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2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-18disable undo properly after ctrl-i, fixes #1688Juan Linietsky
2015-04-18-try to avoid errors when path using ".." is present in script include, ↵Juan Linietsky
fixes #1703
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-18-renamed function to get object from instance idJuan Linietsky
-added function to get list of tiles used
2015-04-12fixed UV2 source in shader graph, closes #1633Juan Linietsky
2015-04-09fixed navigation tile issue, fixes #1581Juan Linietsky
2015-04-09-function remove_and_delete_child removed. Just use child.free() or ↵Juan Linietsky
child.queue_free() instead. Fixes #1603
2015-04-09-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵Juan Linietsky
#1634 and #1610
2015-04-07fix crash when deleting shader from material, fixes #1631Juan Linietsky
2015-04-07fixed shader graph length node, fixes #1632Juan Linietsky
2015-04-07Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuationJuan Linietsky
fixes_3d_spot_attenuation
2015-04-07Merge pull request #1585 from ↵Juan Linietsky
UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects add : bool Object.is_queued_for_deletion()
2015-04-03Bullet shower demo crashed because of dynamic casting in the code for object ↵TheoXD
picking. Making sure the object has an ID greater than 0 before typecasting solves it.
2015-04-03Changes to LightJuan Linietsky
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
2015-04-02Beta1 Attempt #1Juan Linietsky
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
2015-04-02merging okam changesJuan Linietsky
2015-03-28add : bool Object.is_queued_for_deletion()yg2f
`object.is_queued_for_deletion()` return true if the object was `object.queue_free()` or `SceneTree.queue_delete(object)`.
2015-03-25fixes_3d_spot_attenuationyg2f
2015-03-23android fixes, please testJuan Linietsky
(can' t build android atm)
2015-03-22Merge pull request #1402 from ElectricSolstice/editor_match_fixJuan Linietsky
Fixed issue #1377 about script editor parenthesis matching.
2015-03-22Merge pull request #1450 from theuserbl/masterJuan Linietsky
Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE
2015-03-22Merge pull request #1460 from MarianoGnu/masterJuan Linietsky
Create Checkbox class with support for Radio Buttons
2015-03-22Merge pull request #1535 from rollenrolm/hidden_filesJuan Linietsky
New option to show/hide hidden files
2015-03-22drag & drop demo (GUI)Juan Linietsky
2015-03-22gui in 3D demo now uses area for inputJuan Linietsky
2015-03-22avoid function naming conflict on light scaleJuan Linietsky
2015-03-22added spatial and node2d helper methodsJuan Linietsky
to perform operations such as translaiton, rotation, etc directly on nodes.
2015-03-22fixes/cleans upJuan Linietsky
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world
2015-03-22input events on Area2D is now supportedJuan Linietsky
also added a demo showing how this works
2015-03-21New option to show/hide hidden filesrollenrolm
2015-03-21signed distance field font supportJuan Linietsky
2015-03-18add overlap test function, remove a semicolonJuan Linietsky
2015-03-17add functions to test overlap with another body or areaJuan Linietsky
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky
this should make everything simpler, specially for newcomers to Godot
2015-03-16New option to send canvas to render bufferJuan Linietsky
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
2015-03-14Add missing particles_2d macro bindsanikoyes
2015-03-12Fix compile error in back_buffer_copy.hmarynate
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
back buffer copy node and respective demo
2015-03-10small optimizations to isometric light demoJuan Linietsky
should work faster, and even faster if exported.. as textures have been optimized.
2015-03-09Fix compie error in TileMap::_fix_cell_transform(...)marynate
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
2015-03-08Fix C++11 compilationMariano Javier Suligoy
2015-03-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
2015-03-03merges from okam repoJuan Linietsky
2015-03-02Register CheckBox class to create it using editor.Mariano Javier Suligoy
2015-03-02support for 2D shadow castersJuan Linietsky
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
2015-03-01Improve mechanism and fix radio icon rendering.Mariano Javier Suligoy
2015-03-01Add CheckBox control with theme edition and radio icon avaible.Mariano Javier Suligoy
2015-02-27Update register_scene_types.cpptheuserbl
Makes ToolButton usable for GDScript