Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-07 | Merge pull request #6423 from bebae/issue-6143 | George Marques | |
fixed wrong placement of AcceptDialog Buttons issue-6143 | |||
2016-09-07 | Explicitly initialize TextureProgress's initial angle value. | MarianoGNU | |
(Hopefully) Fixes #3856 Fixes #6426 Fixes #6344 | |||
2016-09-07 | Renamed the bind_native functions to bind_vararg, should make it show the ↵ | Juan Linietsky | |
documentation more clearly and also make it easier to bind to C# | |||
2016-09-07 | fixed wrong placement of AcceptDialog Buttons issue-6143 | bebae | |
2016-09-07 | Merge pull request #6420 from Paulb23/itemlist_tooltip_disable_issue_6240 | Rémi Verschelde | |
Itemlist tooltip disable issue 6240 | |||
2016-09-07 | Ability to disable item list tooltip, issue 6240 | Paulb23 | |
2016-09-07 | LineEdit: Quick fix to set_expand_to_text_length argument name | Rémi Verschelde | |
2016-09-06 | -Added diectly editable expressions on node to VSEditor, closes #6392 | Juan Linietsky | |
-Added ability for LineEdit to expand to fit text | |||
2016-09-06 | Better snapping for graph ports, closes #6394 | Juan Linietsky | |
2016-09-06 | Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, ↵ | Juan Linietsky | |
closes #6398 | |||
2016-09-05 | Merge pull request #6372 from waldson/master | Rémi Verschelde | |
Fixes LineEdit text selection with mouse selecting more than intended | |||
2016-09-03 | Connection hints when connecting to empty space. | Juan Linietsky | |
2016-09-02 | Fixes LineEdit text selection with mouse selecting more than intended | Waldson Patrício | |
2016-09-02 | -Added focus to comment node | Juan Linietsky | |
-Make comment node not grab focus on main area | |||
2016-09-01 | -Fixed issue in Kinematicbody2D | Juan Linietsky | |
2016-08-31 | More improvements to visual script.. | Juan Linietsky | |
fixed a bug of not saving when sub-nodes changed. | |||
2016-08-31 | draw_line: Properly bind antialiased argument | Rémi Verschelde | |
2016-08-30 | More visual script improvements | Juan Linietsky | |
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | |||
2016-08-30 | Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing | Rémi Verschelde | |
Add an option to smooth camera limits when camera smoothing is enabled. | |||
2016-08-30 | Merge pull request #5262 from vnen/button-signals | Rémi Verschelde | |
Add button_down and button_up signals | |||
2016-08-29 | Merge pull request #6264 from MasonAsh/issue-6263 | Rémi Verschelde | |
Fix sliders incorrectly calculating value on click | |||
2016-08-29 | Merge pull request #6220 from volzhs/issue-5789 | Rémi Verschelde | |
Make LineEdit not to cover whole line when rename node | |||
2016-08-29 | Merge pull request #6159 from touilleMan/issue-6148 | Rémi Verschelde | |
Add Node2d global rot/rotd/scale methods | |||
2016-08-29 | Merge pull request #5956 from djrm/tree_behavior | Rémi Verschelde | |
Double click on scene tree element to focus currently selected node | |||
2016-08-28 | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | |
2016-08-28 | Merge pull request #6249 from volzhs/issue-6121 | Rémi Verschelde | |
Show last added action on Input Map | |||
2016-08-28 | Show last added action on Input Map and implement InputEvent "==" | volzhs | |
2016-08-27 | Double click on scene tree element to focus currently selected node | Daniel J. Ramirez | |
In 3D it will focus in the first viewport Enable double click for trees | |||
2016-08-26 | Add button_down and button_up signals | George Marques | |
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-24 | Slider value accounts for grabber offset | Mason Ashbridge | |
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky | |
This one has an ordered list, built-in description, search, etc. | |||
2016-08-23 | prettier connections for graph edit | Juan Linietsky | |
2016-08-23 | Make LineEdit not to cover whole line when rename node | volzhs | |
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky | |
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data | |||
2016-08-19 | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky | |
2016-08-19 | Many fixes to networking, demo should work now | Juan Linietsky | |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky | |
2016-08-15 | Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd ↵ | Emmanuel Leblond | |
set_global_scale get_global_scale methods. | |||
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky | |
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-) | |||
2016-08-12 | Merge pull request #6132 from neikeq/pr-issue-6123 | Rémi Verschelde | |
Confirm code completion with numpad key ENTER | |||
2016-08-12 | Confirm code completion with numpad key ENTER | Ignacio Etcheverry | |
2016-08-09 | Merge pull request #6081 from djrm/new_icons | Rémi Verschelde | |
Some new icons for visual script and graphs | |||
2016-08-08 | Some new icons for visual script and graphs | Daniel J. Ramirez | |
2016-08-08 | prevent bug due to scripts not working in editor and notifier sending ↵ | Juan Linietsky | |
signals to it. | |||
2016-08-06 | Added an easy API to yield to a specific time by doing: | Juan Linietsky | |
yield( get_tree().create_timer(5.0), "timeout" ) | |||
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | |
profiler yet. | |||
2016-08-04 | Concluded base visual scripting! can edit but not run though. | Juan Linietsky | |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |