraphNode slot listkobewi
2022-08-02Added default values to particle turbulence.Raffaele Picca
2022-08-02Merge pull request #51672 from Calinou/shader-add-hint-transparent-textureRémi Verschelde
Add `hint_transparent` to use a transparent black placeholder texture
2022-08-01Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio
This can be used in shaders to avoid the need to supply a transparent placeholder texture manually.
2022-08-01Fix ColorPicker color and hsv sync issueJohan Aires Rastén
ColorPicker has both a Color and HSV values for the currently selected color, fixed a few cases where those were not kept in sync. Refactored a little regarding this, and removed a redundant update. Solves #63777
2022-08-01Mend the non-matching okhsl colors.K. S. Ernest (iFire) Lee
Closer match.
2022-08-01Improve easing inspector usabilityHugo Locurcio
- Add `positive_only` property hint to disallow using negative presets. These values are clamped in several places in the editor already, so this avoids displaying presets that don't work. - Move the Zero preset at the end of the positive list to match the custom property editor. It's also used less often than Linear, Ease In and Ease Out. - Rename presets to be consistent between the easing property editor and custom property editor. - Remove unused `inout` hint which was redundant since it was already the default.
2022-08-01Change LabelSettings default values to match default theme.bruvzg
2022-08-01Merge pull request #55387 from RPicster/particles-turbulenceRémi Verschelde
2022-08-01Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-injectRémi Verschelde
Tweak default fog settings for better appearance
2022-08-01Merge pull request #54028 from ↵Rémi Verschelde
Calinou/material-default-alpha-scissor-threshold-0.5 Change default material alpha scissor threshold to 0.5
2022-08-01Tweak default fog settings for better appearanceHugo Locurcio
- Increase the default non-volumetric fog density to 0.01 to make adjustments more visible. - Use a less saturated non-volumetric fog color by default (a mix of the sky and horizon colors of the new default ProceduralSkyMaterial). - Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results in more realistic appearance of volumetric fog, at a very low performance cost.
2022-08-01Change default material alpha scissor threshold to 0.5Hugo Locurcio
This makes the default behavior consistent between SpriteBase3D, BaseMaterial3D and imported glTF scene materials. Alpha scissor threshold property hints now allows for more precise adjustments as well.
2022-08-01Merge pull request #63746 from guilhermefelipecgs/fix_state_machine_renameRémi Verschelde
2022-07-31Merge pull request #51128 from HaSa1002/add-graphedit-is-ok-method-4Rémi Verschelde
2022-07-31Merge pull request #56087 from zaevi/return_key_indexRémi Verschelde
2022-07-31Fix AnimationNodeStateMachine::rename_nodeGuilherme Felipe de C. G. da Silva
2022-07-31Tweak VoxelGI defaults for better qualityHugo Locurcio
Overall brightness is similar to the previous settings, but lighting now fades off more naturally and reflections feature indirect lighting. Performance is identical. - Enable Use Two Bounces by default. - Decrease Propagation to 0.5 to compensate for the second bounce.
2022-07-31Make `Animation::track_insert_key` return key indexZae
2022-07-31 Add GraphEdit.is_node_hover_valid(...) methodJohannes Witt
This is a virtual method that can be used to add additional error condition checks while the connection is still being dragged. If true is returned, the connection is valid. If false is returned, the connection is invalid and thus not possible (ie. it will not snap). The virtual method is exposed with an underscore to scripts.
2022-07-31Add meter suffix to ShapeCast3D margin propertyMarcus Elg
2022-07-31Fix toggling after scrolling resulted in blank spaceRindbee
Previously, the data used by `update_scrollbars()` and `_update_dimensions()` in their calculations depended on each other, which caused some problems. Now, the calculation of `child_max_size` is put into `get_minimum_size()`, as the containers call `update_minimum_size()` before calling `queue_sort()`. Make the semantics of variable/function names more clear. Co-authored-by: Aaron Record <aaronjrecord@gmail.com>
2022-07-31Merge pull request #50539 from ↵Rémi Verschelde
Calinou/material-hide-triplanar-subproperties-when-disabled Hide triplanar subproperties when triplanar is disabled in BaseMaterial3D
2022-07-30Don't move nonexistent debug shapesRicardo Buring
2022-07-30Hide triplanar subproperties when triplanar is disabled in BaseMaterial3DHugo Locurcio
This also renames some sections for consistency.
2022-07-30Fix `ShapeCast3D` creating runtime shape in editorPrecisionRender
2022-07-29Merge pull request #61647 from KoBeWi/SaverResourceRémi Verschelde
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methodsRémi Verschelde
Expose TileMap methods related to the name of custom data layers
2022-07-29Merge pull request #63595 from reduz/remove-signal-connect-bindsRémi Verschelde
Remove Signal connect binds
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-29expose TileMap methods related to the name of custom data layersajreckof
2022-07-29Merge pull request #62601 from smix8/navigation_3d_debug_4.xRémi Verschelde
2022-07-29Add more detailed Navigation Debug Visualizationsmix8
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29Merge pull request #63161 from PrecisionRender/masterRémi Verschelde
Add `ShapeCast3D` node