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AgeCommit message (Expand)Author
2015-05-022D pathfinder fixes, should now always find the best path.Juan Linietsky
2015-05-01-Fixed android export options (screen sizes, orientation should work)Juan Linietsky
2015-05-01-fixed old condition in TextureFrame that caused bugs in materials, closes #1742Juan Linietsky
2015-05-01-fix timer behavior described, closes #1455Juan Linietsky
2015-05-01-fix a bug in extra cull margin, closes #1760Juan Linietsky
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-30-some cleanupsJuan Linietsky
2015-04-28bad lookup in grid container corrected, cells are properly aligned again. Fix...Juan Linietsky
2015-04-28-fix forced texture repeat in Polygon2D, now depends on texture.Juan Linietsky
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky
2015-04-27-added set_master_player binding, fixes #1477Juan Linietsky
2015-04-26-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739Juan Linietsky
2015-04-26fix crash on exit for popup, fixes #1676Juan Linietsky
2015-04-25properly update emitting property when emit timeot is used, fixes #1716Juan Linietsky
2015-04-22disable apply modifiers by default in export flagJuan Linietsky
2015-04-21ability to get closest owner to point, for navigation and navigation2dJuan Linietsky
2015-04-21-Many fixes and demo for RichTexLabelJuan Linietsky
2015-04-20-oops, duplicated text issue fix..Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
2015-04-18disable undo properly after ctrl-i, fixes #1688Juan Linietsky
2015-04-18-try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-18-renamed function to get object from instance idJuan Linietsky
2015-04-12fixed UV2 source in shader graph, closes #1633Juan Linietsky
2015-04-09fixed navigation tile issue, fixes #1581Juan Linietsky
2015-04-09-function remove_and_delete_child removed. Just use child.free() or child.que...Juan Linietsky
2015-04-09-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...Juan Linietsky
2015-04-07fix crash when deleting shader from material, fixes #1631Juan Linietsky
2015-04-07fixed shader graph length node, fixes #1632Juan Linietsky
2015-04-07Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuationJuan Linietsky
2015-04-07Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_delet...Juan Linietsky
2015-04-03Bullet shower demo crashed because of dynamic casting in the code for object ...TheoXD
2015-04-03Changes to LightJuan Linietsky
2015-04-02Beta1 Attempt #1Juan Linietsky
2015-04-02merging okam changesJuan Linietsky
2015-03-28add : bool Object.is_queued_for_deletion()yg2f
2015-03-25fixes_3d_spot_attenuationyg2f
2015-03-23android fixes, please testJuan Linietsky
2015-03-22Merge pull request #1402 from ElectricSolstice/editor_match_fixJuan Linietsky
2015-03-22Merge pull request #1450 from theuserbl/masterJuan Linietsky
2015-03-22Merge pull request #1460 from MarianoGnu/masterJuan Linietsky
2015-03-22Merge pull request #1535 from rollenrolm/hidden_filesJuan Linietsky
2015-03-22drag & drop demo (GUI)Juan Linietsky
2015-03-22gui in 3D demo now uses area for inputJuan Linietsky
2015-03-22avoid function naming conflict on light scaleJuan Linietsky
2015-03-22added spatial and node2d helper methodsJuan Linietsky
2015-03-22fixes/cleans upJuan Linietsky
2015-03-22input events on Area2D is now supportedJuan Linietsky
2015-03-21New option to show/hide hidden filesrollenrolm