Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-13 | Added check for SceneTree being null | vitika9 | |
2021-12-13 | Merge pull request #52998 from AnilBK/node2d-renames | Rémi Verschelde | |
Node2D member renames. | |||
2021-12-12 | Merge pull request #55816 from RandomShaper/fix_revert_null_defaults | Rémi Verschelde | |
2021-12-12 | Merge pull request #55814 from williamd67/GPULightMapper-correct-colors | Rémi Verschelde | |
2021-12-12 | Merge pull request #55729 from ↵ | Rémi Verschelde | |
cdemirer/fix-script-editor-unexpected-scroll-upon-resize | |||
2021-12-12 | Fix bad mouse offset to show tooltips in Tree | jmb462 | |
2021-12-11 | Stop asuming a default value of NIL means there's no default | Pedro J. Estébanez | |
2021-12-11 | GPULightMapper: convert colors of lights to linear | William Deurwaarder | |
To make baked colors of lights equal to dynamic colors of lights they have to be converted to linear as the colors of dynamic lights are converted to linear by RendererSceneRenderRD. | |||
2021-12-11 | Fix unexpected scroll on resize + consistent return value | cdemirer | |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp | |
Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers. | |||
2021-12-10 | Merge pull request #55702 from nekomatata/physics-solver-settings | Rémi Verschelde | |
2021-12-10 | Merge pull request #55797 from KoBeWi/internal_shenanigans | Rémi Verschelde | |
2021-12-10 | Fix wrong internal children usage in BoxContainer | kobewi | |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio | |
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties. | |||
2021-12-10 | Merge pull request #51235 from AnilBK/awkward-funcs | Rémi Verschelde | |
2021-12-10 | VehicleWheel can now return the surface it's colliding with. | Steve Szilágyi | |
Fixed PR issues. Update vehicle_body_3d.cpp Apply suggestions from code review Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | |||
2021-12-10 | Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color | Rémi Verschelde | |
2021-12-10 | Merge pull request #55572 from aaronfranke/ci-double | Rémi Verschelde | |
2021-12-10 | Merge pull request #55739 from Paulb23/text-edit-base-performance | Rémi Verschelde | |
2021-12-10 | Merge pull request #43181 from nathanfranke/string-empty | Rémi Verschelde | |
Replace String comparisons with "", String() to is_empty() | |||
2021-12-09 | Increased time delay on selection when opening a popup | FelipeMatoba | |
2021-12-09 | Add a double-precision editor build to CI | Aaron Franke | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | Merge pull request #55299 from nathanfranke/renames | Rémi Verschelde | |
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-08 | Fix _validate_property on AnimatedSprite 2D and 3D | Jonathan Gollnick | |
2021-12-08 | Optimise TextEdit base operations | Paulb23 | |
2021-12-08 | Improve PopupMenu doc about id and index | kobewi | |
2021-12-08 | Merge pull request #55694 from KoBeWi/scrollbar_modding_tools | Rémi Verschelde | |
ScrollContainer's scrollbar visibility is now enum | |||
2021-12-08 | Rename GPUParticles attractor and collision nodes to have a 3D suffix | Hugo Locurcio | |
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes. | |||
2021-12-07 | Fix bad mouse offset with Control::wrap_mouse() | jmb462 | |
2021-12-07 | Add physics solver settings to project settings | PouleyKetchoupp | |
Helps with discovery and setup of physics solver settings, in a specific project settings section for both 2D and 3D. Other changes for cleanup: -Removed unused space parameters in 3D SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS -Added custom solver bias for Shape3D (same as Shape2D) -Improved documentation for solver settings | |||
2021-12-07 | ScrollContainer's scrollbar visibility is now enum | kobewi | |
2021-12-07 | Merge pull request #55670 from akien-mga/rename-videoplayer | Rémi Verschelde | |
2021-12-06 | Rename "items_count" property to "item_count" | Aaron Franke | |
2021-12-06 | Merge pull request #55659 from timothyqiu/boom | Rémi Verschelde | |
Fix crash when `update()` is called inside `_draw()` | |||
2021-12-06 | Rename `VideoPlayer` to `VideoStreamPlayer` for consistency | Rémi Verschelde | |
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a player for `AudioStream` resources. Closes https://github.com/godotengine/godot-proposals/issues/3624. | |||
2021-12-06 | Merge pull request #55662 from ↵ | Rémi Verschelde | |
KoBeWi/update_minimum_size_changed_to_update_minimum_size | |||
2021-12-06 | Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atoms | Rémi Verschelde | |
2021-12-06 | Remove ProximityGroup3D node | kobewi | |
2021-12-06 | Fix bad popups offset in editor with single window off | jmb462 | |
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> | |||
2021-12-06 | Merge pull request #55544 from V-Sekai/audio_camera_null_mitigation | Rémi Verschelde | |
2021-12-06 | Rename minimum_size_changed() method | kobewi | |
2021-12-06 | Merge pull request #55654 from KoBeWi/reset_softcode | Rémi Verschelde | |
2021-12-06 | Add a constant StringName for RESET animation | kobewi | |
2021-12-06 | Fix crash when update() is called inside _draw() | Haoyu Qiu | |
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio | |
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). | |||
2021-12-05 | Bind column_titles_visible as property | kobewi | |
2021-12-04 | Merge pull request #55595 from Paulb23/text-edit-underline | Rémi Verschelde | |
Fixed TextEdit underline draw pos | |||
2021-12-03 | Fix WorldEnvironment node warning about unset resources | Pedro J. Estébanez | |