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2016-09-07Merge pull request #6423 from bebae/issue-6143George Marques
fixed wrong placement of AcceptDialog Buttons issue-6143
2016-09-07Explicitly initialize TextureProgress's initial angle value.MarianoGNU
(Hopefully) Fixes #3856 Fixes #6426 Fixes #6344
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the ↵Juan Linietsky
documentation more clearly and also make it easier to bind to C#
2016-09-07fixed wrong placement of AcceptDialog Buttons issue-6143bebae
2016-09-07Merge pull request #6420 from Paulb23/itemlist_tooltip_disable_issue_6240Rémi Verschelde
Itemlist tooltip disable issue 6240
2016-09-07Ability to disable item list tooltip, issue 6240Paulb23
2016-09-07LineEdit: Quick fix to set_expand_to_text_length argument nameRémi Verschelde
2016-09-06-Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky
-Added ability for LineEdit to expand to fit text
2016-09-06Better snapping for graph ports, closes #6394Juan Linietsky
2016-09-06Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, ↵Juan Linietsky
closes #6398
2016-09-05Merge pull request #6372 from waldson/masterRémi Verschelde
Fixes LineEdit text selection with mouse selecting more than intended
2016-09-03Connection hints when connecting to empty space.Juan Linietsky
2016-09-02Fixes LineEdit text selection with mouse selecting more than intendedWaldson Patrício
2016-09-02-Added focus to comment nodeJuan Linietsky
-Make comment node not grab focus on main area
2016-09-01-Fixed issue in Kinematicbody2DJuan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
fixed a bug of not saving when sub-nodes changed.
2016-08-31draw_line: Properly bind antialiased argumentRémi Verschelde
2016-08-30More visual script improvementsJuan Linietsky
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothingRémi Verschelde
Add an option to smooth camera limits when camera smoothing is enabled.
2016-08-30Merge pull request #5262 from vnen/button-signalsRémi Verschelde
Add button_down and button_up signals
2016-08-29Merge pull request #6264 from MasonAsh/issue-6263Rémi Verschelde
Fix sliders incorrectly calculating value on click
2016-08-29Merge pull request #6220 from volzhs/issue-5789Rémi Verschelde
Make LineEdit not to cover whole line when rename node
2016-08-29Merge pull request #6159 from touilleMan/issue-6148Rémi Verschelde
Add Node2d global rot/rotd/scale methods
2016-08-29Merge pull request #5956 from djrm/tree_behaviorRémi Verschelde
Double click on scene tree element to focus currently selected node
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky
2016-08-28Merge pull request #6249 from volzhs/issue-6121Rémi Verschelde
Show last added action on Input Map
2016-08-28Show last added action on Input Map and implement InputEvent "=="volzhs
2016-08-27Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez
In 3D it will focus in the first viewport Enable double click for trees
2016-08-26Add button_down and button_up signalsGeorge Marques
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-24Slider value accounts for grabber offsetMason Ashbridge
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
This one has an ordered list, built-in description, search, etc.
2016-08-23prettier connections for graph editJuan Linietsky
2016-08-23Make LineEdit not to cover whole line when rename nodevolzhs
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky
2016-08-19Many fixes to networking, demo should work nowJuan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-15Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd ↵Emmanuel Leblond
set_global_scale get_global_scale methods.
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-)
2016-08-12Merge pull request #6132 from neikeq/pr-issue-6123Rémi Verschelde
Confirm code completion with numpad key ENTER
2016-08-12Confirm code completion with numpad key ENTERIgnacio Etcheverry
2016-08-09Merge pull request #6081 from djrm/new_iconsRémi Verschelde
Some new icons for visual script and graphs
2016-08-08Some new icons for visual script and graphsDaniel J. Ramirez
2016-08-08prevent bug due to scripts not working in editor and notifier sending ↵Juan Linietsky
signals to it.
2016-08-06Added an easy API to yield to a specific time by doing:Juan Linietsky
yield( get_tree().create_timer(5.0), "timeout" )
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky
profiler yet.
2016-08-04Concluded base visual scripting! can edit but not run though.Juan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky