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2021-10-06Merge pull request #53460 from timothyqiu/tooltip-request-funcRémi Verschelde
2021-10-06Fix crash when tooltip_request_func object is freedHaoyu Qiu
2021-10-06Merge pull request #53450 from nekomatata/fix-editable-children-errorRémi Verschelde
2021-10-06Merge pull request #53446 from nekomatata/container-pre-sort-childrenRémi Verschelde
2021-10-05Fix editable children errors when packing scene tree at runtimePouleyKetchoupp
When packing a scene node which is not the root, errors where caused by internal checks in is_editable_instance method. This check can be safely made outside instead.
2021-10-05Add pre-sort signal and notification in ContainerPouleyKetchoupp
Allows processing before children are sorted, useful for custom containers inherited from existing ones like BoxContainer.
2021-10-05Merge pull request #53438 from godotengine/fix-code-comple-end-keyRémi Verschelde
2021-10-05Merge pull request #53428 from akien-mga/4.x/27790-viewport-error-fixRémi Verschelde
Fix ViewportTexture error when viewport is used from a child scene
2021-10-06Fix the "END" key behaving like "PAGE_DOWN" in code completion.Eric M
Before: behaved like page down. After: goes to last item.
2021-10-05Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-masterRémi Verschelde
2021-10-05Fix ViewportTexture error when viewport is used from a child scenejitspoe
Fix invalid errors when a separate child scene file contains a viewport and that viewport is used for a texture in the current scene. Fixes #27790.
2021-10-05Merge pull request #53051 from kleonc/animated-sprites-centered-renderingRémi Verschelde
2021-10-05Merge pull request #53420 from nekomatata/fix-tilemap-moving-platformRémi Verschelde
2021-10-04Fix physics glitch with TileMap moving platformsPouleyKetchoupp
Added a parameter in test_body_motion to exclude attached objects from collision, used to avoid collision with all TileMap tiles with moving platform motion instead of just the one tile the character touches. Same changes made in 3D for consistency, and handling potential similar cases.
2021-10-04Correctly bind optional arguments when emitting Theme changesYuri Sizov
2021-10-04Merge pull request #53280 from nekomatata/test-body-motion-parametersRémi Verschelde
2021-10-04Merge pull request #53394 from TwistedTwigleg/Godot4_SkeletonIK_RegressionFixRémi Verschelde
2021-10-04Script interface improvements for test body motionPouleyKetchoupp
-Physics servers test body motion use a class to hold parameters instead of multiple arguments to make it more readable and flexible since there are many options -Improved documentation for test body motion and kinematic collision -Removed read-only properties for body motion results (not handled in scripts, so they should be get_ methods only instead)
2021-10-04Merge pull request #53378 from clayjohn/hide_render_priorityRémi Verschelde
Hide render_priority except when using SpatialMaterials
2021-10-04Merge pull request #53330 from jmb462/fix-bad-caret-position-after-ctrl-xRémi Verschelde
Fix caret position and viewport centering after deleting line (Ctrl-X)
2021-10-04Hide render_priority except when using SpatialMaterialsclayjohn
2021-10-04Merge pull request #53396 from pycbouh/theme-improve-change-propagationRémi Verschelde
Make `Theme` report property list changes less often
2021-10-04Merge pull request #53354 from reduz/remove-clipped-cameraRémi Verschelde
2021-10-04Merge pull request #53303 from akien-mga/53295-gdscript-completion-quote-styleRémi Verschelde
2021-10-04Fix caret position and viewport centering after deleting line (Ctrl-X)jmb462
2021-10-04Merge pull request #53392 from YeldhamDev/tabs_offset_fixRémi Verschelde
2021-10-04Make Theme report property list changes less oftenYuri Sizov
2021-10-04Fixed SkeletonIK not rotating correctly when solvingTwistedTwigleg
2021-10-04GDScript completion: Handle quote style ad-hoc to remove editor dependencyRémi Verschelde
`core` and `scene` shouldn't depend on `editor`, so they can't query this style setting in `get_argument_options`. But we can handle it after the fact in GDScript's completion code. Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulationRémi Verschelde
2021-10-04Merge pull request #52802 from V-Sekai/gltf-extensionsRémi Verschelde
2021-10-04Remove ClippedCamera3Dreduz
* Usage was always confusing for users * The ability to generate a pyramid shape was moved to Camera3D * SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04Fix `Tabs` offset overreaching when scrolling fastMichael Alexsander
2021-10-04Remove EDSCALE dependency from /scene/guiYuri Sizov
2021-10-04Add the base scale factor to the Theme resourceYuri Sizov
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes.
2021-10-03Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3Dkleonc
2021-10-03Merge pull request #44964 from Dragoncraft89/animation_tree_bugRémi Verschelde
2021-10-02Reorganize Theme resource code for better maintainabilityYuri Sizov
2021-10-01Merge pull request #53284 from jmb462/fix-backspace-selectionRémi Verschelde
Fix deleting selection at the first line do not work with backspace
2021-10-01Rename Joint2D and Joint3D files for consistencyPouleyKetchoupp
Now matches the class names to be consistent between 2D and 3D and with other node types.
2021-10-01Fix deleting selection at the first line do not work with backspaceJean-Michel Bernard
2021-10-01Merge pull request #53311 from nekomatata/soft-body-remove-mesh-referenceCamille Mohr-Daurat
Remove scene code in physics servers
2021-10-01Merge pull request #53302 from nekomatata/physics-bone-remove-editor-codeCamille Mohr-Daurat
Remove editor code in PhysicalBone3D
2021-10-01Remove scene code in physics serversPouleyKetchoupp
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet.
2021-10-01Remove editor code in PhysicalBone3DPouleyKetchoupp
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the editor plugin call can be done directly there.
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative ↵bruvzg
interface.
2021-10-01Merge pull request #51273 from EricEzaM/multiple-events-per-shortcut-take2Rémi Verschelde
2021-10-01Merge pull request #53208 from timothyqiu/headless-crashRémi Verschelde
2021-10-01Allow non-control Nodes to handle drag forwarding (e.g. Windows)Eric M