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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-11
Untested support for compute shaders
Juan Linietsky
2020-02-11
[Vulkan] Fix typo in shading modes
Yuri Roubinsky
2020-02-11
Properly working instancing, and compatibility fixing for old meshes
Juan Linietsky
2020-02-11
Visual GPU profiler and related profiling support in Vulkan.
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Directional lights and shadow mapping are functional.
Juan Linietsky
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Vulkan/RD rasterizer now does clean exit.
Juan Linietsky
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
Modified light rendering to make it more compatible.
Juan Linietsky
2020-02-11
2D lighting seems more or less complete.
Juan Linietsky
2020-02-11
Normalmapping and Specularmapping working in 2D engine
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
Basic 2D engine is more or less working, needs more work for editor to be usa...
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-10
Remove AnimationTreePlayer node
Michael Alexsander
2020-02-10
Documented the new NavigationServer and all its associated nodes (2D and 3D)
Duroxxigar
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
Merge pull request #34288 from bojidar-bg/33425-always-suggest-subsequence
Rémi Verschelde
2020-02-10
Merge pull request #36031 from zxcvdev/fix_gpu_particles_some_devices
Rémi Verschelde
2020-02-09
Fix 2D CollisionShape controls pointing the wrong way
Aaron Franke
2020-02-09
Merge pull request #35656 from ericrybick/35460-fix2
Rémi Verschelde
2020-02-09
Use a new approach to fix bone pose override not being reset when IK animatio...
Eric Rybicki
2020-02-09
Merge pull request #36048 from AndreaCatania/SoftBodyStiff
Rémi Verschelde
2020-02-09
Merge pull request #35768 from Eoin-ONeill-Yokai/hiddenRichText
Rémi Verschelde
2020-02-09
Merge pull request #35808 from clayjohn/unexpose-compress-base
Rémi Verschelde
2020-02-09
Merge pull request #35840 from timothyqiu/groups-match
Rémi Verschelde
2020-02-09
Merge pull request #35814 from timothyqiu/line-edit-shortcut
Rémi Verschelde
2020-02-09
Merge pull request #36039 from YeldhamDev/tree_text_clip_fix
Rémi Verschelde
2020-02-09
Merge pull request #36008 from AndreaCatania/physical_bone_impr
Rémi Verschelde
2020-02-09
Make softbody completelly stiff to attachment point
Andrea Catania
2020-02-09
Fix GPU Particles
zxcvdev
2020-02-08
Fix text clipping in Tree items not working with negative values
Michael Alexsander
2020-02-08
Merge pull request #35714 from sumit0190/lineEditWidth
Rémi Verschelde
2020-02-08
Update cached_width of the line_edit element when setting it to be secret
sumit0190
2020-02-08
Added feature to move physical bones with skeleton when not simulating physics
Andrea Catania
2020-02-08
Uses split cursor for SplitContainer
Haoyu Qiu
2020-02-07
Merge pull request #32496 from bitstopper/master
Rémi Verschelde
2020-02-07
Merge pull request #35950 from Chaosus/vs_scalar_uniform_range
Rémi Verschelde
2020-02-07
Implemented hint_range for VisualShaderNodeScalarUniform
Yuri Roubinsky
2020-02-07
Use modules_enabled.gen.h to improve inter dependency checks
Rémi Verschelde
2020-02-07
GraphEdit: Fix regression with GraphNode mouse filter
Rémi Verschelde
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