Age | Commit message (Expand) | Author |
2015-01-15 | New neutral default theme | Ralf Hölzemer |
2015-01-14 | File path in save dialog automatically appended with correct extension if not... | Nathan Warden |
2015-01-14 | -fix shader param names broken issue on code completion | Juan Linietsky |
2015-01-14 | Fix canvas shader not registered when disabled_3d=yes | sanikoyes |
2015-01-13 | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky |
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-13 | fixes | Juan Linietsky |
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky |
2015-01-13 | Total rows of text edit was calculated wrong, fixed issue #842 | marynate |
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky |
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky |
2015-01-10 | fix_environment_ressource_cubemap_support | yg2f |
2015-01-10 | fixes cubemap ressource editor bug | yg2f |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky |
2015-01-07 | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky |
2015-01-07 | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky |
2015-01-07 | Add call deferred support for Tween | sanikoyes |
2015-01-07 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky |
2015-01-06 | fixes CurveXD::interpolatef() | UsernameIsAReservedWord |
2015-01-05 | Changes to 2D physics engine | Juan Linietsky |
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky |
2015-01-04 | -Fix shortcuts for OSX code completion, fixes #1111 | Juan Linietsky |
2015-01-03 | -Obscure bug in popups solved, fixes #1008 | Juan Linietsky |
2015-01-03 | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky |
2015-01-03 | -removed empty control | Juan Linietsky |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |
2015-01-03 | -fixed bug on focus capture, now respets line/text edit | Juan Linietsky |
2015-01-03 | -added new code completion guess locations, closes #1032 | Juan Linietsky |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-03 | -fixed issue with denormals in half precission, closes #1073 | Juan Linietsky |
2015-01-02 | Changed texturebutton scale from float to Size2 | romulox_x |
2015-01-03 | removed deadcode | Juan Linietsky |
2015-01-03 | -ability to scale and modulate texturebutton, closes #818 | Juan Linietsky |
2015-01-02 | -proper minimum size computation for TabContainer | Juan Linietsky |
2015-01-02 | -fix TextEdit shift-click functionality past begin and end of selection (#1004) | Juan Linietsky |
2015-01-02 | -refresh play options in property when setting samplelibrary (#1016) | Juan Linietsky |
2015-01-02 | -fix readonly issues (#1018) | Juan Linietsky |
2015-01-02 | -fixed silly bug in trigger check (#1051) | Juan Linietsky |
2015-01-02 | -typo fixed in ImmediateGeometry (#1066) | Juan Linietsky |
2015-01-02 | -fixed signal in #1075 | Juan Linietsky |
2015-01-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-02 | -fixed NODE_OUT error in animtreeplayer #1078 | Juan Linietsky |
2014-12-28 | Add Stop pause mode implementation | marynate |
2014-12-21 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2014-12-21 | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky |