index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
Age
Commit message (
Expand
)
Author
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-20
Merge pull request #38317 from verdog/get-cam-2d-4.0
Rémi Verschelde
2021-07-20
Merge pull request #50655 from JFonS/sname_opt
Rémi Verschelde
2021-07-20
Editor StringName and Viewport optimizations
Joan Fons
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-20
Merge pull request #50206 from groud/undoredo_increase_args_count
Rémi Verschelde
2021-07-19
Merge pull request #50588 from bruvzg/menu_gen
Rémi Verschelde
2021-07-19
Merge pull request #50604 from aaronfranke/float-array-cast
Rémi Verschelde
2021-07-19
Merge pull request #50606 from Chaosus/textedit_fix_guttertype
Rémi Verschelde
2021-07-19
Merge pull request #50566 from reduz/optimize-stringname-usage
Rémi Verschelde
2021-07-19
Fixed typos in `TextEdit::GutterType` enum
Yuri Roubinsky
2021-07-19
Merge pull request #48186 from EricEzaM/PR/tooltip-improvements
Rémi Verschelde
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-19
Explicitly cast to float when creating a float array
Aaron Franke
2021-07-19
Optimize LineEdit and TextEdit menu item generation.
bruvzg
2021-07-18
Optimize StringName usage
reduz
2021-07-17
Prevent function gen in visual shader if no out connection is provided
Yuri Roubinsky
2021-07-17
Create many types of popups on demand
reduz
2021-07-16
Merge pull request #47395 from sygi/shape_idx_collision
Hugo Locurcio
2021-07-15
Merge pull request #49328 from nekomatata/sync-to-physics-3d
Rémi Verschelde
2021-07-15
Support for 3D sync to physics
PouleyKetchoupp
2021-07-15
Move sync to physics to StaticBody2D
PouleyKetchoupp
2021-07-15
Merge pull request #38819 from EricEzaM/improve-to_string-for-nodes
Rémi Verschelde
2021-07-15
Added Node name to print() when printing Nodes.
Eric M
2021-07-15
Fixing 2D moving platform logic
fabriceci
2021-07-14
Merge pull request #48502 from KoBeWi/visual_button
Rémi Verschelde
2021-07-14
Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor
Rémi Verschelde
2021-07-14
Rename Curve3Texture to CurveXYZTexture
Rémi Verschelde
2021-07-13
Merge pull request #50063 from nekomatata/more-accurate-move-and-slide
Rémi Verschelde
2021-07-13
Merge pull request #50299 from YeldhamDev/window_wrap_controls_fix
Rémi Verschelde
2021-07-13
Merge pull request #50420 from KoBeWi/counter_headers
Rémi Verschelde
2021-07-13
Add header theme type variations to labels
kobewi
2021-07-13
Merge pull request #50381 from reduz/implement-disable-classes
Rémi Verschelde
2021-07-13
Merge pull request #50169 from pycbouh/theme-type-variations
Rémi Verschelde
2021-07-13
Implement the ability to disable classes
reduz
2021-07-13
Add set_pressed_no_signal method to BaseButton
kobewi
2021-07-13
Merge pull request #50086 from Geometror/label-improve-layout-options
Rémi Verschelde
2021-07-13
Merge pull request #48375 from bowling-allie/discrete-carry-bug
Rémi Verschelde
2021-07-13
Merge pull request #50135 from KoBeWi/🌲.update()
Rémi Verschelde
2021-07-13
Merge pull request #50401 from Calinou/decal-add-node-configuration-warnings
Rémi Verschelde
2021-07-13
Add node configuration warnings for the Decal node
Hugo Locurcio
2021-07-13
Add type variations to Theme
Yuri Sizov
2021-07-12
Merge pull request #50262 from nekomatata/convex-hull-simplification
Rémi Verschelde
2021-07-12
Merge pull request #50389 from Chaosus/vs_uniform_ref
Rémi Verschelde
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-07-12
[Net] Remove most multiplayer hooks from SceneTree.
Fabio Alessandrelli
2021-07-12
Limit scale of node2D to EPSILON 0.00001 to prevent det==0 bug
JestemStefan
2021-07-12
Auto-set a first compatible uniform on dragging to create a UniformRef
Yuri Roubinsky
2021-07-11
This commits adds a new emitter type for particles material
QbieShay
2021-07-11
added offset for plane mesh and quad mesh
QbieShay
[prev]
[next]