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2020-02-09Merge pull request #36008 from AndreaCatania/physical_bone_imprRémi Verschelde
Skeleton animates physical bones
2020-02-08Merge pull request #35714 from sumit0190/lineEditWidthRémi Verschelde
Update cached_width of the line_edit element (#35699)
2020-02-08Update cached_width of the line_edit element when setting it to be secretsumit0190
2020-02-08Added feature to move physical bones with skeleton when not simulating physicsAndrea Catania
2020-02-08Uses split cursor for SplitContainerHaoyu Qiu
2020-02-07Merge pull request #32496 from bitstopper/masterRémi Verschelde
Fixes broken CPUParticles2D AtlasTextures usage
2020-02-07Merge pull request #35950 from Chaosus/vs_scalar_uniform_rangeRémi Verschelde
Implemented hint_range for VisualShaderNodeScalarUniform
2020-02-07Implemented hint_range for VisualShaderNodeScalarUniformYuri Roubinsky
2020-02-07Use modules_enabled.gen.h to improve inter dependency checksRémi Verschelde
- Fix build with gdscript module disabled. Fixes #31011. - Remove unused `gdscript` compile option. - Fix build with regex module disabled. - Fix ImageLoaderSVG to forward declare thirdparty structs.
2020-02-07GraphEdit: Fix regression with GraphNode mouse filterRémi Verschelde
PR #35068 made Container (which GraphNode inherits) default to MOUSE_FILTER_PASS, so I removed the manual override, but it turns out that GraphNode's constructor still overrides it to MOUSE_FILTER_STOP. Another fix could be to remove the STOP in the constructor, but I don't know if it's there for a specific reason (e.g. to have GraphNodes STOP by default, but PASS in a specific case). Fixes #35978.
2020-02-07Completes doc for ItemList and TreeHaoyu Qiu
2020-02-06Merge pull request #35068 from akien-mga/containers-mouse-filter-passRémi Verschelde
Use MOUSE_FILTER_PASS for all containers
2020-02-06Merge pull request #35906 from muiroc/anim_node_value_bugRémi Verschelde
Pass missing args in AnimationNode script calls
2020-02-06Merge pull request #35867 from timothyqiu/path-updateRémi Verschelde
Updates Path2D in debugging if navigation is visible
2020-02-05Merge pull request #32959 from georgwacker/control-node-anim-fixRémi Verschelde
Fix control node transform animation jitter with pivot offset
2020-02-05Merge pull request #35908 from YeldhamDev/tileset_hide_propertiesRémi Verschelde
Hide TileSet's properties from the inspector
2020-02-05Add do..while(0) wrappers to macros without one.Marcel Admiraal
- Add do..while(0) wrapper to ERR_FAIL_NULL macros. - Add do..while(0) wrapper to ERR_FAIL_COND macros. - Add do..while(0) wrapper to ERR_CONTINUE macros. - Add do..while(0) wrapper to ERR_BREAK macros. - Add do..while(0) wrapper to CRASH_COND macros. - Add do..while(0) wrapper to ERR_FAIL macros. - Add do..while(0) wrapper to ERR_PRINT macros. - Add do..while(0) wrapper to WARN_PRINT macros. - Add do..while(0) wrapper to WARN_DEPRECATED macros. - Add do..while(0) wrapper to CRASH_NOW macros.
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-02-04Hide TileSet's properties from the inspectorMichael Alexsander
2020-02-04pass missing args in AnimationNode script callsmuiroc
2020-02-03Added missing '\n' in visual shader expression node code generationYuri Roubinsky
2020-02-03Added missing '\n' in visual shader fresnel node code generationYuri Roubinsky
2020-02-03Updates Path2D in debugging if navigation is visibleHaoyu Qiu
2020-02-01Few extra formatting fixes for visual shader node generationYuri Roubinsky
For 'If' and 'Switch' nodes
2020-02-01Added missing '\n' in visual shader custom node code generationYuri Roubinsky
2020-02-01Merge pull request #35618 from Chaosus/vs_improvementsYuri Roubinsky
Better visual shader code generation
2020-02-01Better visual shader code generationYuri Roubinsky
2020-01-31Fix canvas_item light alpha output in visual shadersYuri Roubinsky
2020-01-31Merge pull request #35612 from timothyqiu/option-button-arrowRémi Verschelde
Fixes OptionButton minimum size
2020-01-30Fix tab container too large when tabs are hiddennathanwfranke
2020-01-28Merge pull request #35670 from clayjohn/material-flag-cacheRémi Verschelde
Add an extra bit to material flag cache
2020-01-28Add an extra bit to material flag cacheclayjohn
2020-01-28Revert "make Label consider spaces for visible_characters"Rémi Verschelde
This reverts commit 695980a0f21adbe66eb12e1015fdc8c51fb62bf9. Fixes #35668.
2020-01-28Merge pull request #35620 from TrevorPeyton/bind-autotile-centerRémi Verschelde
Added binding for Autotile Center
2020-01-28Hide "control" methods from VisualShaderNodeGroupBaseYuri Roubinsky
2020-01-28Hide "editable" property from VisualShaderNodeGroupBase public interfaceYuri Roubinsky
2020-01-27Added missing property "size" to VisualShaderNodeGroupBaseYuri Roubinsky
2020-01-27Removed unused method "build" from VisualShaderNodeExpressionYuri Roubinsky
2020-01-27Added binding for Autotile CenterTrevorPeyton
2020-01-27Added missed bracket to VisualShaderNodeCubeMapYuri Roubinsky
2020-01-27Fix VisualShaderNodeCubeMap generationYuri Roubinsky
2020-01-27Fixes OptionButton min sizeHaoyu Qiu
2020-01-26doc: Complete documentation for VideoStreamsRémi Verschelde
Also quick clean up of the matching C++ files.
2020-01-26Updates minimum size on VideoPlayer::set_streamHaoyu Qiu
2020-01-25Fixes crash in Spatial::notificationHaoyu Qiu
2020-01-24Allow greater values in unit_offsetTomasz Chabora
2020-01-23Docs for some nodes in visual shaderYuri Roubinsky
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23Fix TileSet shape data not updating when being set via codeMichael Alexsander
2020-01-23Merge pull request #35460 from ↵Rémi Verschelde
ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped Fix bone pose override not being reset when IK animation is stopped