Age | Commit message (Collapse) | Author |
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limiter.
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Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.
Fixes #33356.
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compatibility
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Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
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Modified polygon management to make it more compatible with MoltenVK
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Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually).
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Removes antialiased flag for draw_* methods.
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Still a lot to do
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usable.
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-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
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* Implements a growing chunked allocator
* Removed redudant methods get and getptr, only getornull is supported now.
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- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.
This work has been kindly sponsored by IMVU.
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Always display subsequence autocompletion matches
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Fix undefined behavior with atan in GPU Particles
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They now point down, matching Godot's 2D coordinate system.
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Use a new approach to fix bone pose override not being reset when IK animation is stopped.
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