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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2018-04-08
Merge pull request #16574 from isaacremnant/better_grow_direction
Juan Linietsky
2018-04-08
Merge pull request #17150 from robfram/check-animation-playing-backwards
Juan Linietsky
2018-04-08
Merge pull request #17227 from Faless/multiplayer_api
Juan Linietsky
2018-04-08
Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
Juan Linietsky
2018-04-08
Merge pull request #17443 from Noshyaar/tilesetcrash
Juan Linietsky
2018-04-07
Removed strange custom world2d in CanvasLayer, been there since always and no...
Juan Linietsky
2018-04-07
Document condition to avoid mistakes (like #17690)
Juan Linietsky
2018-04-07
Merge pull request #17602 from ivodopiviz/tscn-issues
Juan Linietsky
2018-04-07
Merge pull request #17642 from brendor/master
Juan Linietsky
2018-04-07
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
Juan Linietsky
2018-04-07
Merge pull request #17744 from robfram/fix-rtl-table
Juan Linietsky
2018-04-07
Merge pull request #17752 from nikibobi/texture-progress-tint
Juan Linietsky
2018-04-07
Merge pull request #17809 from RandomShaper/menu-item-on-release
Juan Linietsky
2018-04-07
Improve popup menus usability
Pedro J. Estébanez
2018-04-04
Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter
Rémi Verschelde
2018-04-03
Merge pull request #17854 from BastiaanOlij/fix_vehicle_body
Rémi Verschelde
2018-04-03
Merge pull request #17914 from Rubonnek/add-signal-to-videoplayer
Rémi Verschelde
2018-04-03
fix bone scale/rotation in AnimationPlayers
karroffel
2018-04-03
Merge pull request #17902 from Noshyaar/outline
Rémi Verschelde
2018-04-02
Abstracted the syntax highlighter from text edit
Paulb23
2018-04-01
Added signal to VideoPlayer to notify when the video finished playing
Wilson E. Alvarez
2018-04-01
add tint for under, progress and over and tint group
bosak
2018-04-01
Mesh: fix crash when creating mesh outline from QuadMesh
Poommetee Ketson
2018-03-30
Implement missing navgiation polygon debugging in tilemap
Benedikt Bär
2018-03-30
Improve side impulse calculation
Bastiaan Olij
2018-03-27
Use radio-button-like menu entries where applicable
Pedro J. Estébanez
2018-03-27
Add radio-button-looking entries to PopupMenu
Pedro J. Estébanez
2018-03-25
Removed unnecessary newlines from tscn
Ivan Vodopiviz
2018-03-24
Fix `RichTextLabel` column size growing beyond its calculated `max_width`
robfram
2018-03-23
Fix converting to tileset crashes Godot if existing file is not tileset
Poommetee Ketson
2018-03-23
Merge pull request #17321 from LinkDoyle/issue_16350
Rémi Verschelde
2018-03-23
Merge pull request #17555 from poke1024/add-worldenv-warning
Rémi Verschelde
2018-03-23
Merge pull request #17571 from kubecz3k/cam-disable
Rémi Verschelde
2018-03-23
Merge pull request #17612 from robfram/fix-richtextlabel-bbcode
Rémi Verschelde
2018-03-21
add tint property to TextureProgress changes progress color
bosak
2018-03-20
Particles 2D and 3D - fix hue variation not working by transposing the hue ma...
brendor
2018-03-19
Fix oversampled font artifacts after resize
Ruslan Mustakov
2018-03-19
Merge pull request #17618 from groud/fix_gridcontainer
Rémi Verschelde
2018-03-18
Fixes wrong calculation of gridcontainer's children size
Gilles Roudiere
2018-03-18
Fix bad rendering of BBCode tables in `RichTextLabel`
robfram
2018-03-17
a way to ensure that camera is disabled
Jakub Grzesik
2018-03-16
Merge pull request #16947 from Faless/ui_actions
Fabio Alessandrelli
2018-03-16
Warn about WorldEnvironment being ignored
Bernhard Liebl
2018-03-16
Merge pull request #17537 from Noshyaar/intcam
Rémi Verschelde
2018-03-16
InterpolatedCamera: use internal_process
Poommetee Ketson
2018-03-15
Merge pull request #17264 from poke1024/fix-gesture-key-event-accepted
Hein-Pieter van Braam
2018-03-15
Merge pull request #17293 from bncastle/basebutton_fix_pressed
Hein-Pieter van Braam
2018-03-13
Merge pull request #17345 from AlexHolly/expose-itemlist-move-item
Rémi Verschelde
2018-03-13
expose itemlist.unselect_all()
Alexander Holland
2018-03-13
Duplicate Arrays and Dictionaries when instancing scene in editor
Bojidar Marinov
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