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2020-03-26Merge pull request #37287 from Chaosus/vs_skyYuri Roubinsky
Added sky shader mode to visual shaders
2020-03-25Added sky shader mode to visual shadersYuri Roubinsky
2020-03-25Merge pull request #37272 from AndreaCatania/fix_ik_rotRémi Verschelde
Fixed IK rotation issue
2020-03-25Merge pull request #37281 from ↵Rémi Verschelde
ThakeeNathees/fix-project-manager-don't-consume-Enter Fix: project manager don't consume Enter key #17620
2020-03-25fix project manager don't consume Enter key #17620Thakee Nathees
2020-03-24Merge pull request #37280 from KoBeWi/nRémi Verschelde
Make search in RichTextLabel case-insensitive
2020-03-24Merge pull request #37176 from dkaste/line-edit-secret-fix-2Rémi Verschelde
Use LineEdit secret character width everywhere
2020-03-24Make search in RichTextLabel case-insensitiveTomasz Chabora
2020-03-24Merge pull request #37268 from clayjohn/VULKAN-sky-colorRémi Verschelde
Replace subpass textures with color in sky shader
2020-03-24Replace subpass textures with color in sky shaderclayjohn
2020-03-24Fixed IK rotation issueAndrea Catania
2020-03-24Remove unused classes and stray headersRémi Verschelde
Found by reviewing headers with 1 or less matching includes: ``` find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes ```
2020-03-24Remove unreferenced & undocumented class Space2DDominik 'dreamsComeTrue' Jasiński
2020-03-22Merge pull request #37179 from clayjohn/VULKAN-sky-shaderRémi Verschelde
Implement Sky Shaders
2020-03-21Working sky shader implementationclayjohn
2020-03-21Fix potential divisions by 0 reported by MSVCRémi Verschelde
The `TextEdit` one was indeed a potential bug. The `PCKPacker` one seems to be a false positive, it's already in a `for` loop that depends on `files.size()`.
2020-03-20Merge pull request #37169 from AndreaCatania/AndreaCatania-patch-2Rémi Verschelde
Fixes navigation path reset
2020-03-19Add shader based background modeBastiaan Olij
2020-03-19Use LineEdit secret character width everywhereDarren Kaste
2020-03-19Fixes navigation path resetAndrea Catania
2020-03-18Merge pull request #37094 from dkaste/line-edit-secret-selectRémi Verschelde
Calculate LineEdit selection with secret character
2020-03-18Merge pull request #37123 from simpuid/placeholder-fixRémi Verschelde
Remove update condition from LineEdit::update_placeholder_width
2020-03-18Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enableRémi Verschelde
Fix visibility enabler flag toggling
2020-03-17Clarify the Viewport size warning messageRasmus Vermeulen
2020-03-18Remove update condition from LineEdit::update_placeholder_widthsimpuid
Placeholder with length greater than `max_length` are allowed, so there is no reason for those update condition. It fixes the odd alignment of placeholder when it's length is greater than `max_length`
2020-03-17Add size warning to Viewport NodeRasmus Vermeulen
2020-03-17Fix visibility enabler flag togglingTomasz Chabora
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-16Merge pull request #36491 from AndreaCatania/edit_node_anim_state_macRémi Verschelde
Added new method to edit an already added node to anim state machine
2020-03-16Added new method to replace an already added node to the animation state machineAndrea Catania
2020-03-16Calculate LineEdit selection with secret characterDarren Kaste
2020-03-14Fix divison by zero issueEv1lbl0w
2020-03-12Merge pull request #36518 from Janglee123/no-underlined-keywordsRémi Verschelde
Removed underlining of not clickable symbols
2020-03-12Merge pull request #36961 from JFonS/fix_mesh_selectionRémi Verschelde
Return correct mesh format for PrimitiveMesh
2020-03-11Merge pull request #36977 from lupoDharkael/decompose-copyRémi Verschelde
Mesh::convex_decompose: Remove unneeded vector copy
2020-03-11Merge pull request #36978 from lupoDharkael/opti-trimeshRémi Verschelde
Loop over faces in create_trimesh_shape()
2020-03-11Removed underlining for not clickable symbolsjanglee
2020-03-11Merge pull request #36715 from dreamsComeTrue/fix-text-edit-comment-quotesRémi Verschelde
Allow single quotes [',"] in comments in TextEdit
2020-03-11Allow single quotes in commentsDominik 'dreamsComeTrue' Jasiński
Fixes: #36638
2020-03-11Loop over faces in create_trimesh_shape()lupoDharkael
2020-03-11Mesh::convex_decompose: Remove unneeded vector copylupoDharkael
2020-03-10Return correct mesh format for PrimitiveMesh.JFonS
The return value was changed during the Vulkan port, but it didn't include ARRAY_FORMAT_INDEX. This meant they were wrongly considered non-indexed meshes and the click-selection logic for all primitive meshes broke.
2020-03-09Merge pull request #36751 from Faless/debugger/threads_and_profilersRémi Verschelde
ScriptDebugger refactor, threading, profilers.
2020-03-08Complete NavigationMeshInstance renamelupoDharkael
2020-03-08Refactor ScriptDebugger.Fabio Alessandrelli
EngineDebugger is the new interface to access the debugger. It tries to be as agnostic as possible on the data that various subsystems can expose. It allows 2 types of interactions: - Profilers: A subsystem can register a profiler, assigning it a unique name. That name can be used to activate the profiler or add data to it. The registered profiler can be composed of up to 3 functions: - Toggle: called when the profiler is activated/deactivated. - Add: called whenever data is added to the debugger (via `EngineDebugger::profiler_add_frame_data`) - Tick: called every frame (during idle), receives frame times. - Captures: (Only relevant in remote debugger for now) A subsystem can register a capture, assigning it a unique name. When receiving a message, the remote debugger will check if it starts with `[prefix]:` and call the associated capture with name `prefix`. Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new profiler system. Port SceneDebugger and RemoteDebugger to the new capture system. The LocalDebugger also uses the new profiler system for scripts profiling.
2020-03-07ARVRController.is_button_pressed requires to return a booleanBastiaan Olij
2020-03-06Removed boolean return type from majority of method in TweenYuri Roubinsky
2020-03-05Merge pull request #36772 from pyacier/warning-concavepolygonshapeRémi Verschelde
Add a new configuration warning to CollisionShape
2020-03-05Add a new configuration warning to CollisionShapePierre Caye
In the case where a ConcavePolygonShape is used as a shape for a RigidBody in another mode than static, a configuration warning will appear in the editor.
2020-03-04Merge pull request #36733 from qarmin/static_analyzer_fixesRémi Verschelde
Fixes bugs found by Sonarcloud and Coverity