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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-07-03
Change how default fonts are created, fixes #39235
Juan Linietsky
2020-07-04
Merge pull request #40092 from hinlopen/remove-find-last
Rémi Verschelde
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-07-03
Provide warning when using polygon shapes in `CollisionShape2D` node
Andrii Doroshenko (Xrayez)
2020-07-03
Merge pull request #37218 from lrgilbert/graphnode-port-separation
Rémi Verschelde
2020-07-03
Merge pull request #40081 from nekomatata/richtextlabel-fill-regression
Rémi Verschelde
2020-07-03
Merge pull request #32907 from georgikoemdzhiev/FixPressedIssue
Rémi Verschelde
2020-07-03
Fixed separation of ports on GraphNode
lrgilbert
2020-07-03
Fix RichTextLabel fill alignment regression
PouleyKetchoupp
2020-07-03
Merge pull request #39968 from lordkettune/custom-tracks-fix
Rémi Verschelde
2020-07-03
Merge pull request #40063 from RandomShaper/clean_blend_times
Rémi Verschelde
2020-07-03
Merge pull request #40071 from reduz/fix-content-scale
Rémi Verschelde
2020-07-02
Fix issues with custom tracks on reimport
lordkettune
2020-07-02
Fix content scale mode, closes #37941
Juan Linietsky
2020-07-02
Uncheck 'Pressed' if toggle_mode is unchecked
georgikoemdzhiev
2020-07-02
Ignore blend times for inexistent animations
Pedro J. Estébanez
2020-07-02
Ensure cursor shape changes when exiting window, fixes #37724
Juan Linietsky
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
Prevent dragging from SceneTree buttons
Haoyu Qiu
2020-07-02
Merge pull request #36879 from ThakeeNathees/animation-autocomplete-bug-fix
Rémi Verschelde
2020-07-02
Merge pull request #34926 from Xrayez/draw-transform-defaults
Rémi Verschelde
2020-07-02
Merge pull request #40020 from reduz/fix-tree-edit-focus
Rémi Verschelde
2020-07-02
Merge pull request #40028 from reduz/fix-popups1
Rémi Verschelde
2020-07-02
Merge pull request #40022 from reduz/fix-subwindow-clamp
Rémi Verschelde
2020-07-01
Fix some popups menu missing screen transform.
Juan Linietsky
2020-07-01
Merge pull request #32516 from nekomatata/texture-button-flip
Rémi Verschelde
2020-07-01
Add ability to clamp embedded subwindows to parent, fixes #37792
Juan Linietsky
2020-07-01
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-07-01
Provide `draw_set_transform` defaults for rotation and scale
Andrii Doroshenko (Xrayez)
2020-07-01
Merge pull request #40016 from akien-mga/environment-code-cleanup
Rémi Verschelde
2020-07-01
Merge pull request #40015 from reduz/fix-embedded_subwindow-input
Rémi Verschelde
2020-07-01
Merge pull request #36307 from Xrayez/raycast-enabled-true
Rémi Verschelde
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
Ensure embedded mode works again
Juan Linietsky
2020-07-01
Added flip_h and flip_v properties in TextureButton
PouleyKetchoupp
2020-07-01
Merge pull request #40003 from YeldhamDev/tree_scroll_fix
Rémi Verschelde
2020-07-01
Merge pull request #39985 from Calinou/uppercase-aces-tonemapping
Rémi Verschelde
2020-06-30
Fix Tree's 'scroll_to_item()' not working correctly on some cases
Michael Alexsander
2020-06-30
Make dialogs exclusive by default, fixes #37732
Juan Linietsky
2020-06-30
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-06-30
Write "Aces" tonemapping in uppercase as it's an acronym
Hugo Locurcio
2020-06-29
VideoPlayer: fix possible race condition
Mark Kuo
2020-06-27
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D:...
Adam Reichold
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-24
Merge pull request #39805 from RandomShaper/fix_gone_popup_crash
Rémi Verschelde
2020-06-24
Handle gone TabContainer popup nicely
Pedro J. Estébanez
2020-06-24
Fix default editor/project Button styles after ToolButton removal
Hugo Locurcio
2020-06-21
Merge pull request #39717 from hinlopen/empty-scroll-eats-input
Rémi Verschelde
2020-06-21
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-20
No longer scroll vertically when scrollbars are unavailable
Stijn Hinlopen
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